Difference between revisions of "User:Rookie Info"
From Backstage Lore Wiki
m (Protected "Contributor name:Rookie Info" [edit=sysop:move=sysop]) |
m (Added notes on support skills) |
||
Line 13: | Line 13: | ||
=Plan to save time= | =Plan to save time= | ||
==Manage your Attributes== | ==Manage your Attributes== | ||
+ | :Why? Attributes underlie the speed at which your avatar ''learns'' or trains in a particular skill. All of the Rank (1) Learning skills rely upon Memory as their Primary Attribute, and Intelligence as their Secondary Attribute. | ||
* Use Cybernetics | * Use Cybernetics | ||
** Train up Cybernetics to at least III. To IV if you can afford the +4 cybernetic implants. | ** Train up Cybernetics to at least III. To IV if you can afford the +4 cybernetic implants. | ||
* Use your first Attribute re-spec for maximum points into Memory and Intelligence. | * Use your first Attribute re-spec for maximum points into Memory and Intelligence. | ||
− | * Cycle up to IV in Memory, Intelligence, and Learning. | + | * Cycle up to IV in Memory (1), Intelligence (1), and Learning (1). |
** Instant Recall I, Analytical Mind I, Learning I | ** Instant Recall I, Analytical Mind I, Learning I | ||
** Instant Recall II, Analytical Mind II, Learning II | ** Instant Recall II, Analytical Mind II, Learning II | ||
Line 28: | Line 29: | ||
* Train up the other Rank (1) Learning skills to IV. | * Train up the other Rank (1) Learning skills to IV. | ||
* Train up the other Rank (3) Learning skills to III. | * Train up the other Rank (3) Learning skills to III. | ||
+ | :You can train up those skills even more, but doing so does take additional time and the benefit of time savings would only be seen after more than a year. Most of us, especially new players, want to do some fun stuff right away! | ||
==Beyond Learnings== | ==Beyond Learnings== | ||
+ | :Looking ahead to an end goal can help you plan out your overall skill training. [http://evemon.battleclinic.com EVE Mon] can help you with the specifics. It is a '''good idea''' to ask about what it takes to do something later on, like mine Mercoxit. For example: | ||
* Pick the biggest ship you want to fly, then train for those skills. | * Pick the biggest ship you want to fly, then train for those skills. | ||
* Pick the NPC corp with LP items or R&D agents you want and convenient stations before you run missions: | * Pick the NPC corp with LP items or R&D agents you want and convenient stations before you run missions: | ||
** 0% Take is at 6.67 Standing. | ** 0% Take is at 6.67 Standing. | ||
** 8.0 for jump clones. | ** 8.0 for jump clones. | ||
+ | ==Support skills== | ||
+ | :Ships and modules have core skills (prerequistes). Often overlooked, support skills have wonderful benefits! | ||
+ | ===[[Item_Database:Skills:Drones|Drones]]=== | ||
+ | :Drones are awesome at taking on frigates and destroyers! | ||
+ | * [[Scout Drone Operation]] | ||
+ | ** Skill at controlling scout combat drones. Bonus: drone control range increased by 5000 meters per skill level. | ||
+ | * [[Drone Interfacing]] | ||
+ | ** 20% bonus to drone damage, drone mining yield per level. | ||
+ | ===[[Item_Database:Skills:Electronics|Electronics]]=== | ||
+ | * [[Signature Analysis]] | ||
+ | ** 5% improved targeting speed per skill level. | ||
+ | ===[[Item_Database:Skills:Mechanic|Mechanic]]=== | ||
+ | * [[Salvaging]] | ||
+ | ** You can wrestle bits from wrecks which are used for making ship rigs. You can hoard those or sell them for ISKs! | ||
+ | * [[Repair Systems]] | ||
+ | ** 5% reduction in repair systems duration per skill level. | ||
+ | * [[Hull Upgrades]] | ||
+ | ** 5% bonus to armor hit points per skill level. | ||
+ | ===[[Item_Database:Skills:Gunnery|Gunnery]]=== | ||
+ | * [[Motion Prediction]] | ||
+ | ** 5% bonus per skill level to weapon turret tracking speeds. | ||
+ | * [[Trajectory Analysis]] | ||
+ | ** 5% bonus per skill level to weapon turret accuracy falloff. | ||
+ | * [[Sharpshooter]] | ||
+ | ** 5% bonus to weapon turret optimal range per skill level. | ||
+ | * [[Weapon Upgradse]] | ||
+ | ** 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. | ||
+ | * [[Controlled Bursts]] | ||
+ | ** 5% reduction in capacitor need of weapon turrets per skill level. | ||
+ | * [[Advanced Weapon Upgrades]] | ||
+ | ** Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. | ||
+ | * [[Surgical Strike]] | ||
+ | ** 3% bonus per skill level to the damage of all weapon turrets. | ||
+ | * [[Rapid Firing]] | ||
+ | ** 4% bonus per skill level to weapon turret rate of fire. | ||
+ | ===[[Item_Database:Skills:Missiles|Missile Launcher Operation]]=== | ||
+ | * [[Target Navigation Prediction]] | ||
+ | ** 10% decrease per level in factor of target's velocity for all missiles. | ||
+ | * [[Missile Projection]] | ||
+ | ** 10% bonus to all missiles' maximum velocity per level. | ||
+ | * [[Missile Bombardment]] | ||
+ | ** 10% bonus to all missiles' maximum flight time per level. | ||
+ | * [[Guided Missile Precision]] | ||
+ | ** 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill. | ||
+ | * [[Warhead Upgrades]] | ||
+ | ** 2% bonus to all missile damage per skill level. | ||
+ | * [[Rapid Launch]] | ||
+ | ** 3% bonus to missile launcher rate of fire per level. | ||
=Other useful resources= | =Other useful resources= |
Revision as of 21:05, 9 May 2009
Contents
Help!
