Difference between revisions of "Item Database:Ships:Frigates"
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===Weaknesses=== | ===Weaknesses=== | ||
− | They are however most vulnerable to other small weapon platforms such as other frigates, anti-frigate small drones, [[ | + | They are however most vulnerable to other small weapon platforms such as other frigates, anti-frigate small drones, [[destroyers|destroyers]], and self defense systems such as smart bombs. Larger ships at long range can also easily destroy a frigate as tracking isn't as crucial on such a long distance and taking advantage of the frigates extremely small effective range only if they can lock the ship in time usually using assistance from another electronic fire control ship.. |
===Similar Ships=== | ===Similar Ships=== |
Revision as of 12:21, 21 December 2011
Contents
Hull Classification Overview
Frigates are small multifunctional craft capable measuring approximately 80 meters along their longest beam. Electronic footprint places most frigates at 40 meters on sensors giving them about 50% active electronic masking. Frigates are able to fulfill a variety of peaceful and wartime functions from mining to interception. They are the smallest combat capable craft that is able to accept pod technology easily reducing crew needs of up to 40 personnel to virtually almost nothing. Various hulls where designed to fulfill specific roles more effectively. Survival rates of any additional crew are significantly low however at an abysmal 5% in case of ship destruction as frigates are destroyed so suddenly and catastrophically giving crew very little time to escape the doomed ship.
Appeal
The frigate's size factors well into its costs, construction times and ease of operating. This makes the frigate an excellent craft to train basics of starship captaining and fleet role fulfillment. They are also a popular topic of disposability, in situations that may require one time uses such as a probe, interception, or distraction as they are cheap to replace, outfit and learning how to operate.
Roles
Frigates are cost effective platforms capable of fulfilling a variety of roles such as: Attack, Decoy, Escort, Electronic Fire Control, , Electronic Interference, Fighter, Interception, Manned Probe, Mining, Scout, Test Platform and many more.
Strengths
Their small size offers great protection from larger weapon platforms like battleships as their oversized weapon systems and dulled electronics have an extremely difficult time maintaining any accuracy against the small and nimble frigate. In large numbers frigates are particularly very dangerous to any larger ship as they can easily overwhelm larger ships defenses and overload its electronic systems on variety of fronts not any single ship can defend against all of them.
Their extreme agility and light mass also gives frigates the better opportunity to disengage from a fight that is not in their favor. This allows for faster alignment to warp and able to get out of navigational hampering systems faster.
Weaknesses
They are however most vulnerable to other small weapon platforms such as other frigates, anti-frigate small drones, destroyers, and self defense systems such as smart bombs. Larger ships at long range can also easily destroy a frigate as tracking isn't as crucial on such a long distance and taking advantage of the frigates extremely small effective range only if they can lock the ship in time usually using assistance from another electronic fire control ship..
Similar Ships
Frigates have an extended family tree of advanced frigates and its heavier cousin the destroyers which share similar traits but vary with specific roles and functions. Frigates other siblings include: Interceptors, Assault Frigates, Electronic Attack Ships, Covert Ops, and Stealth Bombers.
There are also special versions of frigates built with specific technologies by corporate and state entities that give them the distinct and unique edge over the standard fare frigates, commonly known as Faction Frigates.
Types of Frigates
Amarr
Tech 1
- Crucifier: Tech 1 Electronic Warfare (Tracking Disruption); Bonus to small energy turret capacitor and Tracking Disruptor effectiveness.
- Executioner: Tech 1 Interceptor (Turrets); Bonus to Small Energy Turret capacitor and damage.
- Inquisitor: Combat Frigate (Launchers/Turret); Bonus to missile damage.
- Magnate: Scout/Probe; Bonus to Small Energy Turret capacitor , scan strength, and probe flight time.
- Punisher: Combat Frigate (Turrets); Bonus to Small Energy Turret capacitor and armor resistances.
- Tormentor: Mining Frigate; Bonus to cargo capacity, mining laser yield and capacitor.
Tech 2
- Retribution: Assault Ship (Turrets); Bonus to small energy damage, optimal range, and capacitor.
- Vengeance: Assault Ship (Launchers/Turrets); Bonus to rocket damage, armor resistance, and capacitor recharge.
- Crusader: Interceptor (Turrets); Bonus to Small Energy Turret damage, capacitor, tracking, reduction in Micro Warp Drive signature, and Propulsion Jamming activation jamming.
- Malediction: Interceptor (Launchers/Turrets); Bonus to rocket damage, armor resistance reduction in Micro Warp Drive signature radius, Warp Scrambler and Disruptor range, and reduction in Propulsion Jamming activation cost.
- Sentinel: Electronic Attack Ship (Energy Vampire/Neutralizer/Tracking Disruptor); Bonus to Energy Vampire and Neutralizer transfer amount, range, Tracking Disruptor effectiveness, capacitor recharge.
- Anathema: Covert Ops Ship; Bonus to rocket damage, capacitor damage, scan strength, probe flight time, and reduction in cloak CPU.
- Purifier: Stealth Bomber; Bonus to torpedo flight time, velocity, explosion velocity, torpedo EM damage, bomb EM damage, reduction in Siege Missile Launcher power grid, cloak CPU, and targeting delay after uncloaked.
Caldari
Tech 1
- Bantam: Mining Frigate; Bonus to cargo capacity, mining laser yield and capacitor.
- Condor: Tech 1 Interceptor (Launchers/Turret); Bonus to missile damage and velocity.
- Griffin: Tech 1 Electronic Warfare (ECM); Bonus to jamming strength and capacitor.
- Heron: Scout/Probe; Bonus to missile damage, scan strength, and probe flight time.
- Kestrel: Combat Frigate (Launchers); Bonus to missile damage.
- Merlin: Combat Frigate (Launchers/Turrets); Bonus to Small Hybrid Turret optimal range and shield resistances.
Tech 2
- Harpy: Assault Ship (Launcher/Turrets); Bonus to Small Hybrid Turret optimal range and damage.
- Hawk: Assault Ship (Launchers/Turrets); Bonus to missile kinetic damage, velocity, and shield booster amount.
- Crow: Interceptor (Launchers/Turrets); Bonus to kinetic missile damage, velocity, reduction in Micro Warp Drive signature, and Propulsion Jamming activation cost.
- Raptor: Interceptor (Launchers/Turrets); Bonus to Small Hybrid Turret damage, optimal range, reduction in Micro Warp Drive signature radius, Warp Scrambler and Disruptor range, and reduction in Propulsion Jamming activation cost.
- Kitsune: Electronic Attack Ship (ECM); Bonus to jamming strength, capacitor, optimal range, and capacitor capacity.
- Buzzard: Covert Ops Ship: Bonus to missile kinetic damage, rate of fire, scan strength, probe flight time, and reduction in cloak CPU.
- Manticore: Stealth Bomber; Bonus to torpedo flight time, velocity, explosion velocity, torpedo kinetic damage, bomb kinetic damage, reduction in Siege Missile Launcher power grid, cloak CPU, and targeting delay after uncloaking.
Gallente
Tech 1
- Atron: Tech 1 Interceptor (Turrets); Bonus to Small Hybrid Turret falloff and damage.
- Imicus: Scout/Probe; Bonus to drone range , scan strength, and probe flight time.
- Incursus: Combat Frigate (Turrets); Bonus to Small Hybrid Turret falloff and damage.
- Maulus: Tech 1 Electronic Warfare (Sensor Dampening); Bonus to Small Hybrid Turret damage and Sensor Dampener effectiveness.
- Navitas: Mining Frigate; Bonus to cargo capacity, mining laser yield and capacitor.
- Tristan: Combat Frigate (Launchers/Turrets); Bonus to Small Hybrid Turret tracking and damage.
Tech 2
- Enyo: Assault Ship (Launcher/Turrets): Bonus to Small Hybrid Turret damage, optimal range, and tracking.
- Ishkur: Assault Ship (Turrets/Drones): Bonus to Small Hybrid Turret damage, optimal and Drone Bay capacity.
- Ares: Interceptor (Launcher/Turrets); Bonus to Small Hybrid Turret damage, tracking speed, reduction in Micro Warp Drive signature radius, Warp Scrambler and Disruptor range, and reduction in Propulsion Jamming activation cost.
- Taranis: Interceptor (Turrets); Bonus to Small Hybrid Turret damage, tracking speed, reduction in Micro Warp Drive signature radius, and reduction in Propulsion Jamming activation cost.
- Keres: Electronic Attack Ship (Sensor Dampening); Bonus to remote sensor dampener effectiveness, capacitor, Warp Disruptor range, and capacitor.
- Helios: Covert Ops Ship; Bonus to Small Hybrid Turret damage, Scout Drone Thermal damage, scan strength, probe flight time, and reduction in cloak CPU.
- Nemesis: Stealth Bomber; Bonus to torpedo flight time, velocity, explosion velocity, torpedo thermal damage, bomb thermal damage, reduction in Siege Missile Launcher power grid, cloak CPU, and targeting delay after uncloaking.
Minmatar
Tech 1
- Breacher: Combat Frigate (Launchers/Turret); Bonus to missile damage.
- Burst: Mining Frigate; Bonus to cargo capacity, mining laser yield and capacitor.
- Probe: Scout/Probe; Bonus to cargo capacity , scan strength, and probe flight time.
- Rifter: Combat Frigate (Launchers/Turrets); Bonus to Small Projectile Turret damage and tracking.
- Slasher: Tech 1 Interceptor (Launcher/Turrets); Bonus to Small Projectile Turret damage and tracking.
- Vigil: Tech 1 Electronic Warfare (Target Painting); Bonus to ship velocity and target painter effectiveness.
Tech 2
- Jaguar: Assault Ship (Launcher/Turrets); Bonus to Small Projectile Turret damage and optimal range.
- Wolf: Assault Ship (Launcher/Turrets); Bonus to Small Projectile Turret damage and falloff.
- Claw: Interceptor (Launchers/Turrets); Bonus to Small Projectile Turret damage, tracking, reduction in Micro Warp Drive signature radius, and reduction in Propulsion Jamming activation cost.
- Stiletto: Interceptor (Launcher/Turrets); Bonus to Small Projectile Turret damage, tracking, reduction in Micro Warp Drive signature radius, Warp Scrambler and Disruptor range, and reduction in Propulsion Jamming activation cost.
- Hyena: Electronic Attack Ship (Target Painters/Stasis Webifier); Bonus to Micro Warp Drive capacitor, effectiveness of Target Painters, stasis webifier range, and reduction to signature radius.
- Cheetah: Covert Ops Ship; Bonus to Small Projectile Turret damage, optimal range, scan strength, probe flight time, and reduction in cloak CPU.
- Hound: Stealth Bomber; Bonus to torpedo flight time, velocity, explosion velocity, torpedo explosive damage, bomb explosive damage, reduction in Siege Missile Launcher power grid, cloak CPU, and targeting delay after uncloaking.