Difference between revisions of "Tyrannis Patch Notes"
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Latest revision as of 13:33, 6 August 2011
Patch notes for Tyrannis, released Wednesday 26 May 2010.
Contents
- 1 Patch Notes
- 1.1 FEATURES
- 1.2 CHANGES
- 1.3 FIXES
- 1.4 EXPLOITS
- 1.5 POST PATCH CHANGES
- 1.5.1 Tyrannis 1.0.1, released 02 June 2010
- 1.5.2 Tyrannis 1.0.2, released June 29, 2010
- 1.5.3 Tyrannis 1.0.3, released July 1, 2010
- 1.5.4 Tyrannis 1.0.4, released August 18, 2010
- 1.5.5 Tyrannis 1.0.5, released September 2, 2010
- 1.5.6 Tyrannis 1.1, released September 30, 2010
- 1.5.6.1 Tyrannis 1.1 Optional Patch, Deployed October 2, 2010
- 1.5.6.2 Tyrannis 1.1 Optional Patch, Deployed Tuesday October 5, 2010
- 1.5.6.3 Tyrannis 1.1 Optional Patch, Deployed October 7, 2010
- 1.5.6.4 Tyrannis 1.1 Optional Patch, Deployed Wednesday, October 13, 2010
- 1.5.6.5 Tyrannis 1.1 Optional Patch, Deployed Thursday, October 21, 2010
- 1.5.6.6 Tyrannis 1.1 Optional Patch, Deployed Thursday, October 28, 2010
- 1.5.7 Tyrannis 1.2, Deployed Tuesday, November 2, 2010
Patch Notes
FEATURES
Planetary Interaction
- The planets of EVE and their resources are now yours to use. There are a small number of exclusions, such as major hub systems, shattered planets, and sites of historical significance.
- Planetary Infrastructure can be built using Command Centers, Extractors, Processors, Storage Facilities and Spaceports. These are all connected using Links.
- Planetary commodities and products can be imported to and exported from a planet using the Customs office, connected to all spaceports built on a planet.
- See CCP Soundwave’s dev blog Impossible is our Middle Name for more information on Planetary Interaction.
EVE Gate
- EVE Gate is the web portal into the EVE universe and is designed to ease communication and organization for the EVE community.
- Send and receive EVE Mail, create, invite and accept events with the new Calendar system, manage your Contacts, browse through character, corp and alliance profiles and receive broadcast updates from your friends and corpmates.
- The standings system has been revamped so now you can use that in conjunction with the privacy settings to determine who will be able to view your full profile, contact list and broadcast messages, currently only pilots set to standing 5.1 and over will be able to see that information
- You can easily set your privacy in the profile settings in EVE Gate so nobody can view more information on your character than is displayed in the “Show Info” window in the game.
- See CCP Priya’s dev blog EVE Gate: For those moments when your boss isn’t looking for more information on EVE Gate.
AlienFx Light Effects
- AlienFX-compatible Alienware computers and keyboards pair light effects with in-game events:
- Low shield, armor and hull warnings
- Cap recharge at 70% when in jump drive-capable ship
- Full cargo hold when mining
- Autopilot destination/waypoint reached
- Warp scrambled
- Low capacitor
Calendar
- New in-game calendar is now introduced with the following features:
- In EVE Gate and in client
- Personal Events
- Corp/Alliance Events
- CCP Events
- Month View
- Individual days, when expanded, will provide more details.
New Image Service
- A new service delivers character portraits, corporation and alliance logos to EVE Gate, the EVE client and community Web sites.
Ships
- Two new Alliance Tournament VIII ships have been added as prizes for the next tournament’s winners: the Adrestia heavy assault ship and the Utu assault ship. These unique ships will not be seeded on the market and will only be made available to the winners of Alliance Tournament VIII.
Skills
- The skill "Command Center Upgrades" has been seeded on the market. It will allow players to build more complex command centers.
- The skill "Interplanetary Consolidation" has been seeded on the market. It will allow players to manage up to 6 colonies on as many planets.
- Three new skills have been added for planet scanning:
- “Remote Sensing” allows a player to scan planets remotely, each skill level increases the distance at which it’s possible to scan.
- “Planetology” increases the accuracy when scanning planets for resources. This is visible in the number of gradient bands displayed on the planet surface when scanning for a resource.
- “Advanced Planetology” further increases the accuracy when scanning planets for resources.
Starbases, Outposts and Stations
- Orbital Customs Offices have been introduced with Planetary Interaction.
- Rocket Containers have been introduced with Planetary Interaction.
Exploration & Deadspace
- Several new “mystery” dungeons have been added.
Character Creation and New Player Experience
- A Planetary Interaction tutorial has been created for the New Player Experience.
CHANGES
Need for Speed
- Made various improvements to the EVE server software and corified more of its components along the way.
World Shaping
- The type of 38,213 planets has been changed, resulting in a more realistic universe as well as a balanced distribution of resources for Planetary Interaction.
- The radius of around 140 planets has been changed which, in turn, affects the warp-in point.
- Deep space safe spots have been removed. For more info, see the dev blog by CCP Greyscale.
Ships
- The Scorpion battleship has undergone a major transformation and now more closely resembles its namesake. For more info, see CCP Salvo’s dev blog on the Scorpion redesign.
- The Corporation Hangar window for a ship which is not the current ship will be closed when docking or undocking
- The Mining Foreman Gang Link bonus for the Rorqual has been increased to 10% per level instead of 5%. This bonus is only applied when the Rorqual is in deployment mode.
- When closing the client while in warp, the ship will now finish warping to its destination and then perform an emergency warp-off from there.
Weapons & Ammunition
- The “Radio XL” crystal description no longer mentions depletion since it doesn't deplete.
Player Owned Structures, Outposts and Stations
- Players are now able to set standings to entities as long as they are in the Corporation or Alliance Contact list.
- There is an option in the Station Management window to use either the Corporation's standings or the Alliance's standing for applying station service fees.
- There is an option in the POS Management window to use either the Corporation's standings or the Alliance's standings when determining sentry aggression.
- It is no longer possible to access Mobile Laboratories while the control tower is onlining. Only when it is online.
NPCs
- Several changes have been made to the loot drops of various NPCs, most notably Rogue Drones. For more info, see The Circle of Life dev blog by CCP Chronotis.
- The loot drops from Rogue Drone NPC battleships have had their composition altered, their volume significantly decreased, and their value slightly decreased.
Agents & Missions
- Several missions have been changed so that they no longer use commodities for cargo that are also used in Planetary Interaction.
