Difference between revisions of "Blood Watch"
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You warp in into a group of 4 to 6 destroyers, 4 cruisers, and a faction frigate. Killing the frigate may trigger an escalation. | You warp in into a group of 4 to 6 destroyers, 4 cruisers, and a faction frigate. Killing the frigate may trigger an escalation. | ||
− | The second room of this site contains some rather destroyed scenery, and no spawns. | + | The second room of this site contains some rather destroyed scenery, and no spawns. Flying too close to the fragmented cathedral will trigger a smartbomb explosion. |
+ | |||
+ | {{quote|Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden smart-bomb to detonate. All ships inside the blast radius take damage.}} | ||
==Escalation - Medical Twilight== | ==Escalation - Medical Twilight== |
Revision as of 11:17, 17 October 2009
Blood Watch | |
Signature Strength | Unknown |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | Amarr |
Pirate type | Blood Raiders |
The entry gate should allow any ship that is battlecruiser sized or smaller.
Contents
Room 1
On warp-in, there is a single spider drone. Killing it will spawn a wave of approximately 8 to 10 destroyers, and another spider drone. Killing the second spider drone will spawn a wave of 4 cruisers, and 4 destroyers... and another spider drone. Killing the spider drone will spawn 4 to 5 cruisers, 4 to 5 destroyers, and a Commander battlecruiser. Killing the commander unlocks the warp gate into the second room.
Room 2
The second room contains a spider drone, 4 to 6 destroyers, and 5 to 7 cruisers. Killing the spider drone spawns another wave of 4 to 6 cruisers, 4 to 6 destroyers, and a spider drone. Killing that wave's spider drone spawns another 5 cruisers.
The Blood Cathedral in the middle of the area will spawn a Militant Commander (in a battlecruiser), 2 to 4 destroyers, and 4 cruisers.
Escalation - Medical Twilight
This room contains 2 to 3 frigates, 4 destroyers, 4 cruisers, and 4 to 6 battle cruisers.
Shooting the Blood Ritual Center will spawn another wave of 6 to 10 destroyers, and 6 to 10 cruisers. Additionally, once you shoot the Center more, another wave of ships will spawn, containing 6 to 10 frigates, and 6 to 8 cruisers.
Killing the Overseer can trigger a further escalation.
Escalation - Medical Twilight
You warp in into a group of 4 to 6 destroyers, 4 cruisers, and a faction frigate. Killing the frigate may trigger an escalation.
The second room of this site contains some rather destroyed scenery, and no spawns. Flying too close to the fragmented cathedral will trigger a smartbomb explosion.
Escalation - Medical Twilight
You warp in into a group of 4 to 6 destroyers, 5 battle cruisers, and a faction destroyer. Killing the destroyer may trigger an escalation.
Escalation - Medical Twilight
You warp into a large group of 10 to 12 destroyers, and 5-8 cruisers and battle cruisers. some of the destroyers have a chance to spawn waves of 3-5 destroyers and 2-4 cruisers. There are also Blood Phantoms in this pocket. Destroying those triggers new spawns.
Escalation - Medical Twilight
You warp into a large group of 10 to 12 destroyers, and 5-8 cruisers and battle cruisers. some of the destroyers have a chance to spawn waves of 3-5 destroyers and 2-4 cruisers. Killing Blood Shades may trigger spawns of 5-10 elite frigates, and 3-5 cruisers and 4-8 battle cruisers. One of the waves will contain a Blood Factory Overseer battleship.
Once you kill the Blood Factory Overseer, the escalation finishes with the following message: