Difference between revisions of "Populous Temperate Worlds in the Gallente Federation"

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This GalNet entry covers worlds that are identified by their temperate climates and atmospheres, a population up to and exceeding one billion, and a significant level of industrialization and urbanization. These worlds are exclusively located in solar systems identified as 'high security' by CONCORD, with the exception of the Intaki and Mannar homeworlds. As such, this entry does not include worlds with large subterranean colonies (Eg. the former Seyllin I) or underwater settlements, both of which are extremely common across the Federation, or temperate worlds with smaller, less developed colonies and settlements.
 
This GalNet entry covers worlds that are identified by their temperate climates and atmospheres, a population up to and exceeding one billion, and a significant level of industrialization and urbanization. These worlds are exclusively located in solar systems identified as 'high security' by CONCORD, with the exception of the Intaki and Mannar homeworlds. As such, this entry does not include worlds with large subterranean colonies (Eg. the former Seyllin I) or underwater settlements, both of which are extremely common across the Federation, or temperate worlds with smaller, less developed colonies and settlements.
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=== Mesokel IV ===
 
=== Mesokel IV ===
  
Another world that was overshadowed by the great settlement of Thoulde, Mesokel IV sits in another dead-end system, which goes some way to explain its relative lack of development. Mesokel was settled by private individuals and families from Gallente Prime seeking a new home, yet wishing to escape the corporatist colonization found elsewhere. Finding Mesokel IV off the beaten track from Wysalan, they settled the world in due course. However, the lack of political or corporate influence meant that these settlers had to develop their new colonies on their own. Half of the colonists were descendants from warring houses dating back to the Rouvenor era, and thus any sort of cooperation was stifled and doomed; the settlers that had no historical baggage found themselves cut-off from each other and surrounded by these warring families by complete coincedence. Even so, Mesokel IV proved to be a success, considering that there was no colonization from those possessing the wealth of corporations and governments. The various city-states, self-sustaining and isolated, can be found all across Mesokel IV, with absolutely zero conglomerations. Together, they were politically and economically significant enough to not doom the system to low security status come the advent of CONCORD, unlike countless other privately-settled worlds that were doomed to such a fate.
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Another world that was overshadowed by the great settlement of Thoulde, Mesokel IV sits in another dead-end system, which goes some way to explain its relative lack of development. Mesokel was settled by private individuals and families from Gallente Prime seeking a new home, yet wishing to escape the corporatist colonization found elsewhere. Finding Mesokel IV off the beaten track from Wysalan, they settled the world in due course. However, the lack of political or corporate influence meant that these settlers had to develop their new colonies on their own. Half of the colonists were descendants from warring houses dating back to the Rouvenor era, and thus any sort of cooperation was stifled and doomed; the settlers that had no historical baggage found themselves cut-off from each other and surrounded by these warring families by complete coincedence. Even so, Mesokel IV proved to be a success, considering that there was no colonization from those possessing the wealth of corporations and governments. The various city-states, self-sustaining and isolated, can be found all across Mesokel IV, with absolutely zero conglomerations. Together, they were politically and economically significant enough to not doom the system to low security status come the advent of CONCORD, unlike countless other privately-settled worlds that were left to such a fate.
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== Eustron ==
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The constellation of Eustron is one of the major population centers in Essence, rivalling Crux and Thoulde in size. Earmarked alongside Thoulde as prime real estate during the first waves of colonization, Eustron saw a healthy level of settlement without suffering from overpopulation or overindustrialization.
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=== Andole II ===
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Located at a closed end of Eustron, Andole II was able to develop without meddling or interference from corporations or governments. The first colonies were arcologies and, as immigrants arrived from Luminaire, the Andolean cities were formed by expansion outwards from these starting points. Today, Andole II is fiercely independent, with no major corporation holding presence in their space.
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=== Cat III ===
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Cold and metallic, Cat III supported the settlement of planets in neighbouring systems by its expansive range of mining colonies, which later involved into towns and industrial cities. Its central location in Eustron allowed Cat to boom as demands for its goods grew. The industrial megalopoli continue to produce profits in trade with neighbouring Eustronian worlds, the growing prosperity of the both the world and constellation eventually attracting the eyes of the Nugoeihuvi Corporation, who maintain a notable presence in Cat.
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=== Hecarrin IV ===
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Sporting an impressive array of islands and complex archipelago system, Hecarrin IV sits at the edge of the Essence region, near Sanctum. For this reason, it was chosen for colonization by a private corporation seeking to escape the cut-throat competition taking place elsewhere in Essence. Arid but mineral rich, Hecarrin was only able to prosper and develop due to the ardent extraction methods practiced by the corporation that had settled the world. The industrial cities of Hecarrin IV are notable for being a stronghold for Gallentean isolationism, its inhabitants having to prosper on this relatively harsh world without the assistance of anyone but themselves.
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=== Vale II ===
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Formerly an extraplanetary territory of Garoun, Vale II was settled for its maritime nature, the old imperials being experts on mastering the seas from establishing their dominance on Gallente Prime. Utilizing the industrial output from elsewhere in Eustron, the Garoun nation erected their unmistakable Gallentean legacy by the development of their signature crystalline cities and oceanic settlements. Initially christened "New Luminaire" but later retracted following outcry from other Gallentean nations, it is not surprising that Vale II had garnered this short-lived name, if one were to visit.
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=== Vale IV ===
