Difference between revisions of "Mul-Zatah Monastery"
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{{quote|The gates of the Mul-Zatath are fiercely guarded by a small contingency of monastic knights.}} | {{quote|The gates of the Mul-Zatath are fiercely guarded by a small contingency of monastic knights.}} | ||
− | Note: if you warp out of this room at anytime the complex will '''despawn'' | + | Note: if you warp out of this room at anytime the complex will '''despawn'' in seconds. |
*1 '''Mul-Zatah Gatekeeper''' (CR, overseer) drops [[7th Tier Overseer's Personal Effects]] | *1 '''Mul-Zatah Gatekeeper''' (CR, overseer) drops [[7th Tier Overseer's Personal Effects]] |
Revision as of 05:54, 6 January 2012
Mul-Zatah Monastery | |
Signature Strength | 5.0% (high) 10.0% (low) |
Type | Unknown |
DED rating | 4/10 |
Security | Highsec, Lowsec |
Known Regions | Aridia, The Bleak Lands, Domain, Genesis, Kor-Azor |
Pirate type | Blood Raiders |
Ships up to and including Command Ships can enter this complex.
Room 1
Note: if you warp out of this room at anytime the complex will 'despawn in seconds.
- 1 Mul-Zatah Gatekeeper (CR, overseer) drops 7th Tier Overseer's Personal Effects
- 4 Mul-Zatah Knight (CR, Corpum Arch Reaver / Corpum Arch Engraver)
- 2 Mul-Zatah Guardian (CR, Corpum Sage)
- 3 Blood Heavy Missile Battery
- 2 Blood Light Missile Battery
- 2 Sentry Gun
Room 2
Inner Sactum (structure) might drop Corpum C-type modules and 8th Tier Overseer's Personal Effects
Note: if you warp out of this room at anytime the complex will despawn. I have tested this and it no longer seems to despawn but it will not stay spawned over downtime even if not completed.
- 21 Mul-Zatah Guardian (CR, Corpum Priest / Corpum Sage) beware of heavy neuting, if the cruisers get close (< 10km)
- 24 Blood Heavy Missile Battery
- 6 Blood Stasis Tower
- 4 Tower Sentry Bloodraider I
The heavy missile batteries do only damage if you get in range of about 38km.