Difference between revisions of "EVE Visual Effects Cheat Sheet"
m (Moved text - Scramblers don't slow down ships, Webbers do =)) |
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=== Warp Scrambler Visual Effect === | === Warp Scrambler Visual Effect === | ||
− | (Target is off screen left) | + | (Target is off screen left) |
[[File:Warp Disruption Effect..jpg]] | [[File:Warp Disruption Effect..jpg]] | ||
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=== Webbed Visual Effect === | === Webbed Visual Effect === | ||
− | + | Module slows ships down. | |
[[File:Web Effect.jpg]] | [[File:Web Effect.jpg]] | ||
Revision as of 15:19, 23 February 2013
EVE Visual Effects Cheat Sheet
EVE's visual effects can be hard to understand for new players and casual fans. With the rise of the Alliance Tournaments and New Eden Open a reference was needed on the EVElopedia. This page will serve as that reference.
Contents
Action Tracking Interface:
Updated for the New Eden Open:
File:NEO Viewer Interface 2.jpg
On match startup the bottom left window will show bans and then the commentators. Top and lower left show the combat view of the arena and the camera views of the ships as they fight.
At the bottom, listed there in order from the center are: Ship name; its remaining shield, armor and structure; speed; pilots name; and the points awarded the other team when it is destroyed.
Score Bar
On the bottom we have both teams shown left (in red) and right (in blue) and their score with the time remaining in the center.
If a team is tied when the click finish counting down the match goes to sudden death.
The thin line above their name is ship points remaining per team; NEO only allowed 70 points worth of ships.
Action Tracking Bars
Under the score bar there are three bars that allow you to track the action.
Defense bar: Total effective hit points per team in blue. Purple is the active repair ability over one minute.
Attack bar: Gray is total damage potential under perfect conditions over one minute. It fills up with red as more DPS is applied.
Control bar: Gray shows how many modules the team has that can dictate how a team flies. Fills up green when the modules are applied but not how effective they are.
Ships
Left and right all the way at the bottom are the ship lists that are flying.
The modules that are effecting a ships targeting, tracking, movement and if it is being repaired by a remote repairing module appear in the center.
Left to right on the top: Sensor Dampner, Tracking disruption, Web and Tracking Disruption.
Second line: ECM, Sensor Dampner, Tracking Disruption, Warp drive inhibited, Webbed, Nos and Cap transfer.
Not show: Remote repair.
Damage Effects
Missile Fire Visual effect
(Target is off screen left)
Rail Gun Fire Visual Effect
(Target is off screen upper right)
Laser Fire Visual Effect
( Target is off screen to the right)
Projectile Fire Visual Effect
Smart Bomb and Launched Bomb Visual Effect.
Ship Repair Effects
Ship Self Repairing Armor Visual Effect.
Ship shield module "Invulnerablity Field" Active Visual Effect.
File:Invulnerablity Field Effect.jpg
Remote Armor Repairer Visual Effect
(Target on the left)
File:Remote Armor Repairer Effect.jpeg
Remote Shield Tranfer Visual Effect
(target off screen)
File:Remote Shield Repair Effect.jpg
Damage Applifications and Control effects.
Target Painter Visual Effect
(Target is off screen)
File:Target Painter Effect.jpg
Warp Scrambler Visual Effect
(Target is off screen left)
File:Warp Disruption Effect..jpg
Webbed Visual Effect
Module slows ships down.
ECM and Tracking Disrupters Visual Effect
(Target is on the right)
ECCM Visual Effect
Nosferatu Visual Effect
Energy Tranfer Visual Effect
Receiving ship is on the left.
Other:
Salvager Visual Effect
(Target in the Middle)
Tractor Beam Visual Effect.
(Target on the Left)