Difference between revisions of "User:Rookie Info"
From Backstage Lore Wiki
m (Protected "Contributor name:Rookie Info" [edit=sysop:move=sysop]) |
(Added Flying Around section) |
||
Line 103: | Line 103: | ||
* [[Rapid Launch]] | * [[Rapid Launch]] | ||
** 3% bonus to missile launcher rate of fire per level. | ** 3% bonus to missile launcher rate of fire per level. | ||
+ | |||
+ | =FLYING AROUND= | ||
+ | ==Using the Overview== | ||
+ | * Two guides cover some aspects of using the navigation [[Overview_scanner|Overview scanner]] window. [http://support.eveonline.com/Pages/KB/Article.aspx?id=472 The other Overview scanner guide] is more current. | ||
+ | ===Looking at the Overview and getting into its settings=== | ||
+ | {| | ||
+ | The basic Overview scanner display | ||
+ | |[[Image:Overview-Basic.PNG]] | ||
+ | |} | ||
+ | {| | ||
+ | To get into its settings, move the mouse to the upper left corner over the right-pointing triangle and then click on Open Overview Settings | ||
+ | |[[Image:Overview-OpenSettings.PNG]] | ||
+ | |} | ||
+ | ===Overview Filters=== | ||
+ | * Filters determine which objects (rows) appear in the Overview scanner display. To make an <em>empty</em> filter, uncheck all the filter checkboxes, or deselect all filters. | ||
+ | {| | ||
+ | Deselect all filters for Overview using the button on the bottom of the Filters tabsheet: | ||
+ | |[[Image:Overview-DeselectAllFilters.PNG]] | ||
+ | |} | ||
+ | * This is what an Overview display looks like when nothing matches the selected filters, or when no filters are selected. It returns no rows, and clearly shows in big letters, "Not Found": | ||
+ | {| | ||
+ | Overiew display for Deselect All Filters option and for Not found | ||
+ | |[[Image:Overview-NotFoundAndDeselectAllFilters.PNG]] | ||
+ | |} | ||
+ | * A specific set of filters can be saved with an especial name for that set. | ||
+ | {| | ||
+ | Saving an Overview type selection (mining) | ||
+ | |[[Image:Overview-SaveAsMining.PNG]] | ||
+ | |} | ||
+ | * An Overview scanner display can use a saved set of filters. The name of that set appears in parenthesis beside the word Overview: | ||
+ | {| | ||
+ | Example of Overview scanner display using the saved Mining Overview Preset | ||
+ | |[[Image:Overview-MiningPreset.PNG]] | ||
+ | |} | ||
+ | |||
+ | ===Overview Tabs=== | ||
+ | * The Overview scanner accommodates up to five (5) tabs. Each tab can use a different saved Overview Filter. | ||
+ | {| | ||
+ | Apply multiple saved Overview Presets to Overview scanner tabs | ||
+ | |[[Image:Overview-ApplyPresetsToTabs.PNG]] | ||
+ | |} | ||
+ | |||
+ | ===Overview Columns=== | ||
+ | * Options checked and sorted in the Columns tabsheet determine what information is shown about objects that appear in the Overview scanner display. | ||
+ | {| | ||
+ | It is possible to uncheck all columns | ||
+ | |[[Image:Overview-NoColumns.PNG]] | ||
+ | |} | ||
+ | * If all columns are unchecked, then no information will be shown about objects with appear in the Overview scanner display. | ||
+ | {| | ||
+ | Note that objects do appear, but as blank rows | ||
+ | |[[Image:Overview-TabWithNoColumns.PNG]] | ||
+ | |} | ||
+ | * To enable an Overview column, click on its checkbox and ensure that the checkbox is checked. | ||
+ | {| | ||
+ | Selecting an Overview column (Tag) | ||
+ | |[[Image:Overview-ColumnsCheckboxForTagColumn.PNG]] | ||
+ | |} | ||
+ | * To move that Overview column to the left in the Overview scanner display, click the Move Up button on the bottom of the Columns tabsheet. To move that Overview column to the right in the Overview scanner display, click the Move Down button on the bottom of the Columns tabsheet. | ||
+ | {| | ||
+ | Moving the Overview column (Tag) to the top of the list -- to the left-most position in the Overview scanner display | ||
+ | |[[Image:Overview-ColumnsTagColumnMovedToTop.PNG]] | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | Example Overview scanner display using a saved Combat Overview Preset with the Tag column as the top column or left-most position in the display | ||
+ | |[[Image:Overview-CombatPreset.PNG]] | ||
+ | |} | ||
+ | |||
+ | ===Exporting Overview settings=== | ||
+ | * Overview settings can be exported as XML files and imported. This ability can be useful for configuring an EVE client on a new computer, or for sharing the Overview settings within a player corporation. | ||
+ | {| | ||
+ | Export option for Overview settings | ||
+ | |[[Image:Overview-ExportOption.PNG]] | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | Window for exporting Overview settings | ||
+ | |[[Image:Overview-ExportWindow.PNG]] | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | File location confirmation for Overview export | ||
+ | |[[Image:Overview-ExportFileLocation.PNG]] | ||
+ | |} | ||
+ | |||
+ | ==Navigation [[Bookmarks]]== | ||
+ | * The guide to [[Bookmarks]] and the advanced guide to [[Safe_Spot_Bookmarking|Safe Spot Bookmarking]] cover how to make and use bookmarks. | ||
+ | * To organize bookmarks within the People and Places interface, click on the Create Folder button on the bottom of the Places tabsheet. Then, right-click on the new folder name and select Open Group Window, Select any number of bookmarks and then click and drag the mouse pointer onto the Group Window's folder name, then release. That set of bookmarks will then move into that folder. | ||
=OTHER USEFUL RESOURCES= | =OTHER USEFUL RESOURCES= |
Revision as of 23:48, 27 October 2009
If you recently stepped out from the clone vat, this is the place for you! Please walk right on up!