- Basic Courier Missions have been changed so that cargo size and travel distance is consistent between factions and agent levels.
- "Serpentis Drug Outlet 1/10" will now require the gate key to enter the final room.
- Most Station Ruins structures have been resized and many dungeons received some minor adjustments.
- “Keeping Crime in Check” mission has been re-balanced and now requires 3 bronze tags instead of 10.
- The distribution of the missions “Avenge a Fallen Comrade”, “Break Their Will” and “Retribution” was adjusted.
- Drake and Hurricanes now correctly state “per level” in their description bonuses.
- The mission “The Search Party (2 of 2)” is now working as intended.
- "Starting Simple" text has been corrected for the post-Apocrypha UI.
- "Attack the Angel Hideout" objective text has been restored.
Exploration & Deadspace
- “Mordu's Folly (2 of 2)” acceleration gate no longer allows supercarriers.
- Sites and landmarks previously located near planets have been changed to static sites and moved away from planets. See CCP Bettik’s dev blog Those That Came Before Us for more info.
- Some minor cosmetic edits were made to wormhole exploration sites.
- Several minor spelling and punctuation errors have been fixed. The grammar gods have been appeased.
- Descriptions for Planetary Interaction commodities and facilities have been added.
- Missile and crystal descriptions are now updated for logic, clarity, and consistency.
Science and Industry
- The waste factor for all Tech III blueprint copies has been changed to 0. This is a non-functional change.
- Low sec and some null sec asteroids have higher amounts of low end minerals such as Tritanium, Pyerite or Mexallon. For more info, see The Circle of Life dev blog by CCP Chronotis.
Market & Contracts
- The Journal now shows up to 100 contracts.
Corporation & Alliance
- The message displayed when a corporation leaves an alliance with an active war declaration now has clearer wording.
- The Standings tab has been moved to the top level and visible by all corporation members. Corporation Contacts is found under this tab.
- The “Like and Dislike” tabs are removed as their function is replaced with the Corporation Contacts list.
- The Corporation Contacts list is now limited to 2600 entries.
- Only CEOs and Directors can add, edit, and remove Corporation Contacts.
- The Relationships tab for Alliances has been replaced with Alliance Contacts. This will be visible by all members
- Entities labeled "non-aggression pact" are moved to Excellent (+10) standing.
- Entities labeled "friend" are moved to Good (+5) standing.
- Entities labeled "competitor” are moved to Bad (-5) standing.
- Entities labeled "enemy" are moved to Terrible (-10) standing.
- The Alliance Contacts list is limited to 2600 entries.
- Only the CEO and Directors of the executor corporation can add, edit, and remove Alliance Contacts.
- Corporation and Alliance standings are cached for 5 minutes. Changes to corporation/alliance standings may not be recognized by all corp/alliance members until their cache is updated. Personal standings are still updated instantly
Graphics
- Suns have been given an overhaul and are now large spheres with solar flares.
- Surfaces are now projected onto planets. This allows for surface scanning in the Planetary Interaction User Interface (PIUI).
- Planetary Interaction Pins have been created which represent the structures built on a planet’s surface.
User Interface
- The Buddy List is now called “Contacts.” There is a limit of 300 contacts.
- The Blocked tab has been removed. The Blocked list is now found under the Contacts tab.
- The Corp member tab has been moved to the Corporation Window.
- The standing system for personal standings uses 5 levels of relationships (Excellent +10, Good +5, Neutral 0, Bad -5, and Horrible -10) instead of the integer slider.
- Players are able to set standing to other players, player corporations, player alliance, NPC corporations, and NPC factions. This requires that the player is also added to your contact list.
- When adding or editing another player as a contact, it is possible to send them a notification, with or without a personalized note, saying that you added them as a contact and at what standing level.
- When caps lock is activated pressing SHIFT no longer cancels it
- The new default value for Fleet Broadcasts is now “Everyone”.
- It is no longer possible to assign CTRL, SHIFT, ALT, ESC or RETURN as shortcut keys.
- It is now possible to assign numpad keys as shortcuts.
- Loyalty Store purchases are now displayed in the wallet journal as "Payment to LP Store" instead of "Payment to Agent".
- A new cursor has been created which better indicates links, menus, and other interface items
- The widescreen option under Display & Graphics in the ESC window has been permanently removed. This change is necessary to fix several issues with the new cameras.
- The following chat channels have been recreated. As a result, MOTDs and accesses will be cleared. If you were in one of the below channels prior to Tyrannis' deployment, you will receive a message stating that the channel does not exist. You will need to manually rejoin the channel. The affected channels are: Languages\Estonian, Languages\Faroese, Languages\Belarussian, Languages\Hebrew, Languages\Czech/Slovak, Languages\Turkish, Languages\Croatian, Languages\Romanian, Languages\Greek, Languages\Lithuanian, Languages\Filipino, Languages\Vietnamese, Languages\Bulgarian, Languages\Serbian, Languages\Afrikaans, Other\EveTV, Other\SIRadio
EVE Voice, Mail & Chat
- The folder for Contacts is added to the Notifications tab. This is where notifications will be sent when a player is added as a contact or standing level is changed.
- The Mail address book has been replaced with the Contacts list.
Miscellaneous
- "Close tab" menu option has been removed from the right click menu of the final tab in the browser.
- The non-functional "trash it" option is no longer present for items in containers in Corporate Hangars.
- The much-loved and informative "Traffic Advisory" messages have disappeared from EVE, forever.
- Ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. For more info, see The Circle of Life dev blog by CCP Chronotis.
- A new method of drawing lines enables routes and links to be displayed in the PIUI.
- Line animation in the PIUI indicates activity on routes and links.
- Camera hooks for Planetary Interaction have been added. Players will notice this when the camera zooms in on their Planetary Command Pins in the PIUI.
- New dustfields have been added.
- API support for the new Contacts system has been added.
- Volume of ambient sound in stations will decrease after 90 and 180 seconds to make idling in stations less noisy.
FIXES
Ships
- The hitpoints of your ship will no longer briefly appear to be 0 when moving fittable items to or from your cargo hold.
- Tech 3 subsystems now give bonuses correctly when boarding from a ship maintenance array.
- The description of the Heretic now states the correct missile velocity bonus.
- Armor and structure hitpoints will no longer go negative.
- Fixed an issue where partial repairs appeared to be overcharging the player.
- Fixed incorrect lighting on back side of Zephyr’s sails, which could cause them to appear black at times.
- Tournament ships no longer use redundant shaders. Fresnel shader on the alpha areas in all LOD levels of the two Tournament VII ships have been replaced with the correct Single.fx shader.
