Difference between revisions of "Sansha Watch"

From Backstage Lore Wiki
Jump to: navigation, search
(New page: Category:ExplorationCategory:Combat Sites {{Complex |name=Sansha Watch |sig=Unknown |class=Combat |ded=unrated |sec=Highsec |region=Tash-Murkon |rat=Sansha's Nation |s...)
 
Line 13: Line 13:
 
Message #1
 
Message #1
 
{{quote|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously. }}
 
{{quote|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously. }}
 +
 +
pocket  #1
 +
 +
12 centus point defense battaries
 +
 +
dozen or so ships that spawn in small groups every minute or so.
 +
 +
{{quote|A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their home base. }}

Revision as of 16:51, 26 September 2009

Complex Details
Sansha Watch
Signature Strength Unknown
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions Tash-Murkon
Pirate type Sansha's Nation


Message #1


"Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously. "


pocket #1

12 centus point defense battaries

dozen or so ships that spawn in small groups every minute or so.



"A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their home base. "
Personal tools
Namespaces

Variants
Actions
Navigation
Tools