THE BASICS
Essentials
- F12 and right click are your friends!
- Check the Market before you buy or sell.
- To link text in game: type, highlight, then right-click. For example: Salvager I
Asking for help in system
- There are thousands of systems in EVE, and many different ways in which you might want assistance. To get the best response, you will need to ask for help in such a way that others can determine how to actually help you.
- Having trouble with a mission? Ask for "Help in System Name with Mission Name" or with a link to the Mission Report.
- Want to team up for stuff? Offer to fleet, salvage, or duel "in System Name"
Survival
- If someone targets you or steals from you DO NOT ATTACK.
- Only mine in 0.7 to 0.5 security systems using anchored secured containers.
- Avoid autopilot. It drops you 15 km away from the next jump gate. Plenty of time to turn your ship into scrapmetal.
TRAINING SKILLS
Manage your Attributes
- Managing attributes will help your avatar to train skills faster. On average, avatars start out with 7 or 8 points in each attribute. As of the Apocrypha release, new avatars have two "free" neural remaps. Use your first neural remap for maximizing Memory and Intelligence attribute points.
- Why? Attributes underlie the speed at which your avatar learns or trains in a particular skill. All of the basic "Rank (1)" Learning skills rely upon Memory as their Primary Attribute, and Intelligence as their Secondary Attribute.
- Use Cybernetic implants
- Train up Cybernetics to at least III. To IV if you can afford the +4 cybernetic implants.
- As soon as you can, obtain and plug in Basic or Standard attribute enhancer implants -- at least for memory and then intelligence.
- Cycle up to IV in Memory (1), Intelligence (1), and Learning (1) skills.
- Instant Recall I, Analytical Mind I, Learning I
- Instant Recall II, Analytical Mind II, Learning II
- Instant Recall III, Analytical Mind III, Learning III
- Instant Recall IV, Analytical Mind IV, Learning IV
- Train up the Memory (3) and Intelligence (3) skills to III.
- Eidetic Memory I, Logic I.
- Eidetic Memory II, Logic II.
- Eidetic Memory III, Logic III.
- Train up Learning (1) to V.
- Train up the other basic Learning skills to IV.
- Obtain and plug in attribute enhancer implants for each of the other attributes as you train up their respective advanced "Rank (3)" Learning skills.
- Why? The primary attribute for each of the advanced Learning skills is its respective attribute.
- Train up the other advanced Learning skills to III.
- You can train up those skills even more, but doing so does take additional time and the benefit of time savings would only be seen after more than a year. Most of us, especially new players, want to do some fun stuff right away!
Beyond Learnings
- Looking ahead to an end goal can help you plan out your overall skill training. EVE Mon can help you with the specifics. It is a good idea to ask about what it takes to do something later on, like mine Mercoxit. For example:
- Pick the biggest ship you want to fly, then train for its prerequisite and support skills.
- Pick the NPC corp with LP Store items or R&D agents you want and convenient stations before you run missions:
- 0% Take is at 6.67 Standing.
- Jump clones from NPC stations are available at 8.0 Standing.
- Research your profession of interest and train its skills.
Support skills
- Ships and modules have core skills (prerequistes). Often overlooked, support skills have wonderful benefits!
Drones
- Drones are awesome at taking on frigates and destroyers!
