Difference between revisions of "Sansha war supply complex"

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|ded=6/10
 
|ded=6/10
 
|sec=[[0.0]]
 
|sec=[[0.0]]
|region=[[Providence]], [[Catch]], [[Stain]]
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|region=[[Providence]], [[Catch]], [[Stain]], [[Esoteria]]
 
|status=??
 
|status=??
 
|rat=[[Sansha|Sansha's Nation]]
 
|rat=[[Sansha|Sansha's Nation]]

Revision as of 15:14, 16 December 2009

Complex Details
Sansha War Supply Complex
Signature Strength  ??
Type {{{type}}}
DED rating 6/10
Security 0.0
Known Regions Providence, Catch, Stain, Esoteria
Pirate type Sansha's Nation


Sansha war supply complex is a DED 6/10 ranked complex found in 0.0 space.

Basic overview

5 rooms, 4 of them have a faction ship with chance of dropping faction loot and the last room has the officer inside with the chance of dropping Centum-A-Type and/or faction loot. There are also drops of Overseer's Personal Effects throughout the complex (Overseer's have been changed with dominion. Except of the earlier 5 Overseer's there's now only one at the end).

The complex is easy to tank with 2 or more players (solo will require you to think about how to tank out because you will need heavy firepower to destroy some special ships). Overall this complex is good money for smaller groups.

Like all Sanshas, the ships in this complex do EM and thermal damage. The first pocket has 8 Battleships, 4 Cruisers and 4 Frigates. From here the complex branches into two different paths.

When taking the path leading "up" you will encounter 20+ ships of which around 12 are Battleships and the rest are Cruisers, Frigates or Destroyers. The next warp gate is 51km off warp-in and most of the ships are 40km off. There are 3 battleships behind you when you warp in and they will auto-aggro. The rest of the ships will not auto-aggro, but when you shoot them they will all come after you.

The third pocket is almost the same as the second one, just with a few more ships. Attacking the group on the far left aggroed the entire pocket apart from the group on the top right. The Overseer moves rather fast (can catch a BC) and may warp 100km if drawn too far off the structures or damaged too much.

Pocket 3

The final pocket has 2 Cruise Missile Batteries. It is very much like the previous pocket with the exception that a group of ships may refuse to move unless you get close enough to them and the pocket Overseer, Skomener Effotber has a massive armor tank that could not be broken with 5 T2 Medium, 3 T2 Light and 2 T1 Heavy drones in addition to a HAC's missile spam. I had 89% EM and 72% Thermal resists yet it managed to deal 750 damage to me with a missile once or twice.

Note: I also could not break Skomener Effotber's tank with full skilled and fully drone bonused ogre II's or curator II's (in an ishtar) + 3xlight neutron II and faction antimatter. He reps 1200 every 8 secs with 70% em resist and 85% thermal resist. So if you are going to do this plex you should have that in mind and bring enough damage to get him down.

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