Difference between revisions of "Blood Watch"
m (Protected "Blood Watch" [edit=sysop:move=sysop]) |
|||
Line 36: | Line 36: | ||
{{quote|The slaves you liberated from this Blood facility report that this was a holding place where slaves were gathered, before being sent off to a blood replenishing "medical" station. You have heard about those places; where the Blood members go to get their blood exchanged with the blood of a slave who has been put on a special "blood cleansing" diet for a period of time. Needless to say, this leaves the poor slave empty of the vital fluid in question. Understandably your newfound slaves are quite thrilled with these recent turn of events. None of them knows where this so called "medical" station is, but a couple can tell you that they were in another holding station like this one, before they came here and coincidentally it is not all that far away...}} | {{quote|The slaves you liberated from this Blood facility report that this was a holding place where slaves were gathered, before being sent off to a blood replenishing "medical" station. You have heard about those places; where the Blood members go to get their blood exchanged with the blood of a slave who has been put on a special "blood cleansing" diet for a period of time. Needless to say, this leaves the poor slave empty of the vital fluid in question. Understandably your newfound slaves are quite thrilled with these recent turn of events. None of them knows where this so called "medical" station is, but a couple can tell you that they were in another holding station like this one, before they came here and coincidentally it is not all that far away...}} | ||
+ | |||
+ | This room contains 2 to 3 frigates, 4 destroyers, 4 cruisers, and 4 to 6 battle cruisers. | ||
+ | |||
+ | {{quote|The inhabitants of the Ritual Center have sent out distress signals, and more ships quickly arrive!}} | ||
+ | |||
+ | Shooting the Blood Ritual Center will spawn another wave of 6 to 10 destroyers, and 6 to 10 cruisers. Additionally, once you shoot the Center more, another wave of ships will spawn, containing 6 to 10 frigates, and 6 to 8 cruisers. | ||
+ | |||
+ | {{note|There are several ships in the second wave which can Neut and scram. Make sure you have enough distance from the Ritual Center before spawning it.}} | ||
+ | |||
+ | Killing the Overseer can trigger a further escalation. | ||
+ | |||
+ | ==Escalation - Medical Twilight== | ||
+ | |||
+ | {{quote|Another Blood hideout and more slaves. You find no clues as to where the medical facility is, but piecing together information from the slaves, you are pretty sure some part of this Blood operation is located here...}} | ||
+ | |||
+ | You warp in into a group of 4 to 6 destroyers, 4 cruisers, and a faction frigate. Killing the frigate may trigger an escalation. | ||
+ | |||
+ | The second room of this site contains some rather destroyed scenery, and no spawns. | ||
+ | |||
+ | ==Escalation - Medical Twilight== | ||
+ | |||
+ | {{quote|This place seems to be deserted and recently so, as all systems are up and running. Your scanners can even pick up signals from small houshold appliances, indicating that somone should actually be home. When your instruments scan the outposts docking station, it turns up logs only few minutes old showing four ships departing at the same time, these logs are incomplete though, only listing departure time and destination. For some reason all the ships are headed for the same spot...}} | ||
+ | |||
+ | You warp in into a group of 4 to 6 destroyers, 5 battle cruisers, and a faction destroyer. Killing the destroyer may trigger an escalation. | ||
+ | |||
+ | ==Escalation - Medical Twilight== | ||
+ | |||
+ | {{quote|As you float among the debris of the pirate ships you notice several small canisters of ectoplasm, all marked with a place of origin, presumably the Blood's so called 'medical' facility. Whether it is carelessness, cockiness or plain old stupidity is hard to say, but these pirates didn't bother to hide where they came from. Then again, this might be another ambush...}} | ||
+ | |||
+ | You warp into a large group of 10 to 12 destroyers, and 5-8 cruisers and battle cruisers. some of the destroyers have a chance to spawn waves of 3-5 destroyers and 2-4 cruisers. There are also Blood Phantoms in this pocket. Destroying those triggers new spawns. |
Revision as of 20:57, 9 August 2009
Blood Watch | |
Signature Strength | Unknown |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | Amarr |
Pirate type | Blood Raiders |
The entry gate should allow any ship that is battlecruiser sized or smaller.
Contents
Room 1
On warp-in, there is a single spider drone. Killing it will spawn a wave of approximately 8 to 10 destroyers, and another spider drone. Killing the second spider drone will spawn a wave of 4 cruisers, and 4 destroyers... and another spider drone. Killing the spider drone will spawn 4 to 5 cruisers, 4 to 5 destroyers, and a Commander battlecruiser. Killing the commander unlocks the warp gate into the second room.
Room 2
The second room contains a spider drone, 4 to 6 destroyers, and 5 to 7 cruisers. Killing the spider drone spawns another wave of 4 to 6 cruisers, 4 to 6 destroyers, and a spider drone. Killing that wave's spider drone spawns another 5 cruisers.
The Blood Cathedral in the middle of the area will spawn a Militant Commander (in a battlecruiser), 2 to 4 destroyers, and 4 cruisers.
Escalation - Medical Twilight
This room contains 2 to 3 frigates, 4 destroyers, 4 cruisers, and 4 to 6 battle cruisers.
Shooting the Blood Ritual Center will spawn another wave of 6 to 10 destroyers, and 6 to 10 cruisers. Additionally, once you shoot the Center more, another wave of ships will spawn, containing 6 to 10 frigates, and 6 to 8 cruisers.
Killing the Overseer can trigger a further escalation.
Escalation - Medical Twilight
You warp in into a group of 4 to 6 destroyers, 4 cruisers, and a faction frigate. Killing the frigate may trigger an escalation.
The second room of this site contains some rather destroyed scenery, and no spawns.
Escalation - Medical Twilight
You warp in into a group of 4 to 6 destroyers, 5 battle cruisers, and a faction destroyer. Killing the destroyer may trigger an escalation.
Escalation - Medical Twilight
You warp into a large group of 10 to 12 destroyers, and 5-8 cruisers and battle cruisers. some of the destroyers have a chance to spawn waves of 3-5 destroyers and 2-4 cruisers. There are also Blood Phantoms in this pocket. Destroying those triggers new spawns.