- Scout Drone Operation
- Skill at controlling scout combat drones. Bonus: drone control range increased by 5000 meters per skill level.
- Drone Interfacing
- 20% bonus to drone damage, drone mining yield per level.
- Electronic Warfare Drone Interfacing
- +3 km control drone range per level.
Electronics
- Long Range Targeting
- 5% Bonus to targeting range per skill level.
- Signature Analysis
- 5% improved targeting speed per skill level.
- Electronic Warfare
- 5% less capacitor need for ECM and ECM Burst systems per skill level. Electronic Warfare IV unlocks Electronic Warfare Drone Interfacing.
Mechanic
- Salvaging
- You can wrestle bits from wrecks which are used for making ship rigs. You can hoard those or sell them for ISKs!
- Repair Systems
- 5% reduction in repair systems duration per skill level.
- Hull Upgrades
- 5% bonus to armor hit points per skill level.
Gunnery
- Motion Prediction
- 5% bonus per skill level to weapon turret tracking speeds.
- Trajectory Analysis
- 5% bonus per skill level to weapon turret accuracy falloff.
- Sharpshooter
- 5% bonus to weapon turret optimal range per skill level.
- Weapon Upgradse
- 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
- Controlled Bursts
- 5% reduction in capacitor need of weapon turrets per skill level.
- Advanced Weapon Upgrades
- Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
- Surgical Strike
- 3% bonus per skill level to the damage of all weapon turrets.
- Rapid Firing
- 4% bonus per skill level to weapon turret rate of fire.
Missile Launcher Operation
- Target Navigation Prediction
- 10% decrease per level in factor of target's velocity for all missiles.
- Missile Projection
- 10% bonus to all missiles' maximum velocity per level.
- Missile Bombardment
- 10% bonus to all missiles' maximum flight time per level.
- Guided Missile Precision
- 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
- Warhead Upgrades
- 2% bonus to all missile damage per skill level.
- Rapid Launch
- 3% bonus to missile launcher rate of fire per level.
FLYING AROUND
Using the Overview
- Two guides cover some aspects of using the navigation Overview scanner window. The other Overview scanner guide is more current.
Looking at the Overview and getting into its settings
File:Overview-Basic.PNG |
File:Overview-OpenSettings.PNG |
Overview Filters
- Filters determine which objects (rows) appear in the Overview scanner display. To make an empty filter, uncheck all the filter checkboxes, or deselect all filters.
File:Overview-DeselectAllFilters.PNG |
- This is what an Overview display looks like when nothing matches the selected filters, or when no filters are selected. It returns no rows, and clearly shows in big letters, "Not Found":
File:Overview-NotFoundAndDeselectAllFilters.PNG |
- A specific set of filters can be saved with an especial name for that set.
File:Overview-SaveAsMining.PNG |
- An Overview scanner display can use a saved set of filters. The name of that set appears in parenthesis beside the word Overview:
File:Overview-MiningPreset.PNG |
Overview Tabs
- The Overview scanner accommodates up to five (5) tabs. Each tab can use a different saved Overview Filter.
File:Overview-ApplyPresetsToTabs.PNG |
Overview Columns
- Options checked and sorted in the Columns tabsheet determine what information is shown about objects that appear in the Overview scanner display.
File:Overview-NoColumns.PNG |
- If all columns are unchecked, then no information will be shown about objects with appear in the Overview scanner display.
File:Overview-TabWithNoColumns.PNG |
- To enable an Overview column, click on its checkbox and ensure that the checkbox is checked.
File:Overview-ColumnsCheckboxForTagColumn.PNG |
- To move that Overview column to the left in the Overview scanner display, click the Move Up button on the bottom of the Columns tabsheet. To move that Overview column to the right in the Overview scanner display, click the Move Down button on the bottom of the Columns tabsheet.
File:Overview-ColumnsTagColumnMovedToTop.PNG |
File:Overview-CombatPreset.PNG |
Exporting Overview settings
- Overview settings can be exported as XML files and imported. This ability can be useful for configuring an EVE client on a new computer, or for sharing the Overview settings within a player corporation.
File:Overview-ExportOption.PNG |
File:Overview-ExportWindow.PNG |
File:Overview-ExportFileLocation.PNG |
- The guide to Bookmarks and the advanced guide to Safe Spot Bookmarking cover how to make and use bookmarks.
- To organize bookmarks within the People and Places interface, click on the Create Folder button on the bottom of the Places tabsheet. Then, right-click on the new folder name and select Open Group Window, Select any number of bookmarks and then click and drag the mouse pointer onto the Group Window's folder name, then release. That set of bookmarks will then move into that folder.