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Vale IV is a far more peaceful, serene counterpart to its mother world. She was settled by migrants from Vale II following the birth of the Federation, who utilized the protection of colonial rights in the Charter to escape possible restrictions imposed by Garoun. Dotted with maritime, coastal cities, the Valeans here have the luxury of an extremely high standard of living, the minor fishing industry being more than enough to sustain the population.
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=== Vale V ===
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The Valean governments of both of the inner planets imposed heavy restrictions on migrancy to their paradise worlds, who feared a taint to their mini-utopias from the sudden freedom of movement allowed by the Federation Charter. Fearing punishment from the Supreme Court, Vale negotiated with the Senate, and the fifth planet of the system was marked as the world that would be freely available to settlers from elsewhere in the nation. Vale offered financial incentives to immigrants to settle on Vale V instead of the inner worlds, but this policy rapidly became moot when migrants overlooking the overprotective Vale in place of easier places to settle instead. Instead, Vale V is a sleepy agricultural world, lacking any central government or authority.
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=== Ommare IV ===
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Nestled between Cat and Andole, Ommare IV is a mineral-rich temperate world that never saw much industrialization. The various mining and industrial arcologies dotted across the planet once provided the Andoleans the majority of their mineral requirements, but the aggressive muscling in of Material Acquisition rapidly established corporate dominance, the Quafe subsidiary now controlling much of Ommare's extraction operations.
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== Patrie ==
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Patrie was initially just a waystop for colonization efforts into the rest of the Essence region, as well as Verge Vendor and what would later become the Citadel. Various settlements and outposts were established, with Wiyrkomi initially leading colonization efforts, still holding a presence in the constellation into the modern day. Caldari influence lingers, particularly when planetside settlement was finally given the green light. Initially starting with two worlds, Caslemon V and Jolevier III, further development was stunted when the Gallente-Caldari War broke out, with Wiyrkomi ferociously seeking to defend their stakes in the constellation.
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=== Caslemon V ===
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Heavily influenced by Wiyrkomi, who initially championed settlement, the large urban conglomerates of Caslemon V are connected by long superhighways that stretch from one continent to another. Though the Caldari ethnic majority has been reduced since the end of the Gallente-Caldari War, their legacy remains with Wiyrkomi dominating economic activity, stimulated further by Patrie's proximity to the Caldari Border Zone. The remaining Caldari population, including expatriates, on the planet adhere to Wiyrkomi's honourable nature, living alongside their fellow Gallentean citizens in a sometimes uneasy harmony.
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=== Jolevier III ===
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Next door to Caslemon, Jolevier III was settled by a rival corporation of Gallentean origin to compete with Wiyrkomi. Despite having to compete with a far less pleasant climate and environment, the colonization effort was able to succeed through the determination of its colonists, who had ironically learnt this trait from the Caldari. Alongside its sister world Caslemon V, Jolevier III now basks as an economically prosperous world, thanks to a large influx of goods from both across the State border and from elsewhere in Essence. This long-running competition for the dominance of Federation and State products in Patrie has provided much to its prosperity.
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== Arand ==
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Arand sees healthy competition between the megacorporations FedMart, CreoDron and Ishukone, with Material Acquisition exploiting the constant demand for minerals from the Arandian big three. All of the Arandian business interests exist solely to support the megaworld of Perckhevin VI, with the previous corporations that came before now cast to the wind, replaced with three that now make home in Arand.
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=== Perckhevin VI ===
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Like Synchelle III, Perckhevin was marked as the latest mega-project by the Gallente-Caldari nations. Pouring countless capital into the development of the world, the surrounding systems were colonized to match the massive demand that was created by the mass urbanization of Perckhevin VI, with no other Arandian worlds seeing such an influx of settlement. The Perckhevinian megalopolises almost cover the entire extent of the planet, their golden hue shining its brilliance into space and beyond.
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== Balrille ==
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Balrille is located at a quiet corner of Essence, with far less traffic compared to elsewhere in the region. Containing numerous Astral Mining operations, the constellation is otherwise insignificant, being one of the homes to the least amount of population in Essence.
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=== Deninard IV ===
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Once a major colonization effort, Deninard IV isolated itself when the Gallente-Caldari War erupted, despite having a large population in the billions and a significant level of development and urbanization. Self-sustaining and independent, Deninard experiences the luxury of little Federation influence, if only because of the position it adopted in the war. Surplus mineral demands are met by Astral Mining, but otherwise, this backwater world is adept at taking care of itself.
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== Peccanouette ==
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The Peccanouette Circle is an old constellation of the Federation, though remains impoverished and underdeveloped, despite the flow of Caldari goods imported by the CBD Corporation and investments by Modern Finances. The Sisters of EVE maintain a notable presence here, supporting the ailing colonies found in and around Peccanouette. The sole world of the Circle is Laurvier X, which suffers from the same problems as the rest of the constellation.
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=== Laurvier X ===
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With a sub-optimum climate and terrain, Laurvier X was nonetheless colonized due to the increasing overpopulation elsewhere in Essence. Ironically, Laurvier X ended up being overpopulated itself, with its worn megacities crowding entire islands on this archipelago world. Lacking notoriety due to its backwater location, the citizens of Laurvier will remain as a forgotten megalopolis world of the Federation, barely being able to rely on Caldari trade to support itself.