- The Apocalypse Imperial Issue did not have turret locators on its model, which indicate where turrets should be placed. This has now been fixed.
- The Dominix lacked turret and booster locators on its model, thus turrets and thruster animations were not visible. Locators have been added to fix these problems.
- No explosion was visible when blowing up a supercarrier. An explosion effect has been added.
- Freighters now have correct racial propulsion types.
- A Rorqual’s assembly lines can now draw from and produce to its own corporate hangars.
- The Drake and Hurricane now correctly state "per level" in the description of their bonuses.
- Ships utilizing the Ship Maintenance Bay will no longer be able to launch housed vessels while in warp.
Modules
- Fixed a problem where dragging charges onto the fitting screen only distributed enough charge for one weapon.
- There is no longer an error when dragging modules from the fitting window to the cargo hold.
- Equipping saved fittings no longer fails if changes affect a module that has a script loaded.
- Module activation error messages will no longer contain techno-babble text strings.
- The passive shield recharge rate for Shield Flux Coils is now calculated correctly when previewing them in the fitting screen.
- The reference to “motherships” has been removed from the description of Clone Vat Bay I.
- Capital logistic modules now receive a consistent activation cost reduction skill bonus.
Weapons & Ammunition
- Falloff range will now display with decimal places in the show info window.
- The right click contextual menu has been removed from launched missiles.
- Flameburst light missile explosion effects no longer display on the user’s own ship.
Drones
- Ship and skill bonuses are now always applied to drones correctly on scooping them.
- It is no longer possible to give Assist or Guard orders to a fleet member who is not in the same system.
- Ungrouped drones of mixed types will now launch together.
- The description of Fighter Bombers and their respective skillbooks has been adjusted to reflect that they are manned crafts and not drones.
- Having the Drones skill to level 1 is now a prerequisite for using a Civilian Hobgoblin drone.
- A typo in the error message when trying to launch drones in Triage Mode has been fixed.
Skills
- Saving a neural remap which was started in another system will no longer fail.
- Corrected the requirements for the Standard and Improved Mercoxit Specialist certifications.
Starbases, Outposts and Stations
- There is no longer an exception being thrown on linking structures.
- 0.4 solar systems no longer require charters for Starbases.
- Fixed an issue that caused the Starbase Silo bonus to not apply.
- Notifications about damaged sovereignty structures are now shown correctly, even if the attacker is unknown.
- Notifications about attacked sovereignty structures are now shown correctly when the attacker is not part of an alliance.
- A notification message is now displayed, when trying to drag an item, which is not an infrastructure upgrade, into the Infrastructure Hub
- Several minor problems with sovereignty structures were fixed.
- Offlining a Sovereignty Blockade Unit from an invulnerable state will now make it vulnerable to attack.
- Territorial Claim Units can now be repackaged.
- The management window of the Infrastructure Hub will now close when warping away.
- A more appropriate message is shown when attempting to change the state of sovereignty structures without the proper roles.
- A newly created shader gives Silos an animation after onlining.
- A station model which created undock problems has been altered. Ships will no longer bounce around while undocking.
- Minmatar stations will now have ambient sounds.
- Caldari Navy station interior lighting has been improved.
- Station eggs: It's no longer possible to set a password longer than 16 characters.
- Starbase shields will now recharge to 100% in the correct time.
- There is now an error message if you try and save a blank station name.
- A Starbase in high-sec which is set to shoot back on aggression will now shoot back if shot at by a member of the owning corp. This is now in line with low-sec and 0.0 space behavior.
Character Creation and New Player Experience
- Page 2 of "Your Advancement" now gives the correct instructions for opening the ship's cargo hold.
- Fixed a typo in "Letter of Recommendation”.
- The "you need a ship" message when trying to undock with no ship is now significantly more helpful.
- When choosing a blank character slot, players will be “Entering character creation" instead of "Entering character selection".
- Using the "Enter" key no longer moves a player to the next page of the tutorial before meeting the prerequisites.
- The play, pause and volume icons are now correctly aligned under the racial videos.
NPCs
- NPCs will now drop the correct size of afterburners.
- Duplicate operations have been removed from station names, much to the relief of dismayed students attending the School of Applied Knowledge School.
Agents & Missions
- The load balancing mechanism for missions in Dominion incorrectly prioritized high-load systems over low-load systems when selecting the location for mission objectives. Agents now prefer to send players to less loaded systems.
- Agents no longer offer another mission after standings have dropped below the minimum.
- The agent message window for Sister Alitura now displays Effective Standing and Division.
- It was possible for storyline agents to present you with a hostile response even though they offered a mission. This has been corrected.
- The mission “The Search Party (2 of 2)” is now working as intended.
- “Are You Receiving? (2 of 3)” now has mission objective text.
Exploration & Deadspace
- Fixed an issue that caused the recovery of multiple probes when clicking one and recovering another.
- The site “Contested Amarr Mire Keep” has been re-named in the overview to “Contested Amarr Crimson Keep”.
- Changed icon on the message pop-up for “Ruined Sansha Crystal Quarry”.
- Exploration site “Decayed Angel Mining Station” now has the correct pop-up text.
- Exploration site “Large Hemorphite, Jaspet and Kernite Deposit” now has the correct asteroid types.
- Exploration site “Small Hedbergite, Hemorphite and Jaspet Deposit” no longer prints a debug message in local.
- Exploration site “Sansha Forlorn Den” now correctly displays the Sansha logo.
- Cartel Research Outpost in the escalating path site Angel Owned Station now correctly drops a Cynabal BPC instead of a packaged Cynabal.
- Some immersion breaking object names were fixed.
Science & Industry
- The skill requirements on faction Cruise Missile Launcher blueprints have been changed to not require the Cruise Missile skill.
- Olbra I – Pator Tech School's industrial manufacturing line has been fixed.
- Jobs cannot be created using blueprints belonging to other corporation members unless in the corporation hangar.
- It is no longer possible to start a manufacturing job without having the required quantity of RAM.
- When the Science & Industry window is open and a job completes, the progress bar no longer hangs when clicking "Deliver".
- No cancel option will be given for jobs already delivered.
- Various BPOs had their volume increased from 0.0m3 to 0.01 m3.
Market & Contracts
- "Ghost" Freeform Contracts have been removed
- Contracts: “Use Base Price” confirmation window is only suppressed if you say “yes”.
Corporation & Alliance
- It is no longer possible to submit the same bulletin multiple times by spam-clicking the "submit" button.
- The notification sent upon a corporation leaving faction warfare is now correct.
