Difference between revisions of "Docking games fix (CSM)"
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== Stats == | == Stats == | ||
− | * '''Raised by''': ElvenLord | + | * '''Raised by''': [[Contributor name:ElvenLord|ElvenLord]] |
* '''Submission Date''': 20 December 2009 | * '''Submission Date''': 20 December 2009 | ||
* '''Issue ID''': tbd | * '''Issue ID''': tbd | ||
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* Assembly Hall | * Assembly Hall | ||
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1216618 | http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1216618 | ||
+ | |||
+ | ==CSM Meeting Minutes== | ||
+ | |||
+ | * [[CSM Meeting Minutes 4.002]] | ||
== Votes == | == Votes == |
Revision as of 11:11, 1 July 2010
Contents
Stats
- Raised by: ElvenLord
- Submission Date: 20 December 2009
- Issue ID: tbd
Summary
This exploitable tactics is mostly related to some types of stations due to size of docking range. It allows players to engage in risk-free PVP, and is one of the key factors in making engagements on stations sometimes extremely dull. This tactics however is not related just to empire and empire wars, but also common to low-sec and sometimes even 0.0.
Solution
- Modify agression docking timer in a way it depends on a ships mass, which prevents performing those actions within a certain time after the last aggressive act was committed. Higher the mass (or in simple terms, bigger the ship) longer is the docking aggression timer.
- Apply the docking and jumping aggression timer to anyone that assists someone currently aggressed.
- Reduce the size of stations docking range to more accurately reflect station model.
Pros
- Fix to an exploit mechanics
Cons
- More dead ships (also a pro)
Relevant Forum Threads
- Assembly Hall
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1216618
CSM Meeting Minutes
Votes
- ElvenLord - yes
- Alekseyev Karrde - yes
- Zastrow J - yes
- TeaDaze - yes
- Mrs Trzzbk - yes
- Korvin - yes
- Z0D - yes
- Song Li - yes
- Sokratesz - yes
Passes: 9/0