Difference between revisions of "User talk:ISD Detroit"
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:: [[User:Elisa Fir|Elisa Fir]] 08:12, 4 October 2012 (GMT) | :: [[User:Elisa Fir|Elisa Fir]] 08:12, 4 October 2012 (GMT) | ||
+ | ;;;;Agreed on the example article, any good candidates? [[Sansha Watch]] would work if it had bounty info. As for bounties, I could get behind either method, the vast majority of articles don't have any bounty information though and, in my opinion, looking it up is pretty tedious. Maybe bounties should be more like optional "extra credit" information than part of the format goal? --0907 10.04.2012 [[User:Faulx|Faulx]] | ||
While we're talking, I was wondering if "Pirate Detection Array" information was actually used anywhere? Everywhere I look it's just showing lots of "??"s. Perhaps the template should be adjusted to remove that for the moment, until there's more information to display there. --2121 10.03.2012 [[User:Faulx|Faulx]] | While we're talking, I was wondering if "Pirate Detection Array" information was actually used anywhere? Everywhere I look it's just showing lots of "??"s. Perhaps the template should be adjusted to remove that for the moment, until there's more information to display there. --2121 10.03.2012 [[User:Faulx|Faulx]] |
Revision as of 03:10, 4 October 2012
"Moving the log server files" needs categories added so its easier to find. Salpun 9-8-2012 1100 UTC
Contents
Banners
Are we adding Inferno banners to all top-level portals & categories? I don't see why one was added to the Fiction Portal when none of the others (Guides, Getting Started, Community) have it, and to be frank it distracts from the contents of the page.--CCP Abraxas 10:07, 20 September 2012 (GMT)
Re: Banners
I was updating the style of Portal:Alliance Conflict and used it there. I agree that a more portal specific image would work better. I also agree that something smaller and less intrusive would probably be best.
- ISD Detroit 16:32, 2 October 2012 (GMT)
Cosmic Anomaly Formatting
Please make sure you use the updated format in Angel Forlorn Den, it has been updated to match the format we where working towards.
Also, as a general rule, we try to use the W-space Anomalies, for exampe Core Stronghold as an example of how to format the articles.
And on a third note, we try to keep the information as immersive as possible, without hindrance of the informational value of the article; we try to use sentences as 'second wave' as opposed to 'second spawn'. Exploration is (or at least was) supposed to have strong ties with the eve lore and backstory. I always try to stick to this tradition wherever possible.
- Elisa Fir 10:52, 3 October 2012 (GMT)
Re: Cosmic Anomaly Formatting
Thanks for the reference article. I'll use that from now on.
With regards to the term waveI am fine with the terminology in the sense that wave implies a sequential progress. For sites that have an non-sequential progression, though, might there be a better term?
There are a number of terms that might indicate the relation of the new group to the previous group like reinforcements or reserve units. There are also terms that defines the new group as a small unit that exists as a member of a larger whole. Many modern military units might suffice: fireteam, squad , section. Also, there are terms that define the event of encountering the new group: engagement , battle , skirmish
Maybe a clearer and more accurate term can be used for encounters that are very asynchronous.
- ISD Detroit 19:42, 3 October 2012 (GMT)
Re: Cosmic Anomaly Formatting
A few further comments:
- The Core Stronghold article doesn't include information regarding the qualities of the anomaly in relation to other similar anomalies. I've adopted the introduction paragraph from the Forlorn Den article as a good way to indicate the general qualities and initial expectations of the anomaly.
- The Core Stronghold article doesn't indicate the relationships between different triggers and the corresponding waves. I've gone ahead and numbered the triggers and sometimes even gone so far as to indicate whether the trigger is always one absolute target, incorporates a group of targets, or is a highest bounty ship within a group.
- In some other articles, I've added descriptors after each wave title indicating the trigger for the wave.
- The Core Stronghold article doesn't have any standard placement for ship bounties as sleepers don't provide bounty payouts. Another user added a final line within each wave describing the total bounty payout, and I think it works well. The format ~10,000 ISK in bounties seems to work well.
- Is there a shorter and more concise term that might work instead of "Loot, salvage & bounties" .. The term "Plunder" indicates the forceful taking of resources by force. Bounties, though are something a group in authority distributes.
- ISD Detroit 19:58, 3 October 2012 (GMT)
- Might I suggest Sansha Watch as a good example of formatting and showing good relationships between waves/groups. The Sansha Hideout is a good example of where to put bounties; a section summing the total value of the bounties should be called "Bounties" if it exists at all. No section should attempt to place an isk value on a site, because a.) the loots dropped and subsequently their innate worth can vary dramatically and b.) the market value can fluctuate dramatically over time rendering large portions of the wiki inaccurate. Until isk values are pulled directly from the current market data or are somehow invariant (like bounties), they should not be referenced. Thus any reference to "loot and salvage" should avoid referencing very common loot, instead emphasizing rarer loots through the {{special|wreckage may contain ???}} (wreckage may contain ???) template, and use very general terms and phrases like "Centii A-type Modules" or "Tech 2 salvage". --2056 10.03.2012 Faulx
- @ISD Detroit, Your points are all valid,
- I just used 'wave' as an example, I see nothing wrong with 'reinforcements', 'reserve units', 'squat', 'team' or 'backup', they are all in-universe terms.
- The core stronghold is what I used before, as a reference for how to format articles; it did not contain information on bounties (non are given on sleepers) nor trigger - wave relation. By now, the Angel Forlorn Den is a better example I think.
- I'm not sure we need a onliner, "Loot, salvage & bounties" describes exactly what the paragraph is about.
- @Faulx, I agree with that there is no need to add a listing of loot items that can be dropped and instead focus on the rare and expensive loot drops.
- The Sansha Watch is indeed a nice example on how to show the relation between triggers and reinforcement waves.
- I'm not sure I like the bounty value placement as shown by Sansha Hideout, I think it is clearer to just add a subtotal to each group/wave of rats.
- All in all, I think we should update one article to serve as a complete style guide so we can easily point people to this one article if they have any doubt on how to format something
- Elisa Fir 08:12, 4 October 2012 (GMT)
- Agreed on the example article, any good candidates? Sansha Watch would work if it had bounty info. As for bounties, I could get behind either method, the vast majority of articles don't have any bounty information though and, in my opinion, looking it up is pretty tedious. Maybe bounties should be more like optional "extra credit" information than part of the format goal? --0907 10.04.2012 Faulx
While we're talking, I was wondering if "Pirate Detection Array" information was actually used anywhere? Everywhere I look it's just showing lots of "??"s. Perhaps the template should be adjusted to remove that for the moment, until there's more information to display there. --2121 10.03.2012 Faulx