Difference between revisions of "Serpentis Prison Camp"
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Revision as of 14:07, 3 December 2011
Serpentis Prison Camp | |
Signature Strength | 2.5% |
Type | Unknown |
DED rating | 8/10 |
Security | 0.0 |
Known Regions | Sindicate, Solitude, |
Pirate type | Serpentis Corporation |
This is an 8/10.
You may receive this as an escalation from a Serpentis Hub.
Contents
Basic Overview
Onboard communication systems have picked up a Serpentis signal imbedded in a local entertainment broadcast. A Serpentis prison camp is located in a nearby system.
Backtracing signal.
Location found. Coordinates uploaded to the Expedition panel.
Gated Deadspace with 4 rooms. Recommended use a high tank pilot to enter first. Need lots of DPS for the last structure, so probably not soloable.
Spawn Details
First Room
- 6 x destroyers
- 2 x Core Admirals(long range)
Second Room
Just a bit harder this time. 6 groups.
- 17 x destroyers
- 6 x battlecruisers
- 4 core admirals ( long range)
- 1 core rear admiral ( long range)
- 2 core vice admirals ( short range).
Third Room
- 13 x destroyers
- 4 x sentry guns
- 4 x cruisers
- 5 x battlecruisers
- 3 core admirals(long range)
- 1 core high admiral and vice admiral(short range)
- 1 core rear and port admiral ( long range).
Possible Shadow Serpentis Grand Admiral
Fourth Room
Approaching the Administrative Complex
The panicked comms I am reading indicate that an administration facility on the other side of this gate houses a stockpile of experimental Serpentis tech.
My best guess is the facility will be the one that shoots back.
- 4 x stasis towers
- 4 x serpentis sentry guns
- 8 x advanced crusiers
- 20-30 x frig/destroyers
- 10 x battlecruisers 6 x battleships
- 1 x serpentis prisoner isolation facility
- webs
- shoots citadel torps
Outpost has a chance to drop core b-type loot and a Vindicator BPC.
No spawns from shooting it.
Is not susceptible to the +50km range trick to prevent the massive regeneration.