Difference between revisions of "Blood Lookout"
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This seems to be the final escalation. It consists of a two room complex. | This seems to be the final escalation. It consists of a two room complex. | ||
− | In the first room you will jump right in the middle of 3 frigates and two cruisers. After clearing them out, you can use the acceleration gate to proceed to the second room. There you will encounter a spawn of 3 cruisers, 3 destroyers, 3 frigates and one | + | In the first room you will jump right in the middle of 3 frigates and two cruisers. After clearing them out, you can use the acceleration gate to proceed to the second room. There you will encounter a spawn of 3 cruisers, 3 destroyers, 3 frigates and one corpii overseers frigate (it's easy to overlook this one because it has a rather generic name). |
Killing the overseer frigate pops up a message indicating the end of the storyline. | Killing the overseer frigate pops up a message indicating the end of the storyline. |
Revision as of 07:42, 8 November 2009
Blood Lookout | |
Signature Strength | 2.4 |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | |
Pirate type | Blood Raiders |
Blood Lookout is a common high security exploration complex found in Kador region.
The gate allows use by any non-capital ship type.
Contents
Room 1
Mineable ore: 15,000 units of Hemorphite. 25,000 units of Jaspet and over 1,7 million Veldspar.
Blood Raider Control Center (structure) is always empty.
Group 1
- 4 Corpii Reaver
Group 2
- 2 Corpior Visionary
- 1 Corpior Converter
Group 3
- 3 Corpii Engraver
Group 4
- 3 Corpum Arch Reaver
- 2 Corpior Visionary
- 1 Blood Light Missile Battery
Room 2
Mineable ore: Plagioclase, 85,000 units of Omber and Veldspar.
Upon destruction of the group near the solar harvester (group 2), an additional group will spawn that may contain a Dark Blood frigate.
Group 1
- 4 Corpii Reaver
- 2 Corpior Devoter
- 1 Corpior Templar
Group 2
- 2 Corpii Herald
- 2 Corpior Converter
- 2 Corpum Arch Sage
Group 3
- 3 Corpii Reaver
Escalation - Following the Blood
This site consists of a single room with 2 groups of 3 frigates, and a faction frigate. Killing the faction frigate may trigger an escalation.
Escalation - Following the Blood
You warp into a single room of 4 cruisers 4 frigates, and a faction frigate. Killing the faction frigate may trigger an escalation.
Escalation - Following the Blood
You warp into a single room with no enemies. There should be a Rock Formation about 30km away. Close to the rock formation there is a small Arkonor asteroid (150 units). If you start mining the asteroid (you have to complete one or two mining cycles), some frigates spawn (about 8-10), including another dark blood.
Killing the dark blood frigate may trigger another escalation.
Escalation - Following the Blood
This seems to be the final escalation. It consists of a two room complex.
In the first room you will jump right in the middle of 3 frigates and two cruisers. After clearing them out, you can use the acceleration gate to proceed to the second room. There you will encounter a spawn of 3 cruisers, 3 destroyers, 3 frigates and one corpii overseers frigate (it's easy to overlook this one because it has a rather generic name).
Killing the overseer frigate pops up a message indicating the end of the storyline.