Difference between revisions of "Sansha Vigil"

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(Removing nonexistent category)
Line 18: Line 18:
 
-12 centus Light Missile battaries
 
-12 centus Light Missile battaries
 
- roughly 3 frigates and 4 cruisers
 
- roughly 3 frigates and 4 cruisers
 +
Destroying control tower causes large spawn, do that last.
  
 
Spawns continue and the dps can reach in excess of 400.
 
Spawns continue and the dps can reach in excess of 400.
Line 24: Line 25:
  
 
==Pocket 2==
 
==Pocket 2==
 +
- Sansha stasis tower - popping spawns large number of ships
 +
- Multiple light missile towers (4-6?) - at least one is a trigger for more spawn
 +
At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed.
 
Lot of small pirates, low dps output.
 
Lot of small pirates, low dps output.

Revision as of 12:39, 29 November 2009

Complex Details
Sansha Vigil
Signature Strength Unknown
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions Tash-Murkon
Pirate type Sansha's Nation


Message #1


"Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously. "


Pocket 1- Entrance

-12 centus Light Missile battaries - roughly 3 frigates and 4 cruisers Destroying control tower causes large spawn, do that last.

Spawns continue and the dps can reach in excess of 400. Can be a difficult pocket.


Pocket 2

- Sansha stasis tower - popping spawns large number of ships - Multiple light missile towers (4-6?) - at least one is a trigger for more spawn At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed. Lot of small pirates, low dps output.

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