Revision as of 18:06, 27 June 2010
File:Guristas 6 10 information.jpg
Guristas Troop Reinvigoration Camp is a DED 6/10 ranked complex found in 0.0 space.
Room 1
"DATABASE INFORMATION: This entrance pocket of the complex serves as a checkpoint to alert the internal pockets of the complex in the case of any intrusion or a Concord raid.
The acceleration gate leading towards the Recuperation Tower is both scrambled by the resident Guristas pilots, making it critical to take out those peripheral defenses before advancing forth."
Room 1 contains 11 Frigate class and 1 Cruiser class npcs and 1 Deadspace Overseer Cruiser class. (See Room 1 Image)
Room 2
"DATABASE INFORMATION: The so called 'Recuperation Tower' pocket appears to be a sector where Pith Guristas soldiers can rest and help themselves to a drink at the local cantina. It serves as a meeting point for troops coming in with weekend passes, to continue further into the festivities that take place deeper into the complex."
Room 2 contains; 12 Frigate class; 1 Deadspace Overseer Cruiser class; approximately 18 Cruiser class; and 5 Battleship class npcs. (See Room 2 image)
Please note: Room 2 contains a Deadspace Overseer Cruiser named Intoxicated Commander. This npc can drop Dread Guristas faction items or 12th Tier Overseers Personal Effects. (Image provided)
Room 3
"DATABASE INFORMATION: According to intelligence reports, this pocket has been named 'Sin Boulevard' by the mercenaries that frequent this place of degeneracy. It is the central section of the complex and contains the main attraction for visiting members of the Guristas army. The acceleration gate leading deeper into the complex is for high-rollers only, being a hub for gambling and bloodsport events."
Room 3 contains; 1 Stasis Tower; 4 Guristas Sentry batteries; 4 Battleship class; 1 Deadspace Overseer Cruiser class; Approximately 17 Frigate class; and approximately 11 Cruiser class npcs.
Please note: Room 3 contains a Deadspace Overseer Cruiser named Guristas Harlot Procurer. This npc can drop Dread Guristas faction items or 12th Tier Overseers Personal Effects. (Image provided)
Each of the groups and batteries will only attack due to close proximity or from the use of drones. You will gain aggro from the closest group at the warp in point though.
Room 4
"DATABASE INFORMATION: The final sector of the reinvigoration camp houses casinos and a large arena for pitching involuntary captives of the Pith Guristas against each other in violent bloodsport events. According to intelligence reports this pocket contains the greatest military might within the complex, being such a strong attraction for the wealthy and world-weary officers of the mercenary league."
Please note: Room 4 contains a structure named Captive Fighting Arena that drops a
19th Tier Overseer's Personal Effects. The structure may also drop Dread Guristas faction items and Pithum A-Type modules.
Room contains 5 battleships, 3 Light Missile Batteries, 3 cruisers, 17 frigates, and 4 battle-cruisers. Cruisers jam.
Intoxicated commander.jpg
Guristas Harlot Procurer.jpg