Difference between revisions of "Item Database:Ships:Cruisers"
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Revision as of 19:51, 13 March 2011
Ship Type Overview
Cruisers are significantly a much larger craft over the frigate with significant improvement in most systems. Measuring approximately 400 meters along their longest beam with an electronic footprint averaging 150 meters on sensors, cruisers, much like their smaller relatives, are able to fulfill a variety of functions from mining to logistics. They are the third largest combat capable craft that is able to accept pod technology easily reducing crew needs of 400-500 personnel to a small handful of 50.
Cruisers lightweight but slightly refined complexity makes them a trivial craft to master in captaining and increases their expense over the frigate significantly but at insignificant cost for most militaries to squander. They are also a popular addition in every fleet offering the best mix of survivability, function, and cost for effect.
Their medium size offers more room for various functional outfitting, and extra punch capable of ripping though unprepared battleships. Their weapons are also light enough to decently track and destroy frigates and could discourage frigate attacks on any battleship the cruiser may escort.
Cruisers are only vulnerable to what they are not prepared for. Though its agility and size may fare decently against larger weapon platforms, a heavier escort designed for counter-cruiser operations wreck serious havoc on cruisers too slow to avoid them. A pack of frigates can easily overwhelm a cruiser that it didn't fit against threats.
Cruisers have an extended family tree of advanced cruisers and its heavier cousin the battle cruiser which share similar traits but vary with specific roles and functions. Including Heavy Interdictors, Heavy Assault Ships, Recon Ships, and Logistics.