Difference between revisions of "Aegis Militia (Player alliance)"
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|corporations=[[Aegis Militia Holding Corp (Player corporation)|Aegis Militia Holding Corp]]<br>[[Aegis Combat Group (Player corporation)|Aegis Combat Group]]<br>[[Mudkip Mashers (Player corporation)|Mudkip Mashers]]<br>[[Terra The Good Ol' Boys (Player corporation)|The Good Ol' Boys]]<br> }} | |corporations=[[Aegis Militia Holding Corp (Player corporation)|Aegis Militia Holding Corp]]<br>[[Aegis Combat Group (Player corporation)|Aegis Combat Group]]<br>[[Mudkip Mashers (Player corporation)|Mudkip Mashers]]<br>[[Terra The Good Ol' Boys (Player corporation)|The Good Ol' Boys]]<br> }} | ||
Revision as of 10:58, 25 March 2015
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Name | Aegis Militia |
Ticker | AM |
Type | 0.0 |
Founded | February 9th, 2005 |
Status | Active |
Contact details | |
Alliance CEO | Prince Aegis |
Diplomat(s) | Prince Aegis, Aegis Sr |
Public Channel | AEGIS-[PUBLIC |
Website | [AEGISm.com Aegis Militia] |
Corporations | |
Executor | Tzedakah |
Members | Aegis Militia Holding Corp Aegis Combat Group Mudkip Mashers The Good Ol' Boys |
Contents
About Aegis Militia
The Aegis Militia is an alliance based in Providence and lower Domain. The alliance is loyal to the Amarr Empire, with their mission to protect the people of the Amarrian Empire in ways that it seems fit. Aegis Militia recently changed it's doctrine. Offered holder membership in CVA's Providence campaign have begun to forge new homes for those disenfranchised in the wars with Blood Raiders and the Minmatar.
Website: AEGISm.com
Contacts: Kithrus, Grealyn, Merdaneth
Political
Traditional Regions Controlled: Providence The Shield Lands, southern parts of Amarr Empire
Form of Government: Monarchy
Traditional Allies
Traditional Enemies
- Ushra'Khan
- Tau Ceti Federation
- Against ALL Authorities
- Verisum Family
- Revan Neferis
- Jade Constantine
Providence Holders Coalition
The Providence Holders Coalition is centered in the Providence Region. Alliances in this coalition work co-operatively to improve the region economically, provide for its defense, and enforce NRDS policy.
Current Members
Piracy
No, Anti Pirate.
Corporations of Note
Military
Military: Following Heinlein's Principles of Mobile Infantry. Everyone fights, everyone works. Command structure is based on experience not necessarily age or seniority in the Militia. Everyone has the opportunity to lead fleets (in fact newer pilots are encouraged to try FC'ing.) All support is offered for training purposes of anyone in alliance who wants it.
Operations are conducted regularly in forms of patrols with exercises in certain classes of ships and tactics in nullsec.
All exercises are conducted using Ventrilo, Eve-Voice, and Team Speak. It is a requirement for pilots to be online to listen to orders. FCs and scouts need mics for relying intel.
Order Of Battle Aegis Militia can deploy conventional assets, and has support for and can deploy capital fleets for major operations.
History
The Providence War In January 112
The Providence Holders Coalition launched a border expansion campaign spearheaded by Libertas Fidelitas alliance at four unclaimed systems along the Catch/Providence border between the Paxton system of D-GTMI and the Against All Authority's systems of HED-GP and 36N-HZ. Against ALL Authority, claiming these systems still fell under their auspices, demanded their return. AAA launched a counter offensive that drove Providence forces out of the newly acquired border systems and sieged the Paxton system of D-GTMI with the help of Ushra'Khan and the StainWagon Coalition (Coven, Stain Empire, Systematic-Chaos). The Battle for D-GTMI took place which saw the loss of over a hundred capital ships by Providence forces and the system was taken from Paxton by force. After negotiations to end hostilities failed, wider conflict broke out and the Southern Coalition and to a smaller degree Systematic Chaos systematically removed CVA and most of their Holders from their outposts.
As of this time (Febuary 112), AM control of Northern Providence has been lost, with all station systems being captured. At peak, AM lost 4 outposts over the course of 2 weeks, with little sustained resistance being offered. Currently AM retain sovereignty in zero systems in Providence and are mostly living out of low-sec Domain and low-sec Derelik which border Providence.