Difference between revisions of "Sansha Vigil"
From Backstage Lore Wiki
m (Protected "Sansha Vigil" [edit=sysop:move=sysop]) |
(→Pocket 1- Entrance: typo edit) |
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==Pocket 1- Entrance== | ==Pocket 1- Entrance== | ||
− | -12 centus Light Missile | + | -12 centus Light Missile batteries |
- roughly 3 frigates and 4 cruisers | - roughly 3 frigates and 4 cruisers | ||
Destroying control tower causes large spawn, do that last. | Destroying control tower causes large spawn, do that last. | ||
Line 22: | Line 22: | ||
Spawns continue and the dps can reach in excess of 400. | Spawns continue and the dps can reach in excess of 400. | ||
Can be a difficult pocket. | Can be a difficult pocket. | ||
− | |||
==Pocket 2== | ==Pocket 2== |
Revision as of 13:42, 22 August 2010
Sansha Vigil | |
Signature Strength | Unknown |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | Tash-Murkon, Domain, Devoid, Derelik |
Pirate type | Sansha's Nation |
Message #1
Pocket 1- Entrance
-12 centus Light Missile batteries - roughly 3 frigates and 4 cruisers Destroying control tower causes large spawn, do that last.
Spawns continue and the dps can reach in excess of 400. Can be a difficult pocket.
Pocket 2
- Sansha stasis tower - popping spawns large number of ships
- Multiple light missile towers (4-6?) - at least one is a trigger for more spawn
At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed.
Lot of small pirates, low dps output. sencond room has a a centum excavation overseer which can drop true sansha mods