Difference between revisions of "Gurista Provincial HQ"

From Backstage Lore Wiki
Jump to: navigation, search
m (Protected "Gurista Provincial HQ" [edit=sysop:move=sysop])
(minor edit for clarity...)
Line 22: Line 22:
 
Once all the enemy ships and structures have been destoyed head towards the cage with the Gurista War Installation in. Shoot the building - you get hit by a kinetic smartbomb. Once the installation is down to under half armor. It releases all its ships.
 
Once all the enemy ships and structures have been destoyed head towards the cage with the Gurista War Installation in. Shoot the building - you get hit by a kinetic smartbomb. Once the installation is down to under half armor. It releases all its ships.
  
NOTE: The smartbomb will activate each time anew pilot aggresses the structure.
+
NOTE: The smartbomb will activate each time a new pilot aggresses the structure.
  
The Gurista War Installation release some combat ships to defend itself, these are; 12 Battleship class possibly including one Dread Gurista Battleship; 3 Dire Cruiser class; 2 Cruiser class; 5 Frigate class.
+
The Gurista War Installation release some combat ships to defend itself, these are 12 Battleship class possibly including one Dread Gurista Battleship; 3 Dire Cruiser class; 2 Cruiser class; 5 Frigate class.
  
 
Once all of these ships have been destroyed, simply resume damaging the War Installation until it explodes.
 
Once all of these ships have been destroyed, simply resume damaging the War Installation until it explodes.

Revision as of 12:09, 14 December 2008

Complex Details
Gurista Provincial HQ
Signature Strength 0.3
Type {{{type}}}
DED rating unrated
Security 0.0
Known Regions Tenal,Venal,Tribute
Pirate type Guristas


Gurista Provincial HQ is the hardest and rarest 0.0 security space exploration complex found in areas of space inhabited by the Guristas, e.g Venal.

Room1 comprises 10 Battleship class npcs; 5 Cruiser class npcs; 2 Frigate class npcs; and 2 Dire Frigate class npcs.

After all of these enemies are destroyed, head 40km away from the Gurista Control Tower and vapourise it. This stops a smartbomb going off and unlocks the gate for room 2.

Room2 has a mixture of enemy ships and batteries that will test the tank of anyone unprepared. The room comprises 4 Tower Sentry III Batteries; 4 Siege Railgun Batteries; 4 Battleship class npcs; 5 Dire Pith Frigate class npcs.

You need to kill these frigates fast and head straight towards a siege railgun repping like crazy - its gonna take about 10 minutes to kill one solo. While you head towards one, send your drones to take out all the Tower Sentry IIIs, then take down a Siege Railgun. Once these Siege Railguns batteries are down a lot of the dps will be dimished and you are almost finished!

Once all the enemy ships and structures have been destoyed head towards the cage with the Gurista War Installation in. Shoot the building - you get hit by a kinetic smartbomb. Once the installation is down to under half armor. It releases all its ships.

NOTE: The smartbomb will activate each time a new pilot aggresses the structure.

The Gurista War Installation release some combat ships to defend itself, these are 12 Battleship class possibly including one Dread Gurista Battleship; 3 Dire Cruiser class; 2 Cruiser class; 5 Frigate class.

Once all of these ships have been destroyed, simply resume damaging the War Installation until it explodes.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools