Difference between revisions of "Talk:Trade hub"

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Revision as of 10:02, 14 January 2011


"

Lag in trade hubs

Since trade hubs attract a lot of players the past saw complains about lag, especially lag in Jita.

In the past Jita became unplayable and players got stuck there at a local count of least 600 players. After the introduction of Eve64, StacklessIO and server upgrades the system can handle now 800 - 1000 players before lag becomes serious."


Removed the above text from this article as irrelevant detail.

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