Revision as of 16:48, 13 March 2011

INCOMPLETE - WIP (there shall be pictures of each)

This GalNet entry covers worlds that are identified by their temperate climates and atmospheres, a population up to and exceeding one billion, and a significant level of industrialization and urbanization. These worlds are exclusively located in solar systems identified as 'high security' by CONCORD, with the exception of the Intaki and Mannar homeworlds. As such, this entry does not include worlds with large subterranean colonies (Eg. the former Seyllin I) or underwater settlements, both of which are extremely common across the Federation, or temperate worlds with smaller, less developed colonies and settlements.

Essence

One of the two core regions of the Federation, Essence is home to both the capital of Villore, and the Gallentean home system of Luminaire. Settled now for over half a millennia, many of the worlds and colonies across Essence are some of the oldest in the Federation, dating back before its founding over two centuries ago. Ethnically diverse, the region is nonetheless dominated by Gallente culture and aesthetic, though elements of the Caldari can be found lingering in certain pockets, remaining from the time before the outbreak of the first Gallente-Caldari War

Crux

Living up to its namesake, Crux is headquarters to various Federal administrative and military organizations, as well as being home to the Federation’s consumer culture, with the powerhouses of Luminaire and Oursulaert. Most notably, Gallente Prime and Caldari Prime, ancestral homeworlds of their respective races, are both located in the system of Luminaire. Much of the population is concentrated in here, but there are two notable backwaters in the systems of Mies and Couster.