- Alliance / Corporate standing changes no longer require a re-log to view.
- Issue with Corporate wallets unable to receive cash has been fixed.
- Corporate applications of CEO characters are no longer processed.
- The corporation wallet transaction search has been expanded to search for additional groupings, instead of just seeing the most recent transactions.
- Multiple characters in same corporation trying to rent an office in the same station now result in 1 bill and 1 office only.
- When giving away shares, the Corporation Politics tab will be removed and no longer closes the whole corporation window.
- Declaring support for a chosen executor now updates the alliance window correctly.
- Trying to create a corporation in space now gives the correct warning.
- Corporation "our adverts" is no longer accessible without proper roles.
- Double spaces are no longer allowed in corporate names.
- After receiving shares, it is no longer necessary to re-log to see the Politics tab.
- Corporation window does not become blank on switching tabs if the player saves changes after granting roles to a member who is not willing to take roles.
- The "Per Page" settings are now applied in the Role Management window.
- Changing the Per Page setting on the Role Management tab takes effect no matter which page is being viewed.
- When creating a Decoration, the reset button is only visible if information has been entered.
Graphics
- Players using monitors that supported resolutions wider than 16:9 reported difficulty with using the scanner. Map distortion on displays using wider than 16:9 aspect ratio is now fixed, with increased maximum zoom distance on the system map.
- Fixed an issue where Fullscreen options remained selected while in Windowed mode.
- Camera bobbing when looking at large objects at extreme zoom-in levels has been made less noticeable.
- The sun will no longer be visible through a ship model when the "sun is occluded by ships" option is selected.
- All gas giants now use the same height map, resulting in uniform appearance.
- Interval default issue which caused jagged FPS in windowed mode under Windows XP has been resolved.
- An issue where random colors flickered on screen at client startup has been resolved. Rainbows do not belong in EVE.
- Texture improvements ensure that lava planets no longer lose their red hue when changing shader quality.
- Temperate planets will now have a similar appearance between high and low shader quality settings.
User Interface
- The Username/Password Field will no longer appear to have focus when the application does not. Accidentally typing your password into IRC by mistake is now a thing of the past.
- Text will no longer overlap in the Insurance Quotes window.
- Fixed a problem where it was not possible to create (except for http://) links in the notepad.
- The "search" button will no longer appear when creating http links.
- Spam clicking the "Quit corporation" button will no longer open multiple instances of the "Quit corporation" window.
- Error checking for creating new keyboard shortcuts now works properly with better error messages.
- Jukebox no longer restores itself from being minimized on docking or undocking.
- Importing Overview settings will now retain their filters correctly.
- It is now possible to right click links which contain non-ascii characters.
- Changing the size of the MOTD font in player-created chat channels will work correctly now and not throw an error.
- It is no longer possible to have two "Create Alliance" windows open at the same time.
- Clicking multiple times on the "Submit" button in the Add/Edit Bulletin window will submit the bulletin only once.
- In certain conditions the text in corporate adverts overlapped with the boundary line, this has now been fixed.
- The text in windows with nested tables (like mission briefings) is no longer duplicated if the graphics settings are changed with that window open.
- A spelling mistake that appeared when trying to anchor or online a TCU without being part of an alliance has been corrected.
- When moving the map by clicking and holding the right mouse button, the context menu no longer appears when releasing the mouse button.
- A minor typographic error in the notification received when trying to overload a module without the required skill level has been corrected.
- A spelling mistake in the type name of the Alliance Maintenance Bill has been corrected.
- Broadcast messages received while the broadcast window was minimized will now be correctly displayed when restoring or maximizing the window.
- The legend for the "Systems I've Visited" option in the star map has been corrected to show the right colors.
- The wallet reference type "Agent Mission Reward Corporation Tax" now works as intended.
- It was possible to select multiple items on the “Import overview settings” dialog window but only the last entry would be used. You can now only select one item.
- All cargo holds are now closed when attempting to clone-jump.
- When repairing a damaged ship, the "Pick New Item" button no longer is hidden.
- The “Terminate Character” dialog is now hidden when entering the game.
- You are now notified if you try to recycle the ship you are currently in.
- Players will now get a confirmation dialog when destroying single probes from the Scanner window.
- The “Character selected failed” info window no longer overlaps the ESC menu.
- Drag and drop fitting of a rig no longer gives 2 confirmation dialogs.
- All right click menus now close when docking.
- Error messages given when trying to reprocess less than the minimum quantity have been corrected.
- Exiting dialog "Overview profile already exists" now gives you chance to enter a new profile name.
- Players can no longer attempt to self-destruct when docking.
- Trying to export an Overview without a filename now gives the correct information message.
- It is now possible to scoop containers with illegal goods even after suppressing the warning message.
- Long Corporation Titles no longer block information, but are now truncated in the Character Information window.
- Retired agents can now be removed from your “People & Places” window.
- The “Abandon Drone” confirmation dialog box is only suppressed if you choose “Yes”.
- Previously billing notifications would not include separators. For example it used to display as “you owe 17490352784”, it will now display this “you owe 17.490.352.784”.
- The option to un-rent an Orca’s corporate hangar is no longer present.
- The message shown when redeeming PLEX now correctly states the destination station
- The Asset window no longer becomes blank when undocking.
- “Show Info” used on multiple characters at the same time will now properly display Medals.
- Trying to open more than 5 tabs in the Overview will give a warning.
- If a bio is empty it now displays "Here you can type in your biography".
- The Insurance window will now always display ship names.
- Duplicate Hangar and Divisions have been removed from the Rorqual Science & Industry window.
- The color tag and background is now applied to agents in space.
- The Show Info window for Tech II blueprints no longer applies waste-factor to extra materials, and now shows the actual requirements.
- The message when you do not have any assets at a station is no longer slightly cut off when rendered in the default window size.
- The expanding/collapsing functionality of the Scanner has been removed.
- When re-selecting Export or Import from the Overview - the previously minimized window is brought back up.
- Wormhole jumps into Empire systems are counted as visits in the map statistics.
- Fixed several issues where the "Do not ask me again" check box was not suppressing the warning message.
- Players are now able to filter Fleet Adverts by corporation and alliance.
- Removed the option to Redeem Items on deleted characters.
- When searching items under transaction tab, clicking load button and pressing enter will display the same message if there are no results.
- When trashing multiple items, the item will display in the standard format in the confirmation window.
- It is now possible to enter search terms and select results as clickable links in the “Generate Link Window”.
- Scrolling in the shortcuts list in the ESC menu now functions correctly.
