Difference between revisions of "Talk:Criminal Flagging System"
m (Protected "Talk:Criminal Flagging System" [edit=sysop:move=sysop]) |
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"systems which have a security level of -0.0 or less, are considered lawles" | "systems which have a security level of -0.0 or less, are considered lawles" | ||
- Shouldn't it be systems -0.4 or less ? - I think the editor ment the security status of the system but toke the status of the character -10.0 to +10.0 to explain - Chi'Lar | - Shouldn't it be systems -0.4 or less ? - I think the editor ment the security status of the system but toke the status of the character -10.0 to +10.0 to explain - Chi'Lar | ||
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+ | Article states: | ||
+ | "''The rules for criminal flagging only apply in Empire space, that is, solar systems which have a security level of 0.5 or above. Solar systems in deep space, that is, systems which have a security level of 0.4 or less, are considered lawless and any actions players take in these systems will not cause them to be criminally flagged''" | ||
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+ | - I think this is incorrect - criminal flagging still occurs in low-sec, although the consequences are much less (gate and station guns will attack...). Jumping into high-sec with a criminal flag gained in lowsec will result in being concorded I think. | ||
+ | Sir PatrickMoore |
Revision as of 06:46, 14 April 2009
Wasn't the gang aggression exploit fixed in QR?
- It wasn't considered an exploit, but gang mechanics were modified after "the lofty" broke out in the forums. And yes, it was fixed - Boomershoot
"systems which have a security level of -0.0 or less, are considered lawles"
- Shouldn't it be systems -0.4 or less ? - I think the editor ment the security status of the system but toke the status of the character -10.0 to +10.0 to explain - Chi'Lar
Article states: "The rules for criminal flagging only apply in Empire space, that is, solar systems which have a security level of 0.5 or above. Solar systems in deep space, that is, systems which have a security level of 0.4 or less, are considered lawless and any actions players take in these systems will not cause them to be criminally flagged"
- I think this is incorrect - criminal flagging still occurs in low-sec, although the consequences are much less (gate and station guns will attack...). Jumping into high-sec with a criminal flag gained in lowsec will result in being concorded I think. Sir PatrickMoore