Difference between revisions of "Alliance"
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==Alliance== | ==Alliance== | ||
An Alliance is effectively a [[Corporation|corporation]] composed of a number of member corporations. While a player may act on behalf of an Alliance, this action is always only within the boundaries of what he is entitled to do in his own [[Corporation|corporation]]. | An Alliance is effectively a [[Corporation|corporation]] composed of a number of member corporations. While a player may act on behalf of an Alliance, this action is always only within the boundaries of what he is entitled to do in his own [[Corporation|corporation]]. |
Revision as of 05:54, 13 December 2008
Contents
Alliance
An Alliance is effectively a corporation composed of a number of member corporations. While a player may act on behalf of an Alliance, this action is always only within the boundaries of what he is entitled to do in his own corporation.
The Alliance Agreement
Every CEO who possesses the Empire Control skill at level 5 can form an Alliance. This is carried out through the Corporations interface. Once the Alliance has been formed, the founding corporation and its CEO will be listed as the 'executor'. The executor of an alliance has control over the alliance's administrative functions and also receives the fees and pays the bills upon them being issued. Other corporations not currently affiliated with an alliance can apply for membership. Forming an Alliance costs 1,000,000,000 isk. Maintenance costs are 2,000,000 isk per month for every corporation in the alliance. So for example an alliance with 10 member corporations would cost 20,000,000 isk per month in maintenance fees.
Note: If Alliance maintenance fees are not paid on time, the Alliance is automatically disbanded. It is the responsibility of the Executor to maintain an overview of the times and amounts owed and ensure that the required payments are available.
An Alliance currently consists of the following:
* A list of member corporations * A list of corporations with whom the alliance has formed a Non-Aggression Pact (NAP) * A list of corporations with friendly standings towards the alliance * A list of competitor corporations * A list of enemies
Alliance Executor
Every Alliance executor has predefined roles. The executor corporation is not necessarily the leading corporation within the alliance, but it remains the only part of the Alliance that can execute changes to the Alliance structure. The most important changes are:
* Modifying the member list by reviewing, accepting and/or rejecting applications for membership * Modifying the NAP list of the Alliance * Modifying the list of allies * Modifying the list of competitors * Modifying the list of enemies.
The executor of an Alliance is given the authority to act on behalf of the Alliance in all matters. This authority is subject to review by the Alliance council. The limitation to a single executor simplifies the operation of the Alliance system, however it also places a great deal of responsibility on the member corporations to oversee the actions of the executor. At present there is no formal alliance-wide voting system on Alliance actions and policies in place, and while this is in development the use of a single executor corporation offers a suitable workaround when combined with the Declaration of Executor Support.
It is up to individual members of the alliance to make informed decisions regarding actions and empower the executor to carry out the consensus. The amount of responsibility vested in the executor should also mean that executor corporations or individuals who act against the wishes of the alliance should be replaced as quickly as possible to ensure continued operation of the Alliance (see Declaration of Support below).
The most important role of the executor corporation is to review and approve applications for membership as well as to handle expulsions and wartime administration.
Alliance Membership Administration
Any corporation which is not a member of an alliance or a member of a Militia for one of the four Empire factions can apply to join an Alliance. Acceptance or refusal of these applications is at the executor's discretion.
An application can be in four different states:
* New: All applications go through this state before they are looked at and either approved or denied. * Approved: If the executor has accepted the application it will move to this state, whereupon the applicant must accept the offer. * In Progress: Applications that have been in a state of approval for more than 48 hours can be moved into this category by the executor. Applicants that are still in a state of war cannot be moved to this stage. * Denied: The executor can deny applications that have not yet been accepted at any time.
The 48-hour waiting period is in place to minimise the potential for internal conflict within an alliance. All alliance applications of a corporation are recorded permanently in that corporation's employment records and are able to be retrieved at any time by any EVE player. The executor is able to remove a corporation from the alliance at any time.
Alliances and Wars
The corporations which make up an Alliance can not declare a war on their own initiative. Only the executor corporation can declare war on behalf of the entire Alliance. When an Alliance is at war it means that all member corporations are at war.
Alliance members are not able to shoot at each other indiscriminately in Empire Space. Shooting an Alliance member who is not in your corporation will ellicit a CONCORD response.
Declaration of Executor Support
All corporations in an Alliance can declare their support for another corporation to fill the executor role. If the present executor does not have the support of more than 50% of the member corporations, he cannot act on behalf of the Alliance. The corporation and its CEO will still be listed as the executor, but all administrative functions will be disabled (this is indicated by an error message that is displayed whenever usage of such a function is attempted by the executor). This means that the Alliance is effectively powerless until such time as the support of the executor is restored or a new executor is declared through gaining more than 50% of the support of the member corporations. The system will attempt to activate an executor once every 24 hours. Only when the established executor regains support or a new one is put in place will access to the administrative functions be restored.
As the executor of an Alliance is in a position of power, he must be replaced in cases where he does not possess more than 50% of the support of the member alliances, has stopped playing the game or is otherwise unreachable. Note that changing the CEO of the executor corporation automatically entails that the new CEO is listed as executor. The procedure through which executors are changed is based on the Declaration of Executor Support, which is a simplified form of voting. Every corporation in an Alliance can modify their support for the executor at any time. The default setting is to support the current executor. A declaration of support is only valid if a corporation has been a member of the Alliance for seven consecutive days. The declaration of support is confidential and is only available to the CEO and Directors of the corporation.
The Alliance system constantly checks whether an executor has 50% or more of the support of the member corporations. If support drops below 50%, the executor will be informed of this through the display of an error message when attempting to use administrative functions.