- Clicking "Your Petitions" in the ESC menu now opens the Your Petitions window correctly.
- When the Fitting Management window is stacked, clicking "Cancel" now correctly closes the window.
- Your wallet balance now correctly updates after cancelling a Buy Order.
- When closing out the message box for exporting or importing a file, it will now cancel the operation.
- Item descriptions and messages have been cleaned up. Double/triple/trailing spaces and wrong/missing/surplus punctuation are hereby banned, by order of the Most Renowned Committee of EVE Text Type People. (Special thanks to CCP Greyscale.)
- Faction logo is no longer distorted on factional warfare Capture Timer.
- “Minimize active window” shortcut has been fixed, it now works on merged windows like it used to before it was broken.
- There were a few windows that had problems with being merged with other windows. They have been instructed to HTFU, and just do it.
- Scrolling quickly through long lists like in the “About EVE” tab will no longer break the list.
- The Loyalty Point Store UI can now be resized on the sides as well as the corners.
- The red and green online/offline icons for buddies were slightly odd, we fixed them.The “Remove selected” button in Mailing List Management now notifies the user if nothing was actually selected.
- Welcome Pages have been made two pixels wider. They were too narrow to fully cover the windows since their borders were made smaller.
- It is no longer possible to select multiple entries in a combo box. The world is truly a better place now.
- It is now possible to navigate and manipulate the Mail Label Management UI without a mouse.
- Keyboard shortcuts will now work regardless of the window currently in focus.
EVE Voice, Mail & Chat
- When the owner kicks a member from a mailing list, the list is updated and doesn't show the kicked member on the list.
- There is now an alert if you try to send more than 5 mails within 1 minute. Spammers despair.
- Notifications for a Corporation Tax change are only counted once in the unread mail counter.
- The font size of the Message of the Day in a player-created chat channel does not affect the "by " after the messag
- Notifications are now sorted correctly by date.
- Players can now manage multiple mailing lists simultaneously.
- Some EVE Voice-related error messages have been changed to be more informative and easy to understand.
- Changes were made to the way Mail and Notification settings are stored. Users will have to reset them so they are no longer bugged.
CONCORD and Kill Mails
- Corp mate dueling will no longer reset the GCC. Characters in non-player corps will still receive a GCC.
- If a character is not in an alliance, copying and pasting the kill information now states alliance as “Unknown”.
Mac
- Version info for eveonline.app has been updated. It previously listed “Apocrypha” and “2009” but now correctly indicates “Tyrannis” and “2010”.
- An issue with probe move boxes disappearing has been fixed.
- Mouse cursors no longer get stuck to window edges when resizing.
- A glitch in the warp tunnel effect seen with high graphics settings has been fixed.
- Download speed of updates will no longer be unnecessarily constrained by the EVE client architecture.
- A crash reporter has been integrated into the client, allowing users to send debug information should a crash occur.
Localized Clients
- The official Russian Help channel was not being displayed in the list of chat channels when running a Russian or German client. This has been corrected.
- When composing a mail in the Russian client, the 'To' button is now properly sized and doesn't overlap the text-field next to it.
- The ESC menu will only allow the option to select a language that EVE is localized for.
Miscellaneous
- The browser now correctly opens links from tutorials when minimized.
- Fixed a typo in the "Nanite Operations" skill.
- Fixed a typo in the self-destruct message.
- Fixed a typo when sending broadcasts.
- Fixed a typo when joining a corp through the Show Info window.
- Fixed a typo in the Character Sheet when displaying the bonus to training time.
- Fixed a typo in the Redeem Items window.
- The icons for the Strategic Cruiser skills have been corrected in the static data dump.
- Players joining a fleet after a titan jump bridge is created are now able to use the bridge. This is also valid for other jump beacons.
- The Standings transaction log entry on conquering FW sites was showing a placeholder instead of the actual reason. This has been fixed.
- A typo in the Khanid Kingdom information has been corrected.
- Sovereignty structure images are now available in the data dump.
- Grammar has been corrected in the Amarr Navy description.
- Audio cards no longer need SSE support.
- The in-game browser handles invalid URLs better.
- Jukebox can now handle capitalized file types.
- Jukebox now allows removal of the currently playing song from the playlist.
- Jukebox is more discerning when adding mp3 files to playlists
- Jukebox user interface is now harder to trick with empty playlists and removed tracks.
- Jukebox has been extensively iterated upon based on feedback and bug reports.
- The new in-game browser handles Trusted Sites better.
- Some of the audio crackling issues have been identified and exterminated.
- A ship explosion audio effect is only played once instead of thrice.
- Several minor spelling and punctuation errors have been fixed.
- Fixed a problem with ship losses not always being logged properly and kill mails not always being sent.
- Fixed a problem where it was not possible to open wrecks by double clicking when in a large ship.
- Fixed warp behavior when warping with bubbles on grid.
- CacheTimers for character wallet journal API should now be consistent.
- Wallet Journal should now support bigint refIDs
- MailMessages API toListIDs has been renamed to toListID as it can only contain one ID.
- Calendar and Contact API calls added (see Devblog from CCP Stillman for details).
- StandingOwnerID added to starbase details API call (see Devblog)
- Outpost listing API created for player corporation along with Outpost Service Details API (see Devblog)
- For security reasons, all new character transfers will have a ten hour delay, during which time the character will unplayable. More information about this change can be found in this EVElopedia article.
EXPLOITS
- Several exploit issues have been fixed making EVE a better world to live in for us all.
POST PATCH CHANGES
Tyrannis 1.0.1, released 02 June 2010
FIXES
Ships
- You will now be able to delegate fighters remotely again instead of just to pilots in the same grid.
Agents & Missions
- We have removed the link to the Dungeon Editor that showed up in the Tyrannis expansion. It had no function for players.
Graphics
- Optimizations were made to the Planet view. It will now load faster and run smoother.
Starbases, Outposts & Stations
- Starbase structures, sovereignty structures and station components are now being sold again by the appropriate NPC Corporations.
User Interface
- Fixed an issue that was keeping the overview from updating correctly while in a fleet.
- The contacts list was not including NPC corporations or factions when applying the 300 item limit. They are now counted correctly
- The white "character added" arrow that is used when selecting recipients in the calendar and mail system was not always behaving itself. It has been tamed.
- The alliance ranking page has been limited to show the first 100 entries initially. A button has been added to fetch the remainder of the list. It will now load significantly faster
- You can now add and edit multiple agents at once in your address book.
- NPC factions and corporations contacts are now counted against the contact limit.
