Difference between revisions of "Item Database:Ships:Heavy Assault Ships"

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A [[Sniper|sniper]] HAC can engage enemies at a distance of 100-140km with the Eagle and Cerberus pushing even further. With the speed and agility of a cruiser hull the HACs can easily keep a good optimal range to a battleship fleet.
 
A [[Sniper|sniper]] HAC can engage enemies at a distance of 100-140km with the Eagle and Cerberus pushing even further. With the speed and agility of a cruiser hull the HACs can easily keep a good optimal range to a battleship fleet.
  
A [[Rat|ratting]] HAC will use it's inherit resists towards the rats and may not fit any resistance mods at all or only a few. With 3 damage mods an  [[Item_Database:Ship_Equipment:Propulsion_:Afterburners|afterburner]] and a [[Item_Database:Ship_Equipment:Electronic_Warfare:Stasis_Webifiers|web]] the HAC can keep the ratty ships at optimal range and put a steady stream of, often double bonused, damage into them.
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A [[Rat|ratting]] HAC will use its inherit resists towards the rats and may not fit any resistance mods at all or only a few. With 3 damage mods an  [[Item_Database:Ship_Equipment:Propulsion_:Afterburners|afterburner]] and a [[Item_Database:Ship_Equipment:Electronic_Warfare:Stasis_Webifiers|web]] the HAC can keep the ratty ships at optimal range and put a steady stream of, often double bonused, damage into them.

Revision as of 09:34, 1 January 2010

Heavy assault ships, often shortened HAC (for Heavy Assault Cruiser), are tech 2 ships purpouse built to put amazing firepower on a target while still retaining the speed and agility of a cruiser.


Races

Each race, with the exception of Caldari, has two hacs, one with a range bonus and one short range version with a racial tweak. The gallente deimos has a falloff bonus while the ishtar must fight within drone control range but can use 5 heavy drones.

The amarr zealot has an optimal range bonus while the sacrilege has very short range but extremely high armor resists.

The minmatar muninn has an optimal range bonus too while the vagabond has a maximum velocity bonus. Making it the fastest cruiser hull in game and sometimes even faster then a destroyer.

The caldari HACs are special since both types have long range bonuses. The eagle has a double optimal range bonus to it's hybrid weapons making it the longest range cruiser hull, even rivalling some battleships, while the cerberus has range and damage bonuses to missiles.

HACs make for excellent combat ships and are among the most common shipstypes in pvp. By choosing the "correct" HAC, IE gallente for guristas, minmatar for Sanshas and so forth, they make for very good 0.0 ratting ships as well.


Fitting

HACs in pvp can be fitted in many different ways and serve different purposes. A "nano" HAC, IE fitted for speed, can make for an excellent tackler with alot of added survivability as compared to an interceptor.

A sniper HAC can engage enemies at a distance of 100-140km with the Eagle and Cerberus pushing even further. With the speed and agility of a cruiser hull the HACs can easily keep a good optimal range to a battleship fleet.

A ratting HAC will use its inherit resists towards the rats and may not fit any resistance mods at all or only a few. With 3 damage mods an afterburner and a web the HAC can keep the ratty ships at optimal range and put a steady stream of, often double bonused, damage into them.

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