Difference between revisions of "Blood Hideout"

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m (Protected "Blood Hideout" [edit=sysop:move=sysop])
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   3x Corpii Diviner
 
   3x Corpii Diviner
  
Wave 3 - Attacking the Blood Cathedral in the middle of the area will spawned the following wave:  
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Wave 3 - Attacking the Blood Chapel in the middle of the area will spawned the following wave:  
 
   3x Corpii Diviner
 
   3x Corpii Diviner
  
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   3x Corpii Raider
 
   3x Corpii Raider
  
Note: Spawns when attacking the Blood Cathedral may differ, i almost get 3 spawns of 2 Frigs, with a final spawn of 4 frigs.
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Note: Spawns when attacking the Blood Chapel may differ, i almost get 3 spawns of 2 Frigs, with a final spawn of 4 frigs.
  
 
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Revision as of 10:17, 13 November 2011

Complex Details
Blood Hideout
Signature Strength Unknown
Type {{{type}}}
DED rating 2/10
Security Highsec
Known Regions Kador
Pirate type Blood Raiders


This Complex is accessible only to Destroyers and Frigates (including their Tech 2 variants)

Room 1

Wave 1

  1x Corpil Collector
  2x Corpil Follower

Wave 2 - Upon destruction of wave 1, the folowing spawned:

  2x Corpil Worshipers

Room 2

Wave 1

  1x Corpii Seeker
  2x Corpior Devoter
  3x Corpior Templar

Wave 2 - Destruction of the Templar ships seemed to spawn the following wave:

  3x Corpii Diviner

Wave 3 - Attacking the Blood Chapel in the middle of the area will spawned the following wave:

  3x Corpii Diviner

Wave 4

  3x Corpii Templar
  3x Corpii Raider

Note: Spawns when attacking the Blood Chapel may differ, i almost get 3 spawns of 2 Frigs, with a final spawn of 4 frigs.


After destruction of the Chapel you may get the escalation Frentex.


Escalation - FRENTEX

Room 1:

  3x Corpii Raider
  3x Corpii Visionary
  1x Domination Rogue - faction Angel frigate.

Killing Domination Rogue can trigger a further escalation.


"It seems like the weird sound once in a while coming from your left dashboard is not from the navigation computer after all, at least is seems to have calculated the whereabouts of the se Blood frigates pretty accurately. Not accurately enough though, as they warp out as soon as you enter space. Luckily your instruments manage to come up with a best approximation for their next destination."


Room 2:

On warp in enemy ships warp out.


Escalation - FRENTEX

Room 1:

  3x Corpii Raider
  3x Corpior Friar
  1x Dark Blood Upholder - faction Blood Raider frigate

Killing Dark Blood Upholder can trigger a further escalation



"Again you warp in to far and the Blood ships slip away into space. Luckily they have leave a predictable path."


Room 2:

On warp in enemy ships warp out.


Escalation - FRENTEX

Room 1:

  3x Corpior Templar
  3x Elder Corpii Diviner
  1x Dark Blood Upholder - faction Blood Raider frigate

Killing Dark Blood Upholder can trigger a further escalation



"While fighting two shops you managed to catch up with, the third one got away. Your instruments give on clue as to where it was headed, but just before it vanished, you picked up a distress signal from it, containing this location..."


Room 2:

  2x Corpii Upholder


Escalation - FRENTEX

  5x Corpior Friar
  2x Corpii Reaver
  2x Corpii Engraver
  1x Corpior Cleric - killing him triggers next spawn


  3x Corpii Seeker - killing them spawns:


  Vlye Cadille - Blood Raider faction frigate - loots faction stuff.
Please note: Vlye Cadille scrambles and webifiers!

Once you kill the Vlye Cadille, the escalation finishes with the following message:


"Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit less drug runners in space after this encounter..."
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