General questions
- F12 and right click are your friends!
Help in or around wherever your are
- Having trouble with a mission? Ask for "Help in System Name with Mission Name"
- Want to team up for stuff? Offer to fleet, salvage, or duel "in System Name"
Tips
- Avoid autopilot.
- Check the Market before you buy or sell.
- If someone targets you or steals from you DO NOT ATTACK.
- Only mine in 0.7 to 0.5 security systems using anchored secured containers.
- To link text in game: type, highlight, then right-click. For example: Salvager I
Plan to save time
Manage your Attributes
- Why? Attributes underlie the speed at which your avatar learns or trains in a particular skill. All of the Rank (1) Learning skills rely upon Memory as their Primary Attribute, and Intelligence as their Secondary Attribute.
- Use Cybernetics
- Train up Cybernetics to at least III. To IV if you can afford the +4 cybernetic implants.
- Use your first Attribute re-spec for maximum points into Memory and Intelligence.
- Cycle up to IV in Memory (1), Intelligence (1), and Learning (1).
- Instant Recall I, Analytical Mind I, Learning I
- Instant Recall II, Analytical Mind II, Learning II
- Instant Recall III, Analytical Mind III, Learning III
- Instant Recall IV, Analytical Mind IV, Learning IV
- Train up the Memory (3) and Intelligence (3) skills to III.
- Eidetic Memory I, Logic I.
- Eidetic Memory II, Logic II.
- Eidetic Memory III, Logic III.
- Train up Learning (1) to V.
- Train up the other Rank (1) Learning skills to IV.
- Train up the other Rank (3) Learning skills to III.
- You can train up those skills even more, but doing so does take additional time and the benefit of time savings would only be seen after more than a year. Most of us, especially new players, want to do some fun stuff right away!
Beyond Learnings
- Looking ahead to an end goal can help you plan out your overall skill training. EVE Mon can help you with the specifics. It is a good idea to ask about what it takes to do something later on, like mine Mercoxit. For example:
- Pick the biggest ship you want to fly, then train for those skills.
- Pick the NPC corp with LP items or R&D agents you want and convenient stations before you run missions:
- 0% Take is at 6.67 Standing.
- 8.0 for jump clones.
Support skills
- Ships and modules have core skills (prerequistes). Often overlooked, support skills have wonderful benefits!
Drones
- Drones are awesome at taking on frigates and destroyers!
- Scout Drone Operation
- Skill at controlling scout combat drones. Bonus: drone control range increased by 5000 meters per skill level.
- Drone Interfacing
- 20% bonus to drone damage, drone mining yield per level.
Electronics
- Signature Analysis
- 5% improved targeting speed per skill level.
Mechanic
- Salvaging
- You can wrestle bits from wrecks which are used for making ship rigs. You can hoard those or sell them for ISKs!
- Repair Systems
- 5% reduction in repair systems duration per skill level.
- Hull Upgrades
- 5% bonus to armor hit points per skill level.
Gunnery
- Motion Prediction
- 5% bonus per skill level to weapon turret tracking speeds.
- Trajectory Analysis
- 5% bonus per skill level to weapon turret accuracy falloff.
- Sharpshooter
- 5% bonus to weapon turret optimal range per skill level.
- Weapon Upgradse
- 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
- Controlled Bursts
- 5% reduction in capacitor need of weapon turrets per skill level.
- Advanced Weapon Upgrades
- Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
- Surgical Strike
- 3% bonus per skill level to the damage of all weapon turrets.
- Rapid Firing
- 4% bonus per skill level to weapon turret rate of fire.
Missile Launcher Operation
- Target Navigation Prediction
- 10% decrease per level in factor of target's velocity for all missiles.
- Missile Projection
- 10% bonus to all missiles' maximum velocity per level.
- Missile Bombardment
- 10% bonus to all missiles' maximum flight time per level.
- Guided Missile Precision
- 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
- Warhead Upgrades
- 2% bonus to all missile damage per skill level.
- Rapid Launch
- 3% bonus to missile launcher rate of fire per level.