Difference between revisions of "Golden Rules"

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* Just ''having'' ISK doesn't matter all that much, it's ''making'' ISK that's important. If you ''bought'' your ISK (either "illegally" from some site, or from a valid GTC trade), expect to soon be parted with all of them.
 
* Just ''having'' ISK doesn't matter all that much, it's ''making'' ISK that's important. If you ''bought'' your ISK (either "illegally" from some site, or from a valid GTC trade), expect to soon be parted with all of them.
 
* Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
 
* Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
* ''Always'' check your clone before you undock.
 
 
* ''Always'' check your ship insurance before you undock. If it's a T2 ship however... not ''that'' important.
 
* ''Always'' check your ship insurance before you undock. If it's a T2 ship however... not ''that'' important.
 
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
 
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.

Revision as of 02:48, 15 December 2014


These are based on Akita T's golden rules for new players, originally published on the old forums:

  • You consent to PvP when you click "undock".
  • You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
  • In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
  • Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec.
  • Never grant corporation rights to stuff you can't afford to lose either. No exceptions.
  • People offering free stuff? Probably traps. Be cautious.
  • Free stuff usually isn't. Not even minerals you mine yourself.
  • If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.
  • Scamming and unethical behaviour some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
  • Harrasment or real-life threats however aren't, and you can get a shiny ban for them. Learn the difference.
  • If you lose stuff, it's almost always your fault. Really, only yours.
  • More expensive stuff is not always better stuff.
  • Slightly better stuff usually costs many times more as slightly worse stuff. Choose wisely.
  • T2 is usually cheaper and better as best named, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better.
  • Showinfo and Variants->Compare are your best friends. Use it on all stuff you can.
  • There is always heavy lag in Jita and other trade hubs. But then again, you almost always find what you might need there, and can get better prices for the stuff you want to sell fast. So, it might be worth the risk of getting stuck there. Just know you could get stuck there.
  • Just having ISK doesn't matter all that much, it's making ISK that's important. If you bought your ISK (either "illegally" from some site, or from a valid GTC trade), expect to soon be parted with all of them.
  • Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
  • Always check your ship insurance before you undock. If it's a T2 ship however... not that important.
  • There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
  • All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.
  • There is no such thing as "a fair fight" or "an unfair fight". There's only "a fight". Circumstances are irrelevant.
  • Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • Just because you can fly something doesn't mean you should.
  • With enough skills and experience, ship size really doesn't matter all that much.
  • If you logoff in space without a PvP timer, you're only safe after 2 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
  • If you PvP long enough, you will lose your ship. It's only a matter of where and when.
  • Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
  • Skills that take less than 1 day to train are short skills. Over one week is long.
  • You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
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