Difference between revisions of "Provisional Blood Outpost"

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(Updated Ship types and spawn reasons)
(Pocket 1)
Line 21: Line 21:
 
* 3/4 Cruisers (Corpum Arch Engraver / Corpum Arch Engraver)
 
* 3/4 Cruisers (Corpum Arch Engraver / Corpum Arch Engraver)
  
Timed (120 seconds) or when approaching a Bunker
+
Timed (120 seconds) or when approaching a Blood Raider Bunker
 
* 2  Frigates (Corpii Collector / Corpii Seeker)
 
* 2  Frigates (Corpii Collector / Corpii Seeker)
  
Timed (120 seconds) or when approaching Ship Yard
+
Timed (120 seconds) or when approaching Abandoned/Dirty Ship Yard
 
* 2/3 Frigates (Corpii Reaver)
 
* 2/3 Frigates (Corpii Reaver)
 
* 3/2 Cruisers (Corpum Arch Sage)
 
* 3/2 Cruisers (Corpum Arch Sage)
  
The Bunker and Abandonned Ship Yard do not drop loot when destroyed.  
+
The Bunker and Abandonned Ship Yard do not drop loot when destroyed.
  
 
=== Pocket 2 ===
 
=== Pocket 2 ===

Revision as of 15:03, 24 December 2011


Complex Details
Provisional Blood Outpost
Signature Strength  ?
Type Unknown
DED rating Unrated
Security lowsec
Known Regions Genesis, Aridia, Kador
Pirate type Blood Raiders


The Provisional Blood Outpost is an exploration site, type "Unknown" signature. The initial acceleration gate can be used by ships up to Battlecruiser / Command Ship.

Pocket 1

Instant Aggression, 100km out

  • 6 Frigates (Corpii Reaver / CorpiiEngraver / Corpii Diviner)
  • 3/4 Cruisers (Corpum Arch Engraver / Corpum Arch Engraver)

Timed (120 seconds) or when approaching a Blood Raider Bunker

  • 2 Frigates (Corpii Collector / Corpii Seeker)

Timed (120 seconds) or when approaching Abandoned/Dirty Ship Yard

  • 2/3 Frigates (Corpii Reaver)
  • 3/2 Cruisers (Corpum Arch Sage)

The Bunker and Abandonned Ship Yard do not drop loot when destroyed.

Pocket 2

Instant Agression, 80km out

  • 1 Battlecruiser (Corpatis Seer / Corpatis Shade)
  • 3 Frigates (Corpii Seeker)

Timed (60 seconds)

  • 4 Frigates (Corpii Diviner / Corpii Raider)

Timed (60 secs)

  • 2 Frigates (Elder Corpii Seeker)
  • 3 Cruisers (Corpum Arch Priest / Corpum Arch Sage)

Blood Raider Chapel at 150km (spawn will happen when the chapel is aggressed)

  • 3/4 Frigates (Corpii Raider / Corpii Diviner)
  • 3/4 Cruisers (Corpum Arch Reaver / Corpum Priest)

Abandoned Ship Yard at 180km

Killing the last ship and the Blood Raider Chapel may trigger an escalation: Blood Surveillance Squad. No loot from the Chapel or Ship Yard


"It seemed for a while you would manage to get all of the Blood ships, but evidently one of them has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination. "
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