Difference between revisions of "Pith's Penal Complex"
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There is approximately 12 [[Frigate|Frigate]] class; 9 [[Cruiser|Cruiser]] class; 10 [[Battleship|Battleship]] class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by agressing, or getting into proximity of them. | There is approximately 12 [[Frigate|Frigate]] class; 9 [[Cruiser|Cruiser]] class; 10 [[Battleship|Battleship]] class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by agressing, or getting into proximity of them. | ||
− | {{Note|There is a structure here named 'Dewak's Dot' which can be accessed, after destroying | + | {{Note|There is a structure here named 'Dewak's Dot' which can be accessed, after destroying all rats, to gain at minimum a [[16th Tier Overseer's Personal Effects]].}} |
'''Room3.''' | '''Room3.''' |
Revision as of 14:37, 1 February 2009
File:Pith penal complex info.jpg
Pith's Penal Complex | |
Signature Strength | 0.5 |
Type | {{{type}}} |
DED rating | 8/10 |
Security | 0.0 |
Known Regions | Tenal,Venal, Tribute |
Pirate type | Guristas |
Pith's Penal Complex is a DED 8/10 ranked complex and while not the highest ranked DED site, should not be entered into lightly.
After using the acceleration gate you are thrust into a room protected by 4 Guristas Heavy Missile batteries; 1 Guristas Stasis Webification battery; 12 Battleship class; 10 Cruiser class; and 13 Frigate class npcs.
Once the room has become cleared of all npcs, you may activate the acceleration gate which will take you into the second area.
Room 2.
Your landing point, from the acceleration gate, into the second room is guarded by 4 Battleship class npcs called Beacon Watch. This first group can be removed before starting upon any further groups.
There are 3 further groups to be dealt with, after this small group, that range in distance from 52km to 118km away.
There is approximately 12 Frigate class; 9 Cruiser class; 10 Battleship class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by agressing, or getting into proximity of them.
Room3. File:Screaming dewak.jpg
Room 3 comprises 2 Groups.
Group 1 is comprised of; 2 Frigate class; 5 Cruiser class npcs. This group is around 2km away at the jump in point to room 3.
Group 2 is comprised of; 23 Frigate class; 19 Cruiser class; 11 Battleship class; and 1 Deadspace Overseer Battleship class npcs. This group is approximately 50km away from the jump in point.
Group 1 can all be destroyed without causing Group 2 to aggress.
The destruction of Group 2 is best achieved by aligning away from the group and destroying the npcs in order of hull size. Once the Frigate and Cruiser class npcs have been destroyed, you can choose to either destroy all the Battleships, or simply destroy the Overseer. 'Screaming' Dewak Humfrey has a nice shield tanked Battleship and may require a friend to help you destroy him.