Difference between revisions of "Serpentis Hideout"

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Revision as of 06:23, 9 November 2011


Complex Details
Serpentis Hideout
Signature Strength  ???
Type {{{type}}}
DED rating N/A
Security Highsec
Known Regions Essence, Sinq Laison, Placid
Pirate type Serpentis


Serpentis Hideout is a deadspace combat site that is occupied by the NPC Pirate Faction known as Serpentis. It can be found by Probing for exploration sites in high security systems within the Gallente Federation.

This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigate, Destroyer and their Tech 2 counterparts.

This combat site has multiple timed spawns after entering each area without destroying any of the NPC's. NPC ship class encountered within this combat site are Frigate, Destroyer and Cruiser class. The names and amount of ships spawning may vary slightly from what is listed here.

Please note: Some of the NPC's will do light EWAR - Sensor Dampening.


First Area

Initial Spawn
1 x Coreli Agent (Frigate)
1 x Coreli Spy (Frigate)
2nd Spawn
2 x Coreli Initiate (Frigate)
3rd Spawn
2 x Coreli Scout (Frigate)


Structures
1 x Abandoned Ship Yard
4 x Serpentis Lookout
1 x Acceleration Gate


Asteroids
49 x Veldspar

Second Area

Initial Spawn
2 x Coreli Guard (Frigate)
2nd Spawn
2 x Coreli Scout (Frigate)
3rd Spawn
2 x Coreli Guardian Watchman (Elite Frigate) (EWAR)
2 x Corelum Chief Scout (Cruiser)


Structures
2 x Serpentis Bunker
1 x Serpentis Armory (Overseer Structure) (Trigger)
1 x Abandoned Ship Yard


Armory Spawn
2 x Coreli Spy (Frigate) (Bonus Trigger)
Bonus Spawn
1 x Shadow Serpentis Scout (Commander Frigate)


Asteroids
13 x Veldspar
1 x Scordite
Please note: The Serpentis Armory may drop various Munitions and Trade goods when destroyed.

Bonus

The Shadow Serpentis Commander NPC may spawn at the last stage. The wreck may contain Faction loot and give Tech 2 salvage.


Escalation Start - Mindflood

Destroying the Sepentis Armory may escalate to the Mindflood expedition with this pop up message.


"While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them."


This Expedition will start and end in high security systems and may require travel through low security systems to the next location. All locations in this expedition will be open areas with a Newly Constructed Acceleration gate leading to a second area. Accessing this gate is not required to complete this expedition.

Please note: Gate access - These ship groups are not handled:
Capsule
Dreadnought
Supercarrier
Titan
Freighter
Carrier


First Location

Initial Spawn
4 x Coreli Protector (Frigate)
4 x Corelior Trooper (Destroyer)
Bonus spawn (Escalation Trigger)
1 x Shadow Serpentis Scout (Commander Frigate)


Structures
1 x Newly Constructed Acceleration Gate
Hint: If no Commander NPC spawn, access Gate for possible escalation.
Gate area
3 NPC ships warp out


Asteroids
1 x Veldspar


Escalation

Pop up message


"It seems like the weird sound once in a while coming from your left dashboard is not from the navigation computer after all, at least it seems to have calculated the whereabouts of these Serpentis frigates pretty accurately. Not accurately enough though, as they warp out as soon as you enter space. Luckily your instruments manage to come up with a best approximation for their next destination."


Second Location

Initial Spawn
3 x Coreli Safeguard (Frigate)
4 x Corelior Trooper (Destroyer)
Bonus Spawn (Escalation Trigger)
1 x Shadow Serpentis Scout (Commander Frigate)


Structures
1 x Newly Constructed Acceleration Gate
Hint: If no Commander NPC spawn, access Gate for possible escalation.
Gate Area
3 NPC ships warp out


Escalation

Pop up message


"Again you warp in to far and the Serpentis ships slip away into space. Luckily they leave a predictable path."


Third Location

Initial Spawn
3 x Coreli Guardian Guard (Elite Frigate)
4 x Corelior Sentinel (Destroyer)
Bonus spawn (Escalation Trigger)
1 x Shadow Serpentis Patroller (Commander Frigate) (EWAR)


Structures
1 x Newly Constructed Acceleration Gate
Hint: If no Commander NPC spawn, access Gate for possible Escalation.
Please note: Accessing gate in this stage will spawn 2 NPC's.
Gate Area
1 NPC ship warps out leaving
1 x Coreli Spy (Frigate)
1 x Coreli Agent (Frigate)


Escalation

Pop up message


"While fighting the two ships you managed to catch up with, the third one got away. Your instruments give no clue as to where it was headed, but just before it vanished, you picked up a distress signal from it, containing this location..."


Fourth Location

Initial Spawn (Auto aggro)
4 x Coreli Defender (Frigate)
6 x Corelior Sentinel (Destroyer)
Destroy above group spawns
2 x Coreli Watchman (EWAR)
Destroy above group spawns
1 x Elgur Erinn (Overseer Frigate) (EWAR)


Structures
1 x Abandoned Ship Yard


Asteroids
11 x Veldspar


Escalation End

Pop up message


"Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit less drug runners in space after this encounter..."


The NPC "Elgur Erinn" and all Commander NPC wrecks may contain Faction / Deadspace modules and or Implants. The wrecks may also give Tech 2 salvage.

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