Difference between revisions of "Rifter (Fitting)"

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(Started up a fitting page for Rifters. Rifter guide is great, but lacks the example ship fittings for people to view at.)
 
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|FittingsPurpose= Utilizing a shield buffer with an afterburner enables the Rifter to fully abuse it's speed and enables minor range dictation against slow ships or ships with MWD.
 
|FittingsPurpose= Utilizing a shield buffer with an afterburner enables the Rifter to fully abuse it's speed and enables minor range dictation against slow ships or ships with MWD.
 
|SkillInformation=This ship is extremely skill intensive, you will require nearly max core fitting skills (at least level 4 for all CPU and Powergrid reduction skills).  As such, this fitting is not a good starter ship for newbies.
 
|SkillInformation=This ship is extremely skill intensive, you will require nearly max core fitting skills (at least level 4 for all CPU and Powergrid reduction skills).  As such, this fitting is not a good starter ship for newbies.
|Hints=#'''Can't fit?'''<br>This ship is, as again, very skill intensive.  If you are unable to fit the required modules, you are free to switch to a named modules.<br>
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|Hints=This ship is all about speed.  Shield modules do not have a speed reduction penalty, and therefore, you are dictate range at your leisure, provided they do not have a web.  I cannot stress how tight the fitting is for this ship, so it is not advised for a newbie to fly it.  It is also more punishing than other variants if you mess up and get caught.  As such, this is more of an intermediate ship, needing a little more skill (both character and pilot) to use effectively.
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#'''Can't fit?'''<br>This ship is, as again, very skill intensive.  If you are unable to fit the required modules, you are free to switch to a named modules.<br>
 
#'''Why not MWD?'''<br>Microwarpdrives takes up a lot of resources, and this fitting is extremely tight as it is already.  A MWD is unnecessary and unfittable, since you will need to use your speed to dictate range as you lack a web.  An afterburner, therefore, is a much better choice, able to permanently operate and cannot get jammed by warp scramblers.<br>
 
#'''Why not MWD?'''<br>Microwarpdrives takes up a lot of resources, and this fitting is extremely tight as it is already.  A MWD is unnecessary and unfittable, since you will need to use your speed to dictate range as you lack a web.  An afterburner, therefore, is a much better choice, able to permanently operate and cannot get jammed by warp scramblers.<br>
 
#'''Choice of Point'''<br>Unlike artillery fits, this ship is barely able to hit beyond 10km (maximum warp scramble range) for decent damage.  A long point is unnecessary and the higher fitting requirements would mean you will need to downgrade a lot of modules to fit it.<br>
 
#'''Choice of Point'''<br>Unlike artillery fits, this ship is barely able to hit beyond 10km (maximum warp scramble range) for decent damage.  A long point is unnecessary and the higher fitting requirements would mean you will need to downgrade a lot of modules to fit it.<br>
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#'''Last Low Slot'''<br>The last low slot, the one with the tracking enhancer, can be changed to something else if necessary.  Some people opt to place a nanofiber hull to increase speed at the expense of decreasing overall effective hp.  Play around with it a bit and see what happens.<br>
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#'''Empty High Slot'''<br>Due to the fitting requirements for this ship, unless some of the modules are changed to named meta versions and/or faction, you will not be able to utilize the spare high slot.<br>
 
|LowSlots=Pseudoelectron Containment Field I<br>
 
|LowSlots=Pseudoelectron Containment Field I<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>

Revision as of 11:02, 27 November 2011

Summary

Rifters are nearly uncontested when it comes to T1 PvP frigate of choice. Due to it's versatile slot layout (4/3/3) and high speed, it can be fit for many roles effectively. Many pilots, both new and experienced, swear by the Rifter as one of the best T1 frigate hulls to fly in. They are also very capable of running lower level missions, being the top tier combat ships for the Minmatar faction. Shield tanked Rifters are generally faster and stronger than their armored variants, but they tend to be a bit weaker in the defense department and are extremely hard to fit and fly. Armor tanked Rifters, on the other hand, tend to be more bulky, giving them a stronger defense and more fitting options, but are much slower than the shield variants and are weaker with the heavier armor modules and the lack of low slots for damage support. Low speeds can be remedied by a webifer in the free mid slot opened up by armor tanking.

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