Difference between revisions of "Provisional Serpentis Outpost"
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You warp into a wave of 3 elite frigates. Killing those spawns a wave of 2 to 3 battlecruisers and 1 to 2 frigates. Attacking this spawn will spawn an additional 4 to 5 frigates. | You warp into a wave of 3 elite frigates. Killing those spawns a wave of 2 to 3 battlecruisers and 1 to 2 frigates. Attacking this spawn will spawn an additional 4 to 5 frigates. | ||
− | Destroying the Serpentis Armory in this pocket can trigger an escalation. | + | Destroying the Serpentis Armory in this pocket can trigger an escalation. Attacking the armory will spawn a wave of 3 frigates and 3 cruisers approximately 100 km away from it. |
==Escalation - Guardian Angels Surveilance Squad== | ==Escalation - Guardian Angels Surveilance Squad== |
Revision as of 13:53, 13 August 2009
Provisional Serpentis Outpost | |
Signature Strength | ??? |
Type | {{{type}}} |
DED rating | unrated |
Security | Lowsec |
Known Regions | |
Pirate type | Serpentis |
A lowsec complex, similar to Serpentis Hideout.
Room 1
On warp-in, you appear at approximately 50km away from the next jump gate, into a few spawns of cruisers and frigates. Killing some of them can spawn another wave of 3 to 5 frigates, or 2 to 4 cruisers.
Additionally, there's a wave containing 2 to 3 cruisers that spawns as soon as you get within 10km.
Room 2
You warp into a wave of 3 elite frigates. Killing those spawns a wave of 2 to 3 battlecruisers and 1 to 2 frigates. Attacking this spawn will spawn an additional 4 to 5 frigates.
Destroying the Serpentis Armory in this pocket can trigger an escalation. Attacking the armory will spawn a wave of 3 frigates and 3 cruisers approximately 100 km away from it.
Escalation - Guardian Angels Surveilance Squad
Warp in consists of a group of 3 battlecruisers and 4 destroyers. Taking the acceleration gate leads to a room of approximately 20-25 battlecruisers, cruisers, and tier 2 cruisers, and 10 frigates (making up 2 groups) One of the groups disappears shortly after warp-in.