- By default, the Alliance Ranking Tab will now only show the top 100 Alliances. There is a “show all” button to see the entire list.
EVE Gate
- In EVE Gate some menus were wrapping off screen when using Firefox. This has been corrected.
- In EVE Gate you will no longer be able to browse more than one year into the future or the past.
- The latest updates view in the calendar is now correctly sorted with the most recently modified events at the top.
EVE Voice, Mail & Chat
- It will no longer be possible to join audio on NPC corporation chat channels.
Miscellaneous
- Character portraits on EVE websites should no longer be mixed up or empty, note however that it may take a while to re-render all the previously generated images.
- Overview updates were not happening correctly in certain circumstances, this should be fixed now.
- Delegation of fighters should now work as expected.
- Some minor tweaks were made in the Calendar user interface.
Tyrannis 1.0.2, released June 29, 2010
CRITICAL
- Due to the unprecedented nature of the downtime on the 23rd and 24th of June, players have been awarded a number of bonus skill points to assign to a skill or skills of their choice. These skill points will be assigned to the highest skill point character on the account and can be applied by right clicking the desired skill in the character sheet.
FEATURES
Ships
- Created the Primae survey ship which is intended for Planetary Interaction.
FIXES
Ships
- Ships will now be able to dock after boarding them in space.
- Bookmarks are no longer able to be placed in the Pod's cargo hold.
Need for Speed
- Memory usage has been improved with missiles, maps, and PIN’s.
- Frames per second has been improved when using warp disruption bubbles.
Missions
- Some Epic Arc agents failed to offer the next mission in an arc when a player had insufficient standings. You now only need appropriate standings to begin an arc, per design.
EVE Gate
- The malicious content filter has been improved greatly.
- The mail-label manager now works correctly in all browsers.
- A lot of rendering and usability issues have been corrected.
- The tool-tips in the calendar now shows the correct information under all conditions.
Market
- Oxygen and Water will now be listed under the planetary materials and not under trade goods in the market window.
- Planetary Materials market group will now display the correct icon.
Science & Industry
- Several blueprints were missing the bill of materials tab. They will show correctly now.
- The material requirements for constructing Medium Control Towers have been corrected.
Worldshaping
- The surface gravity of several prime fiction planets has been changed.
- Several prime fiction planets now have city lights on the dark side of the planet.
Graphics
- Explosions, such as torpedoes, will no longer repeat themselves endlessly.
- Players will no longer be followed by an explosion effect after warping out from a fight.
User Interface
- The "You are here" circle now appears correctly on star map when switching from planet mode to map.
- The information window for generic planets will now show the correct planet image.
- Players will no longer see the fleet list scroll to the top in the flat list, when a member enters or leaves a large fleet.
- The overview and brackets have been optimized and will flicker less when in a big fleet.
- The overview window refresh rate has been optimized.
Mac
-
When a player changes the shader setting to low, it will no longer encounter flickering and transparency issues on models.
This will be fixed in a future expansion
- The customs office will no longer turn pink when zooming in and out.
- The crash reporter will no longer error out when attempting to report your crash.
- The log off button on the ESC menu will now work as it should without crashing your client and attempting to launch the crash report tool.
Miscellaneous
- Warping probes will no longer cause any exceptions errors.
- Changes have been made to the process for character transfers. Previously the seller would need to log in after 10 hours to confirm the transfer. This is no longer necessary. The full process can be seen in the EVElopedia and Knowledge base
Tyrannis 1.0.3, released July 1, 2010
FIXES
- The autopilot was mistakenly providing the shortest route to your destination even when you had the prefer safer option selected. We sent it back to flight school and the safer option is again working correctly.
- Some blueprint icons were being displayed incorrectly based on their type. This has been corrected.
- An error was being generated while trying to access items in a corp hanger while in space.
- You are now able to trash items normally that are located in a corporate hangar array at a POS.
- The Planetary Commodities cargo hold on the Primae could not be loaded with Water or Oxygen. It can now.
- An error was being generated while you tried to edit more than one contact at the same time. This now works as intended.
Tyrannis 1.0.4, released August 18, 2010
General Fixes
- The EVE Python code has been updated from version 2.5 to version 2.7.
- Many character related services have been optimized on the server to run faster and more reliably.
Mac Fixes
- Graphics glitches where the shader setting has been set to high on ATI cards has been fixed.
- Various crash issues have been crushed, making Steve Jobs a happier man.
- The EVE Mail cache issue has been fixed.
- Some memory leaks were found and plugged.
- The Mac Crash Reporter has been removed. It will return later after some improvements have been made.
Tyrannis 1.0.5, released September 2, 2010
General Fixes
- Some players are experiencing a crash when starting the EVE client since Tyrannis 1.0.4. This has been corrected. Users with this issue will have to manually download the patch from www.eveonline.com and apply it as normal.
- When using an Alienware M17X laptop the client would crash while selecting a character. This has been fixed.
- A new command line switch has been added that will disable the lighting effects on Alienware machines that support it. It is “/nolightfx”.
Tyrannis 1.1, released September 30, 2010
Features
- The backend of the EVE User Interface has been refactored to allow for faster development and ease of programming. Because of this some UI settings, such as stacked windows, may not be preserved after the patching process.
- Cluster memory usage for the Planetary Interaction feature has been on the increase since the launch of Tyrannis earlier this year. A number of optimizations have been included to ensure the feature’s memory footprint remains a dainty flutter for years to come and for the betterment of Tranquility’s health. Planetary Interaction gameplay remains unchanged.
- The diplomat corp role has been added which allows the corp member with the role to manage the corporation standings on behalf of the corp. This means the person with the assigned role can add new standings from their corp to some other entity or adjust existing standings.
- The align to bookmark command was added so you can so align towards bookmarks in space.
FIXES
Player Owned Structures, Outposts and Stations
- The ammo-icon no longer overlaps with the ammo-counter when you assume control of a POS gun.
Mac
- Resolved a crash issue related to rapidly switching between planets in planetary mode.
- The mailer cache error preventing EVE mail working in the Mac client will no longer happen.
- Fixed an issue with font rendering in the in-game browser.
- Some graphics glitches on ATI cards have been fixed, notably the effects when the shader setting is set to high and the rendering of ship afterburners.
User Interface
- Users applying skill points directly to a skill would, in rare cases, show that two points were needed for next level when in fact only one point was needed. This helpful calculation has now been made more accurate.
Graphics
- Resolved zoom issues when viewing a planet in planet mode while the resolution aspect ratio is higher than 1.6.
