Difference between revisions of "Tanking skills"
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This is a list of skills that improve [[tanking]] | This is a list of skills that improve [[tanking]] | ||
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==Shield== | ==Shield== | ||
*[[Shield Compensation]] - 2% less capacitor need for shield boosters per skill level. | *[[Shield Compensation]] - 2% less capacitor need for shield boosters per skill level. |
Revision as of 12:27, 29 December 2008
This is a list of skills that improve tanking
Shield
- Shield Compensation - 2% less capacitor need for shield boosters per skill level.
- Shield Management - 5% bonus to shield capacity per skill level.
- Shield Operation - 5% reduction in shield recharge time per skill level.
- Shield Rigging - allows use of shield rigs
- Shield Upgrades - Allows fitting of shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
- Tactical Shield Manipulation - Allows fitting of shield hardeners. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Compensation skills give a 3% bonus to the respective resists of active hardeners when they are inactive, and a 5% bonus to passive hardeners.
- EM Shield Compensation
- Explosive Shield Compensation
- Kinetic Shield Compensation
- Thermic Shield Compensation
Armor
- Armor Rigging - Allows use of armor rigs
- Capital Repair Systems - Allows use of capital armor repairers, 5% reduction in repair time per level
- Hull Upgrades - 5% bonus to armor hitpoints per level
- Repair Systems - Allows use of armor repairers, 5% reduction in repair time per level
Compensation skills give a 3% bonus to the respective resists of active hardeners when they are inactive, and a 5% bonus to passive hardeners.
- EM Armor Compensation
- Explosive Armor Compensation
- Kinetic Armor Compensation
- Thermic Armor Compensation
Hull
- Mechanic - 5% bonus to Hull hitpoints per level, allows fitting of bulkheads