Difference between revisions of "Item Database:Ships:Capital Ships:Carriers"

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(Super Carrier Hull Classification Overview)
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===Weaknesses===
 
===Weaknesses===
 
Like all capitol ships a super carrier is nothing without her fleet. Smaller ships despite unable to perform any electronic warfare against her, interdictors can still work indirectly by disrupting space around the ship preventing formation of a warp sphere or a cynosural field rift, just long enough for a capital killing fleet to arrive and deal with the lone super carrier.
 
Like all capitol ships a super carrier is nothing without her fleet. Smaller ships despite unable to perform any electronic warfare against her, interdictors can still work indirectly by disrupting space around the ship preventing formation of a warp sphere or a cynosural field rift, just long enough for a capital killing fleet to arrive and deal with the lone super carrier.
 
  
 
==Types of Super Carriers==
 
==Types of Super Carriers==

Revision as of 19:24, 30 September 2011

Carrier Hull Classification Overview

Carriers are the smallest of the capital warships. However its sheer size dwarfs most battleships measuring at 2500 meters. Electronic signature masking is nearly nonexistent for ships these size clocking in at nearly 3000 meters on average making it proportionally one of the loudest ships in eve. Crewed normally by 18,000 people even pod technologies find some advantages here reducing the need down to nearly 750 personnel, mostly the flight wing crew.

Appeal

Carriers have been joked as the Swiss army knife of new Eden in the hay days to which some has held over to these days still. Though they cannot sit in the wall like battleships can dreadnoughts can they can definitely reinforce the wall and make it stronger. Their price tag is often the cheapest of all capitol warships. Yet skills are significant investment as just as intense as the revenue investments, yet in a modern warfare environment most battle fleets can easily replace a carrier in days. Like most capital warships she’s has to rely on jump drives in order to mobilize.

Roles

Carriers have functioned in many various roles and once upon a time were the premier ship of the fleet. Those days are gone with the arrival of titans and massive war building efforts infinitely quantifying them. Still even in this busy battlefield, Carriers are still found deployed to the field in its use as a mobile repair facility as well first response capitols as they're more 'disposable' to first engage any immediate action when larger ships may be just too risky to deploy. Carriers also enjoy a renewed life in wormhole space where super carriers are almost prohibitive to deploy. A carrier can easily squeeze though wormholes and if support can remain there quite functional for extensive deployments.

Strengths

Carriers are quite flexible in their function able to deploy swarms of different kinds of drones and fighters able to meet the needs of any battle fleet. Its Triage mode makes it a formidable repair base quickly patching holes ripped though smaller ships and reinforcing their shields quickly. The telemetry links installed for feeding fighters information can be also tasked to feed information to a friendly fleet making her a capable flagship. Its ability to help refit ships in space and provide spare ships for captains that lost their ships is always useful and her generous cargo bay allows for transportation of goods.

Weaknesses

Like all capitol ships if caught alone a single battleship or interdictor can spell the doom for a solitary carrier by simply tackling it and surviving the drone assault until reinforcements arrive. In recent times however the firepower carriers used to be able to bring to a fight has been laughed at as the super carriers simply dwarf’s fighter capabilities. They are also easy targets for dreadnaughts and titans, titans often pick carriers to sink with its doomsday able to overwhelm the defenses easily enough. Their destruction can be hard felt to pilots and the smaller fleet that host them.

Types of Carriers

Amarr

Archon

Caldari

Chimera

Galente

Thanatos

Minmatar

Nidhoggur

Super Carrier Hull Classification Overview

Super carriers are one of the more recent capitol ships designed due demands to improve carriers to counter the dreadnought anti-capitol ship siege fire. The result of improving virtually every carrier’s performance mark in every aspect has made the size explode into nearly 5000 meter long monster.

Crewing requirements for a Super Carrier is a small city's worth at 50,000 crew members, even with pod technology crewing requirements are still in the thousand. As one of the newest capitol ships, compartments are not only armored but shielded. To this effect damage that fatally destroys the super carrier is so contained that crew are able to escape well after the reactors light off at a survival rate approximating to 60%.

As the notable vulnerability in being so large, super carrier’s signature radius is nearly impossible to stealth showing up on sensors as an object nearly 10,000 meters big. To counter such vulnerabilities electronic warfare normally reserved for signature masking is dedicated to boosting sensor output and radiation dampeners creating a digital fortress impervious to any form of electronic warfare.

Appeal

Super Carriers are often sought for not only thier war fighting power, but thier social status required to sit in one. Thier skill intense training and massive investment in time money and resources and dedication makes them on the most respected ships to fly. although thier fear factor has dropped over the years due to quantification any fleet commander would be foolish to not include super carriers in thier theater of war and not consider the enemies' super carriers a vital threat.

Roles

Super Carriers serve best as heart of any fleet. They may not be the ship of the wall but they are definitely the ship that the wall surrounds. Super Carriers unlike their smaller cousins do not have Triage mode available to their systems as the internal shields and armor configuration makes it currently incompatible but this does not dismiss the super carrier as a logistics powerhouse, as its able to keep more capitol remote repairs operational for much longer than a carrier could. Super Carriers have generous fighter bays made room for the latest fighter rigs which are specially designed to service larger strike craft such as the devastating Fighter-Bombers. Super carriers' digital fortress is so powerful that when it’s focused into an array it can black out entire areas in space, nullifying the location of any targeting solutions previously available. Super carriers can also field extra ships in her massive hanger bays and have the arrays to service ships to allow for midflight refits. The telemetry links that normally serve for the fighter control are also viable in use of slaving in entire fleets into her computers improving sensory data allowing better navigation inside the gravity wells, targeting, sensors, and damage voidance and solutions.

Strengths

Super carriers have impressive defenses, are impervious to electronic warfare and deploy deadly swarms of fighters and drones. All while keeping her fleet healthy and well focused.

Weaknesses

Like all capitol ships a super carrier is nothing without her fleet. Smaller ships despite unable to perform any electronic warfare against her, interdictors can still work indirectly by disrupting space around the ship preventing formation of a warp sphere or a cynosural field rift, just long enough for a capital killing fleet to arrive and deal with the lone super carrier.

Types of Super Carriers

Amarr

Aeon

Caldari

Wyvern

Galente

Nyx

Minmatar

Hel

Sansha

Revenant

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