Localization
- Russian localization was thoroughly overhauled and checked for consistency. All in-game texts, including but not limited to item descriptions and mission texts, were reviewed.
Tyrannis 1.1 Optional Patch, Deployed October 2, 2010
User Interface
- When opening the scanner the alert sound is no longer played.
- Windows will now retain their correct size when you open and close them.
- You can now view member hangars through the corporate hangar as intended.
- Hiding passive modules in the HUD no longer hides all modules.
- In the sovereignty dashboard only the first word in the location name was displayed. This has been fixed and the full name is shown correctly.
- Resolved an issue where corporations who were part of an alliance had blue alliance stars against corporation members. The correct green star will show for corporation members.
- If you moved a window half way off the screen it would bounce back into full view when you opened a new window. This has been fixed.
- Certifications now show the level required for component skills.
- Chat channels will no longer reset to the default positions every time the client is restarted.
- Chat channel logs now show the channel name again as originally intended.
Tyrannis 1.1 Optional Patch, Deployed Tuesday October 5, 2010
Skills
- When moving skills into the skill queue, there was no skill book icon just a blank rectangle. This has been fixed.
Planetary Interaction
- All pending structure placements in Planetary Interaction will now correctly display as yellow icons.
- Scrolling through the processor pin schematic window will no longer affect the planet mode zoom.
- Fixed an issue where exporting via launchpad occasionally failed.
Agents & Missions
- The Loyalty Point store now displays the correct number of required items.
Starbases, Outposts & Stations
- The control tower management window now shows "Put online" and "Change type" instead of "Put" and "Change".
- In the sovereignty dashboard, only the first word in the location name was displayed, this has been fixed and the full name is now displayed.
User Interface
- The password for a chat channel is now shown correctly when editing the details of a channel.
- Fixed an issue where errors would be created while right clicking multiple probes.
- When using CTRL + Up to select previous chat submissions will now place the cursor at the end of the line.
- The move items sound effect now plays correctly.
- The welcome screen for trial accounts is now bigger and better.
- Fixed an issue where stacking chat channels created client errors.
- Message boxes are less transparent so the text is easier to read.
- The alert sound is no longer played when opening the scanner.
- The sound effect is now correctly played when activating modules.
- The People & Places window no longer jumps to the front over other windows when jumping/docking.
- Windows will now retain their size when you open and close them.
- Pinned windows are again persistent after re-logging or closing the windows.
- Snapped windows stay put after closing another snapped window.
- Pinned windows are again persistent after re-logging or closing the windows.
- A stacked window will now open in the appropriate location after closing and reopening.
- The icons on the fitting screen are now sized correctly.
- The snap indicators will now help you again when resizing the window, just like they used to.
- Cargo scanner window size and position will no longer change when you re-scan.
- Fixed an issue where the chat channel window order was rearranged during a session change.
- Tech 3 blueprints now render correctly.
- The labels in the Fitting Preview are now shown correctly.
- The cursor is now located correctly when changing market orders.
- Fixed an issue where the corporation logo creator was off center.
- Partially trained skills now display correctly in the character sheet.
- Copy and paste will now copy the correct portion of text in the chat window.
- Fixed an issue where dragging the certificate planner over a stack of windows created exceptions.
- Wreck windows will no longer open in the center of the screen, but in the same location as the last moved window, or any stack of wrecks.
- The Drones window now renders the action labels correctly.
- Amount/Price columns did not auto-size correctly. They now size themselves correctly so that you can see the full text.
- The Federal Intelligence Office requested their logo back. We had just had our morning coffee, and gave them their logo back.
In Game Browser
- Fixed the 'trust request' notification pop-up from websites
Miscellaneous
- When moving items, the cursor is now anchored in the top left corner of the items, as it previously did.
- System channels, such as Local, now persist correctly and cannot be closed.
Tyrannis 1.1 Optional Patch, Deployed October 7, 2010
FIXES
User Interface
- It is now possible to resize pinned windows.
- Itemized bookmarks can now be dragged from a location, such as a cargo hold, straight into a bookmark folder.
- The overview is now forced to clean itself after you have jumped. It didn't before, which was messy.
Miscellaneous
- The asset window no longer goes blank if it was open while your ship was docking.
Tyrannis 1.1 Optional Patch, Deployed Wednesday, October 13, 2010
FIXES
User Interface
- When you get an expedition you will now get a message box stating so.
- Containers now remember their position when you close them.
- Character portraits no longer render in white while waiting for the portrait to download.
- The Assets window will no longer jump to the front when you jump, dock or otherwise change state.
- Triangles for ascending/descending sort order are now rendered in a standard format.
- Icons on the fitting screen are now sized correctly.
Tyrannis 1.1 Optional Patch, Deployed Thursday, October 21, 2010
FIXES
User Interface
-
A rare scenario that would remove all brackets in space has been fixed. -
The agent conversation window will now open in the middle of the screen as it should. -
The client will now correctly remember the position of all stacked windows. -
A memory leak in text editing fields has been identified and plugged.
- These updates will be deployed in a future optional patch.
Tyrannis 1.1 Optional Patch, Deployed Thursday, October 28, 2010
FIXES
User Interface
- A rare scenario that would remove all brackets in space has been fixed.
- The agent conversation window will now open in the middle of the screen as it should.
- The client will now correctly remember the position of all stacked windows.
- A memory leak in text editing fields has been identified and plugged.
- When creating weapon groups ghost icons were sometimes left floating in space. These have been cleaned up.
- It was possible to get in a state where you were unable to switch chat channels. This has been fixed.
Tyrannis 1.2, Deployed Tuesday, November 2, 2010
Features
- We have changed the inventory system to use 64-bit numbers. Please read CCP Cerber Cattus’s Dev Blog for more information about this change.
- A number of changes and improvements have been made to the API:
o Created a new API page that returns the body of mails. o Created a new API page that returns the current status of your account. o Created a new API page that returns character information as found in the Show Info window. o The Factional Warfare Systems API now returns correct data. o The Standings page now only reports standings, and not contacts. o The Character Sheet now returns the ancestry and date of birth of a character. o Some fields now return 64bit values. Please refer to the second volume of the API blog series for more information. o Most pages will now return the cached data rather than an error if you query it too soon. o A lot of cachedUntil fields has been fixed.
- See this Dev Blog trilogy for more information on these changes.
FIXES
API
- Group and Category IDs in the Static Data Dump are now 32-bit.
Weapons & Ammunition
- Module icons would sometimes overlap the visible item slots after grouping weapons. This has been fixed.
User Interface
- An issue where the corporation logo creator would sometimes be placed off center has been fixed.
