Difference between revisions of "Remote jumpclone destruction (CSM)"
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== Summary == | == Summary == | ||
− | Under the current game mechanics, the player has to be present at the jumpclone location to allow for the jumpclone’s destruction. This can lead to awkward situations due to the limited amount of jumpclones in the player’s possession at a given time.<br/> | + | Under the current game mechanics, the player has to be present at the jumpclone location to allow for the jumpclone’s destruction. This can lead to awkward situations due to the limited amount of jumpclones in the player’s possession at a given time.<br/> |
<br/> | <br/> | ||
The proposed solution is to allow the players to use the ‘destroy clone’ feature remotely. | The proposed solution is to allow the players to use the ‘destroy clone’ feature remotely. | ||
== Relevant Forum Threads == | == Relevant Forum Threads == | ||
− | * http:// | + | * http://www.eveonline.com/ingameboard.asp?a=topic&threadID=844059&page=1 |
== Votes == | == Votes == |
Revision as of 16:42, 22 December 2010
Contents
Stats
Raised by: Ankhesentapemkah
Submission Date: 18-08-2008
Issue ID: 0102-03-0072
Summary
Under the current game mechanics, the player has to be present at the jumpclone location to allow for the jumpclone’s destruction. This can lead to awkward situations due to the limited amount of jumpclones in the player’s possession at a given time.
The proposed solution is to allow the players to use the ‘destroy clone’ feature remotely.
Relevant Forum Threads
Votes
- Ankhesentapemkah y
- Bane Glorious -
- Darius JOHNSON y
- Dierdra Vaal y
- Hardin -
- Inanna Zuni y
- Jade Constantine y
- LaVista Vista y
- Serenity Steele y
- Arithron y