Luminaire VI (Gallente Prime)

Cultural capital of the Federation, the modern Luminaire VI is a melting pot of the various ethnic and social groups found across the nation. Its largest cities include Caille and Hueromont, and the historic nations of Garoun, Morthane and Lyace remain standing to this day. The marshlands of Gallente Prime are home to the noteworthy Luminaire Skippers, who are commonly found in laboratory work. A maritime world, tt is the birthplace of the Gallentean megalopolis, massive urban pyramids of crystalline aesthetic. The brilliant white shine of these famed cities can be seen from orbit, lending more to Gallente Prime's cultural significance. Formerly dominated by warring kingdoms and empires, significant worldwide change was instigated by King Doule dos Rouvenor III as leader of the Garoun Empire, laying down the framework of the progressive Gallentean society to come. Upon its collapse, various constitutional monarchies and republics were left in its place, that continue their existence into the modern day.

Luminaire VII (Caldari Prime)

Luminaire VII is the ancestral homeworld of the Caldari, and is currently under State military occupation since Tibus Heth's invasion in 110. Known for its inhospitable climate, Caldari Prime is nonetheless significantly inhabited by a majority Gallentean population. Tovil and Arcurio are the two major population centers, with other notable locations including the Kaalakiota Mountains, the Tikiona continent, the Muriyuke archipelago, and the underwater city of Paix Azur. Caldari Prime was historically controlled by a myriad of small states (composed of the Deteaas and K'vire ethnicities) that followed the collapse of the Raata Empire, in turn the successor of the Raata-Oryioni and Fuukiuye empires. However, following Gallentean conquest and subjugation after the Caldari Breakout, these states either became puppets of the Federation or were outrightly dissolved. The legacy of the Caldari on their homeplanet was thus left to ancestral sites and monuments scattered across the world.

Luminaire II (Corefeu)

Alongside Astrin, Corufeu was terraformed during the initial colonization of the Luminaire solar system. Its cities and former colonial settlements are some of the oldest in the Federation.

Luminaire III (Astrin)

Alongside Corufeu, Astrin was terraformed during the initial colonization of the Luminaire solar system. Its cities and former colonial settlements are some of the oldest in the Federation.

Couster IV

With an unremarkable population, Couster IV remains a popular choice by the Federal Navy Academy for both training exercises and vacation destinations. Its healthy expanse of seas was popular amongst the early Gallentean colonists, and its prosperity can be found in its historic tourist industry.

Mies III

Mies III contrasts itself against its ugly sister, Mies IV, whose barren, lifeless landscape did not prove attractive to settlers from Luminaire. Because of this, Mies III is much more populated than its twin planet, which saw relatively minimal development and colonization. Though urbanized in the early days of Gallente-Caldari expansion, it was never significantly developed beyond its initial waves of settlement, that luxury passing to other worlds in the Federation.

Vieres

The capital district of the Federation, the Vieres constellation is otherwise problematic due to inconsistent policing and fickle protection offered by local security forces, mostly because of the lack of CONCORD presence at the Gallente's desire for minimal foreign presence. Villore, the political center of the Federation, is located here, being home to the Senate and Supreme Court, with Ladistier being home of the President. Auxiliary offices of all three governmental branches can be found in Parts and Old Man Star.

Villore IV

Controlled directly by the central government, Villore IV is the capital world of the Federation. Though initially colonized for its almost unrivalled iron and copper deposits (giving the world its deep brown colourations), it saw a massive influx of migrants when the Federation capital was moved from Luminaire to Villore during the Gallente-Caldari War. Though most of the official processes of the Federal government takes place in space, all three branches have planetside holdings on Villore IV in the form of massive, extravagant buildings constructed for mostly ceremonial and aesthetic purposes, including one of the many presidential palaces.

Arant III

Arant III is the only other temperate world of a significant population in Vieres and, despite also being controlled directly by the Federal government, it is mostly overshadowed in favour of the political powerhouse of Villore IV. Its population of a few billion thus live comfortably, without having to suffer from too much central interference.

Thoulde

Thoulde was one of the first stops of the Gallentean pioneers, having struck gold with multiple worlds being marked for colonization and development. Its stunning nebula proved attractive for the aesthetically-minded Gallenteans, who flocked to the constellation in their numbers. Meanwhile, the first Caldari explorers opted to head elsewhere instead, to the regions of space that would later become the State. As a result, Thoulde is dominated by an historic Gallentean population, serving as a stronghold of traditional culture against the ethnic mixing that would later take place in Luminaire and surrounding territories.