In addition, this patch includes the following fixes which were previously released in the Tyrannis 1.1 optional patches:
Skills
- When moving skills into the skill queue, there was no skill book icon, just a blank rectangle. This has been fixed.
Planetary Interaction
- All pending structure placements in Planetary Interaction will now correctly display as yellow icons.
- Scrolling through the processor pin schematic window will no longer affect the planet mode zoom.
- Fixed an issue where exporting via launchpad occasionally failed.
Agents & Missions
- The Loyalty Point store now displays the correct number of required items.
Starbases, Outposts & Stations
- The control tower management window now shows "Put online" and "Change type" instead of "Put" and "Change".
- In the sovereignty dashboard, only the first word in the location name was displayed, this has been fixed and the full name is now displayed.
User Interface
- When opening the scanner the alert sound is no longer played.
- Windows will now retain their correct size when you open and close them.
- You can now view member hangars through the corporate hangar as intended.
- Hiding passive modules in the HUD no longer hides all modules.
- In the sovereignty dashboard only the first word in the location name was displayed. This has been fixed and the full name is shown correctly.
- Resolved an issue where corporations who were part of an alliance had blue alliance stars against corporation members. The correct green star will show for corporation members.
- If you moved a window half way off the screen it would bounce back into full view when you opened a new window. This has been fixed.
- Certifications now show the level required for component skills.
- Chat channels will no longer reset to the default positions every time the client is restarted.
- Chat channel logs now show the channel name again as originally intended.
- The password for a chat channel is now shown correctly when editing the details of a channel.
- Fixed an issue where errors would be created while right clicking multiple probes.
- When using CTRL + Up to select previous chat submissions will now place the cursor at the end of the line.
- The move items sound effect now plays correctly.
- The welcome screen for trial accounts is now bigger and better.
- Fixed an issue where stacking chat channels created client errors.
- Message boxes are less transparent so the text is easier to read.
- The alert sound is no longer played when opening the scanner.
- The sound effect is now correctly played when activating modules.
- The People & Places window no longer jumps to the front over other windows when jumping/docking.
- Windows will now retain their size when you open and close them.
- Pinned windows are again persistent after re-logging or closing the windows.
- Snapped windows stay put after closing another snapped window.
- Pinned windows are again persistent after re-logging or closing the windows.
- A stacked window will now open in the appropriate location after closing and reopening.
- The icons on the fitting screen are now sized correctly.
- The snap indicators will now help you again when resizing the window, just like they used to.
- Cargo scanner window size and position will no longer change when you re-scan.
- Fixed an issue where the chat channel window order was rearranged during a session change.
- Tech 3 blueprints now render correctly.
- The labels in the Fitting Preview are now shown correctly.
- The cursor is now located correctly when changing market orders.
- Fixed an issue where the corporation logo creator was off center.
- Partially trained skills now display correctly in the character sheet.
- Copy and paste will now copy the correct portion of text in the chat window.
- Fixed an issue where dragging the certificate planner over a stack of windows created exceptions.
- Wreck windows will no longer open in the center of the screen, but in the same location as the last moved window, or any stack of wrecks.
- The Drones window now renders the action labels correctly.
- Amount/Price columns did not auto-size correctly. They now size themselves correctly so that you can see the full text.
- The Federal Intelligence Office requested their logo back. We had just had our morning coffee, and gave them their logo back.
- It is now possible to resize pinned windows.
- Itemized bookmarks can now be dragged from a location, such as a cargo hold, straight into a bookmark folder.
- The overview is now forced to clean itself after you have jumped. It didn't before, which was messy.
- When you get an expedition you will now get a message box stating so.
- Containers now remember their position when you close them.
- Character portraits no longer render in white while waiting for the portrait to download.
- The Assets window will no longer jump to the front when you jump, dock or otherwise change state.
- Triangles for ascending/descending sort order are now rendered in a standard format.
- Icons on the fitting screen are now sized correctly.
- A rare scenario that would remove all brackets in space has been fixed.
- The agent conversation window will now open in the middle of the screen as it should.
- The client will now correctly remember the position of all stacked windows.
- When creating weapon groups ghost icons were sometimes left floating in space. These have been cleaned up.
- It was possible to get in a state where you were unable to switch chat channels. This has been fixed.
- An issue with double entries appearing on the overview has been fixed.
In Game Browser
- Fixed the 'trust request' notification pop-up from websites
Miscellaneous
- When moving items, the cursor is now anchored in the top left corner of the items, as it previously did.
- System channels, such as Local, now persist correctly and cannot be closed.
- The asset window no longer goes blank if it was open while your ship was docking.
Tyrannis 1.2 Fix
- A client side issue with reprocessing was found during QA testing of Tyrannis 1.2. This Client Update corrects the situation.
Tyrannis 1.2 Client Update, Released Thursday November 11, 2010
FIXES
User Interface
- When you mouse-over a bold text link it will now highlight correctly.
- When switching to the Attributes tab from the Skill history tab, the text will show correctly.
- The size of text will no longer decrease in a chat channel when typing in any language.
- When opening a new list, the previously viewed market list will now collapse.
- Folders will no longer be selectable when using CTRL+A on a tree structure, such as the Places list.
- The Station Services window will no longer appear in a random location on the screen when restoring an overlapping window.
- The amount field in the Transfer Money section of the Corporation wallet has been fixed. You can directly write into the field when the window opens.
- Containers in space will now open in the same location as the last moved window or any stack of containers. Jettisoned containers, salvaged containers and wreck cargo containers have now all been tamed to conform with each other.
- Fixed a small issue with the Upcoming Events window.
- Fixed an issue with End & Backspace functionality in text fields.
- If the starmap is open while a player undocks, objects in local space will not appear on the starmap.
- When the in-game browser is minimized it will no longer distort text in the browser.
API
- A line of code in the API was updated to fix errors with mailing lists. The toListID on the MailMessages API will now return an empty string, instead of 0 if it wasn't sent to a mailing list.
EVE Voice, Mail, & Chat
- Color formatting in chat will now work correctly.
- When leaving the Voice Chat Channel it longer produces an error.
Weapons & Ammunition
- Fixed an issue with modules were being unresponsive to mouse clicks.
Miscellaneous
- Fixed the Repair Tool .exe to work even when it cannot find the msvcp71.dll file
- Fixed an issue where players will be able to successfully reprocess single items or a single stack of items.
Changes
User Interface
- The code module used for entering text in EVE has been replaced with a newer, harder, better, faster, stronger one. Several problems that were encountered in areas like EVEMail are now a thing of the past.