Difference between revisions of "Pith Merchant Depot"
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− | |region=[[The Citadel (Region)|The Citadel]] | + | |region=[[The Citadel (Region)|The Citadel ]][[The Forge (Region)|The Forge]] |
|rat=[[Guristas]] | |rat=[[Guristas]] | ||
}} | }} |
Revision as of 17:20, 5 May 2011
Pith Deadspace Depot | |
Signature Strength | n/a |
Type | {{{type}}} |
DED rating | 2/10 |
Security | High Sec |
Known Regions | The Citadel The Forge |
Pirate type | Guristas |
Only Destroyers and Frigate sized ships can enter the complex.
Messages
When warping to beacon:
Supply depot for combat vessels and pirate cargo haulers alike. The Pith Guristas in these depots are very aggressive.
DED Threat Assessment: Minor (2 of 10)
When warping to first room:
The Pith Guristas rely on nimble fighters to stop any intruders into this complex by stationing them close to the gate-in beacon. In reality, the defenses are rather incompetent.
When warping to second room:
The Pith wheel and deal in fuel, and a lot of supplies are stored in this deadspace pocket. Aware that they could be attacked at any time, they stock up just sufficiently to meet demands.
When warping to third room:
The Pith Guristas collect and store cargo from various raids here. They liquidate their assets as fast as possible, so the actual amount being stored varies from day to day. The locales are relatively well defended.
When warping to fourth room:
Inside the last pocket of the Pith Merchant Depot resides the Superintendent. He oversees the collective storage space, collection of taxes and fees and manages investments. He is well guarded.
Rooms
Room 1
- 6 Pith Guristas Sentry
- Blockade General Sade (Overseer Frigate)
2nd Room
- 3 Guristas Sentry Guns
- 3 Guristas Stasis Tower
- Supply Station Manager (Overseer Frigate) 4th Tier Overseer
3rd Room
- 12 Frigates
- 4 Cruiser
- 1 Red Container (Supply Taxes) 5th Tier Overseer Effects
(Habitation Modules drop random container)
4th Room
- 8 Frigates (at least 4 of these will be Saboteurs. Take these out first - they jam so that you can't target, which can get you killed)
- 9 Cruisers
- Probably an overseer called "The Superintendant"
The pirates are spawned in four groups surrounding the Superintendant. Try to kill them one at a time so that you only have one Saboteur to deal with at a time.
(Unknown drops from facilities - the bunker drops a container)
At that point, some other guy warped in, looted some stuff from the container, and I had to pay attention to not accidentally target him in my PvE fitted vessel. He chased me a while, keeping me in lock, blinking red, but warped out before I could actually abandon all nearby wrecks. Next time I got a corpmate and some PvP vessel... :(