Synchelle III

Synchelle III was flagged as one of the first mega-projects by the pre-Federation Gallente. Finding massive quantities of azure-coloured minerals, ferverous work began on the construction of huge megalopolises to somewhat similar specification of the crystalline cities found on Gallente Prime. The result (a combination of traditional construction techniques with this newly-discovered crystal) was the creation of a sprawling "azure world", the blue hues of the Synchelle cities being visible from as far as space itself.

Aporulie IV

One of the more denser worlds in Thoulde, Aporulie IV is one of the exceptions to the general trend of the constellation's original colonization. Having a climate similar to Luminaire VII, it was thus a destination for many aspiring colonists of Caldari descent who chose not to head to the secret colonies towards the galactic north. Over time, as the world grew in population and industrialization, the Caldari inhabitants of Aporulie IV found themselves under the heel of their fellow Gallenteans, and many were assimilated into the overbearing Gallentean culture. When war broke out, it was one of the first targets of the newly-formed Caldari State following their Breakout, seeking to liberate their people from Gallentean cultural oppression. However, decades, almost centuries, of mingling and mixing between the two peoples led to a more complicated situation than the Caldari imagined, with partisan violence outbreaking between multiple sides with no consistent line of ethnicity or loyalty. It was one of the first lessons that the State learnt about the insidious habits of Gallentean cultural projection, and they abandoned their military campaign to focus on Sinq Laison instead. Today, Aporulie IV is now a comfortable world of several billion, mostly all of whom hold a mixed Gallente-Caldari ancestry.

Noghere III

Noghere III was another popular choice for the Gallentean colonists, preferring its tropical to arid environment, compared to other destinations. It became characteristic of the Federation's colonial habits; first, settlement by a corporation or other entrepreneurial group, a wave of initial developments, followed by the opening up of a wide array of living and working prospects, seducing wanderers searching for a new home. Now, the world holds comfortable significance in both population and history.

Yona IV

The comfortable climate and maritime nature of Yona IV resulted in the world becoming yet another desirable target for Gallentean colonists. With cities across its expansive archipelagos and islands, the population of a few billion inhabit this planet as proud Gallente traditionalists

Yona V

With the colonization of Yona IV underway, corporations looked to the unhospitable Yona V as a potential target for new advances in Gallentean terraforming technology. As no overarching government existed at the time, the various firms got to work immediately, with begrudging cooperation proving to the best strategy. When worldshaping was complete, it was ultimately found too hot and uncomfortable for anyone from Luminaire to settle in. The companies almost went to war with each other as each of them attempted to shift blame and accuse one another as to who was responsible for overcompensating the terraforming process, with the decades-long process blurring the exact backtrack to who led the endeavour in the first place. Yona V, and the companies' profits, were saved when the Intakis were discovered by Gallentean explorers. Finding the climate ideal for them, the ruling corporations lured Intaki colonists from settling alongside their people in Viriette to Yona V instead, with much employment and financial opportunities. The cultural might of neighbouring Yona IV was great, however, and the Intakis that settled on Yona V found themselves thoroughly assimilated into Gallente culture. Yona V of the modern era is thus notable for its Gallente-Intaki populace, one of the many hybrid worlds that can be found across the Federation.

Henebene IV

Grey and unattractive, Henebene IV was nonetheless colonized for various mining and industrial projects elswhere in Thoulde, seeking to meet the growing demands for minerals that was ever-rising amongst the Gallentean colonial giants. It was particularly valuable for the colonization and urbanization of Synchelle III in the neighbouring system, compensating for the lack of resources and/or minerals that they may have lacked. However, as a dead-end system, Henebene never saw much prosperity, with Henebene V not receiving much attention either, overshadowed by Synchelle. Nonetheless, even with no major corporate presence in space, Henebene IV houses its noteworthy population in massive arcologies that dot and litter its barren surface.

