Difference between revisions of "Gurista Military Complex"
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'''Room1''' | '''Room1''' | ||
− | Initial Spawn in the first area comprises 12 [[Battleship|Battleship]] class and 12 [[Cruiser|Cruiser]] class npcs. After this initial wave has been dealt with you need to attack the EM | + | Initial Spawn in the first area comprises 12 [[Battleship|Battleship]] class and 12 [[Cruiser|Cruiser]] class npcs. After this initial wave has been dealt with you need to attack the [[EM|EM]] Force-field surrounding the [[Acceleration|acceleration]] gate. |
[[Image:Gurista_m_complex_r_one.jpg]] | [[Image:Gurista_m_complex_r_one.jpg]] | ||
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{{quote|Message > Control Tower Operator: Get out there you lazy sods and defend the control tower! We'll all die if you don't do something, fast!}} | {{quote|Message > Control Tower Operator: Get out there you lazy sods and defend the control tower! We'll all die if you don't do something, fast!}} | ||
− | This 2nd wave consists of 6 Dire [[Frigate|Frigate]] and 6 [[Battleship|Battleship]] class npcs. Once this second wave has been dealy with, you may resume completing the destruction of the Control Tower to gain access to the acceleration gate leasing to the second room. | + | This 2nd wave consists of 6 Dire [[Frigate|Frigate]] and 6 [[Battleship|Battleship]] class npcs. Once this second wave has been dealy with, you may resume completing the destruction of the Control Tower to gain access to the [[Acceleration|acceleration]] gate leasing to the second room. |
{{quote|Message > As the Control Tower is destroyed, the device keeping the nearby acceleration gate malfunctions. The gate appears to be open now.}} | {{quote|Message > As the Control Tower is destroyed, the device keeping the nearby acceleration gate malfunctions. The gate appears to be open now.}} | ||
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{{quote|Message > In a last-ditch attempt to save the station, it's reserve fighters are sent out to do battle}} | {{quote|Message > In a last-ditch attempt to save the station, it's reserve fighters are sent out to do battle}} | ||
− | When the structure goes into fifty percent hull damage it will launch its remaining fighters to defend itself. This wave comprises: 4 Dire [[Frigate|Frigate]] class; 3 Dire [[Cruiser|Cruiser]] class; 5 [[Battleship|Battleship]] class; and possibly 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]] class npcs. | + | When the structure goes into fifty percent hull [[Damage|damage]] it will launch its remaining fighters to defend itself. This wave comprises: 4 Dire [[Frigate|Frigate]] class; 3 Dire [[Cruiser|Cruiser]] class; 5 [[Battleship|Battleship]] class; and possibly 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]] class npcs. |
To finish the area, simply destroy this second wave and resume destroying the [[Guristas|Guristas]] Deep Space Stronghold. Upon its destruction you will either reciev no message - meaning that this [[Exploration|exploration]] site has not escalated; or you recieve a message and directions to the next area in the [[Exploration|exploration]] escalation called [[Pirate|Pirate]]'s Path. | To finish the area, simply destroy this second wave and resume destroying the [[Guristas|Guristas]] Deep Space Stronghold. Upon its destruction you will either reciev no message - meaning that this [[Exploration|exploration]] site has not escalated; or you recieve a message and directions to the next area in the [[Exploration|exploration]] escalation called [[Pirate|Pirate]]'s Path. | ||
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{{quote|Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away.}} | {{quote|Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away.}} | ||
− | The first area of this escaltion comprises 3 [[Battleship|Battleship]] class; 4 Crusier class; and possibly 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]] npcs. After these have been dealt with use the acceleration gate into the second area. This second area is occupied by a [[Guristas|Guristas]] Terrorist Scout, which asks for a password, simply destroy this [[Ship|ship]]. | + | The first area of this escaltion comprises 3 [[Battleship|Battleship]] class; 4 Crusier class; and possibly 1 [[Dread|Dread]] [[Guristas|Guristas]] [[Battleship|Battleship]] npcs. After these have been dealt with use the [[Acceleration|acceleration]] gate into the second area. This second area is occupied by a [[Guristas|Guristas]] Terrorist Scout, which asks for a password, simply destroy this [[Ship|ship]]. |
{{quote|Message > Guristas Terrorist Scout: Send me the secret password NOW. I'm warning you ...}} | {{quote|Message > Guristas Terrorist Scout: Send me the secret password NOW. I'm warning you ...}} |
Revision as of 14:55, 3 January 2009
Gurista Military Complex | |
Signature Strength | 0.6 |
Type | {{{type}}} |
DED rating | unrated |
Security | 0.0 |
Known Regions | Tenal,Venal, Tribute |
Pirate type | Guristas |
Gurista Military Complex is one of the harder 0.0 security space exploration complex found in areas of space inhabited by the Guristas, e.g Venal.
Room1
Initial Spawn in the first area comprises 12 Battleship class and 12 Cruiser class npcs. After this initial wave has been dealt with you need to attack the EM Force-field surrounding the acceleration gate.
File:Gurista m complex r one.jpg
The next step in this exploration site is to gain access to the second room.
To achieve this objective, you will have to locate the Control Tower in this area and destory it. This structure will not go down without defending itself and as you attack, a second wave of defenders will spawn.
This 2nd wave consists of 6 Dire Frigate and 6 Battleship class npcs. Once this second wave has been dealy with, you may resume completing the destruction of the Control Tower to gain access to the acceleration gate leasing to the second room.
Room2
The Initial wave in this area consists of 6 Dire Frigate class; 3 Cruiser class; 4 Guristas Sentry; and 9 Battleship class npcs. Once this initial wave has been destoyed focus your attack on the Guristas Deep Space Stronghold.
When the structure goes into fifty percent hull damage it will launch its remaining fighters to defend itself. This wave comprises: 4 Dire Frigate class; 3 Dire Cruiser class; 5 Battleship class; and possibly 1 Dread Guristas Battleship class npcs.
To finish the area, simply destroy this second wave and resume destroying the Guristas Deep Space Stronghold. Upon its destruction you will either reciev no message - meaning that this exploration site has not escalated; or you recieve a message and directions to the next area in the exploration escalation called Pirate's Path.
Pirate's Path Part 1
The first area of this escaltion comprises 3 Battleship class; 4 Crusier class; and possibly 1 Dread Guristas Battleship npcs. After these have been dealt with use the acceleration gate into the second area. This second area is occupied by a Guristas Terrorist Scout, which asks for a password, simply destroy this ship.
Upon the destruction of the vessel, the escalation will either finish or you will recieve information directing you to the stage in this escalating encounter.
Pirate's Path Part 2
The Initial wave in this area comprises 3 Frigate class and 4 Batleship class npcs. Upon their destruction atttack the station. The station will take measures to defend itself.