Mesokel IV

Another world that was overshadowed by the great settlement of Thoulde, Mesokel IV sits in another dead-end system, which goes some way to explain its relative lack of development. Mesokel was settled by private individuals and families from Gallente Prime seeking a new home, yet wishing to escape the corporatist colonization found elsewhere. Finding Mesokel IV off the beaten track from Wysalan, they settled the world in due course. However, the lack of political or corporate influence meant that these settlers had to develop their new colonies on their own. Half of the colonists were descendants from warring houses dating back to the Rouvenor era, and thus any sort of cooperation was stifled and doomed; the settlers that had no historical baggage found themselves cut-off from each other and surrounded by these warring families by complete coincedence. Even so, Mesokel IV proved to be a success, considering that there was no colonization from those possessing the wealth of corporations and governments. The various city-states, self-sustaining and isolated, can be found all across Mesokel IV, with absolutely zero conglomerations. Together, they were politically and economically significant enough to not doom the system to low security status come the advent of CONCORD, unlike countless other privately-settled worlds that were left to such a fate.

Eustron

The constellation of Eustron is one of the major population centers in Essence, rivalling Crux and Thoulde in size. Earmarked alongside Thoulde as prime real estate during the first waves of colonization, Eustron saw a healthy level of settlement without suffering from overpopulation or overindustrialization.

Andole II

Located at a closed end of Eustron, Andole II was able to develop without meddling or interference from corporations or governments. The first colonies were arcologies and, as immigrants arrived from Luminaire, the Andolean cities were formed by expansion outwards from these starting points. Today, Andole II is fiercely independent, with no major corporation holding presence in their space.

Cat III

Cold and metallic, Cat III supported the settlement of planets in neighbouring systems by its expansive range of mining colonies, which later involved into towns and industrial cities. Its central location in Eustron allowed Cat to boom as demands for its goods grew. The industrial megalopoli continue to produce profits in trade with neighbouring Eustronian worlds, the growing prosperity of the both the world and constellation eventually attracting the eyes of the Nugoeihuvi Corporation, who maintain a notable presence in Cat.

Hecarrin IV

Sporting an impressive array of islands and complex archipelago system, Hecarrin IV sits at the edge of the Essence region, near Sanctum. For this reason, it was chosen for colonization by a private corporation seeking to escape the cut-throat competition taking place elsewhere in Essence. Arid but mineral rich, Hecarrin was only able to prosper and develop due to the ardent extraction methods practiced by the corporation that had settled the world. The industrial cities of Hecarrin IV are notable for being a stronghold for Gallentean isolationism, its inhabitants having to prosper on this relatively harsh world without the assistance of anyone but themselves.

Vale II

Formerly an extraplanetary territory of Garoun, Vale II was settled for its maritime nature, the old imperials being experts on mastering the seas from establishing their dominance on Gallente Prime. Utilizing the industrial output from elsewhere in Eustron, the Garoun nation erected their unmistakable Gallentean legacy by the development of their signature crystalline cities and oceanic settlements. Initially christened "New Luminaire" but later retracted following outcry from other Gallentean nations, it is not surprising that Vale II had garnered this short-lived name, if one were to visit.

Vale IV

Vale IV is a far more peaceful, serene counterpart to its mother world. She was settled by migrants from Vale II following the birth of the Federation, who utilized the protection of colonial rights in the Charter to escape possible restrictions imposed by Garoun. Dotted with maritime, coastal cities, the Valeans here have the luxury of an extremely high standard of living, the minor fishing industry being more than enough to sustain the population.

Vale V

The Valean governments of both of the inner planets imposed heavy restrictions on migrancy to their paradise worlds, who feared a taint to their mini-utopias from the sudden freedom of movement allowed by the Federation Charter. Fearing punishment from the Supreme Court, Vale negotiated with the Senate, and the fifth planet of the system was marked as the world that would be freely available to settlers from elsewhere in the nation. Vale offered financial incentives to immigrants to settle on Vale V instead of the inner worlds, but this policy rapidly became moot when migrants overlooking the overprotective Vale in place of easier places to settle instead. Instead, Vale V is a sleepy agricultural world, lacking any central government or authority.

Ommare IV

Nestled between Cat and Andole, Ommare IV is a mineral-rich temperate world that never saw much industrialization. The various mining and industrial arcologies dotted across the planet once provided the Andoleans the majority of their mineral requirements, but the aggressive muscling in of Material Acquisition rapidly established corporate dominance, the Quafe subsidiary now controlling much of Ommare's extraction operations.

Patrie

Patrie was initially just a waystop for colonization efforts into the rest of the Essence region, as well as Verge Vendor and what would later become the Citadel. Various settlements and outposts were established, with Wiyrkomi initially leading colonization efforts, still holding a presence in the constellation into the modern day. Caldari influence lingers, particularly when planetside settlement was finally given the green light. Initially starting with two worlds, Caslemon V and Jolevier III, further development was stunted when the Gallente-Caldari War broke out, with Wiyrkomi ferociously seeking to defend their stakes in the constellation.

Caslemon V

Heavily influenced by Wiyrkomi, who initially championed settlement, the large urban conglomerates of Caslemon V are connected by long superhighways that stretch from one continent to another. Though the Caldari ethnic majority has been reduced since the end of the Gallente-Caldari War, their legacy remains with Wiyrkomi dominating economic activity, stimulated further by Patrie's proximity to the Caldari Border Zone. The remaining Caldari population, including expatriates, on the planet adhere to Wiyrkomi's honourable nature, living alongside their fellow Gallentean citizens in a sometimes uneasy harmony.

Jolevier III

Next door to Caslemon, Jolevier III was settled by a rival corporation of Gallentean origin to compete with Wiyrkomi. Despite having to compete with a far less pleasant climate and environment, the colonization effort was able to succeed through the determination of its colonists, who had ironically learnt this trait from the Caldari. Alongside its sister world Caslemon V, Jolevier III now basks as an economically prosperous world, thanks to a large influx of goods from both across the State border and from elsewhere in Essence. This long-running competition for the dominance of Federation and State products in Patrie has provided much to its prosperity.

Arand

Arand sees healthy competition between the megacorporations FedMart, CreoDron and Ishukone, with Material Acquisition exploiting the constant demand for minerals from the Arandian big three. All of the Arandian business interests exist solely to support the megaworld of Perckhevin VI, with the previous corporations that came before now cast to the wind, replaced with three that now make home in Arand.

Perckhevin VI

Like Synchelle III, Perckhevin was marked as the latest mega-project by the Gallente-Caldari nations. Pouring countless capital into the development of the world, the surrounding systems were colonized to match the massive demand that was created by the mass urbanization of Perckhevin VI, with no other Arandian worlds seeing such an influx of settlement. The Perckhevinian megalopolises almost cover the entire extent of the planet, their golden hue shining its brilliance into space and beyond.

Balrille

Balrille is located at a quiet corner of Essence, with far less traffic compared to elsewhere in the region. Containing numerous Astral Mining operations, the constellation is otherwise insignificant, being one of the homes to the least amount of population in Essence.

Deninard IV

Once a major colonization effort, Deninard IV isolated itself when the Gallente-Caldari War erupted, despite having a large population in the billions and a significant level of development and urbanization. Self-sustaining and independent, Deninard experiences the luxury of little Federation influence, if only because of the position it adopted in the war. Surplus mineral demands are met by Astral Mining, but otherwise, this backwater world is adept at taking care of itself.

Peccanouette

The Peccanouette Circle is an old constellation of the Federation, though remains impoverished and underdeveloped, despite the flow of Caldari goods imported by the CBD Corporation and investments by Modern Finances. The Sisters of EVE maintain a notable presence here, supporting the ailing colonies found in and around Peccanouette. The sole world of the Circle is Laurvier X, which suffers from the same problems as the rest of the constellation.

Laurvier X

With a sub-optimum climate and terrain, Laurvier X was nonetheless colonized due to the increasing overpopulation elsewhere in Essence. Ironically, Laurvier X ended up being overpopulated itself, with its worn megacities crowding entire islands on this archipelago world. Lacking notoriety due to its backwater location, the citizens of Laurvier will remain as a forgotten megalopolis world of the Federation, barely being able to rely on Caldari trade to support itself.

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