Difference between revisions of "Guristas Scout Outpost"

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The setting is a pair of [[Deadspace|Deadspace Pockets]] inheriting the role of a Guristas Scout Outpost in Caldari space and has a DED rating of 4/10 (meaning only Battlecruisers and smaller ships can use the acceleration gate). The first pocket is used as a Logistics Depot. The pirates have been building up a landing pad, encricled by a ring of walls and some lookout posts. The second pocket has the actual scout installations placed inside. The complex consists of a radiating telescope in small brown nebula, bunkers for the men and a cargo rig for logistic flights between the pockets.
 
The setting is a pair of [[Deadspace|Deadspace Pockets]] inheriting the role of a Guristas Scout Outpost in Caldari space and has a DED rating of 4/10 (meaning only Battlecruisers and smaller ships can use the acceleration gate). The first pocket is used as a Logistics Depot. The pirates have been building up a landing pad, encricled by a ring of walls and some lookout posts. The second pocket has the actual scout installations placed inside. The complex consists of a radiating telescope in small brown nebula, bunkers for the men and a cargo rig for logistic flights between the pockets.
  
==Locations==
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The Guristas Scout Outpost can be found in the following Regions: [[The Citadel (Region)|The Citadel]], [[Black Rise (Region)|Black Rise]], [[Lonetrek (Region)|Lonetrek]].
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*[[Uminas (System)]]
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==NPC's, Spawn and Trigger Information:==
 
==NPC's, Spawn and Trigger Information:==

Revision as of 13:20, 12 January 2011

Complex Details
Guristas Scout Outpost
Signature Strength
Type {{{type}}}
DED rating 4/10
Security Lowsec, Highsec
Known Regions The Citadel, Black Rise, Lonetrek
Pirate type Guristas


General Info

The Guristas Scout Outpost is a scarce Deadspace Complex. The setting is a pair of Deadspace Pockets inheriting the role of a Guristas Scout Outpost in Caldari space and has a DED rating of 4/10 (meaning only Battlecruisers and smaller ships can use the acceleration gate). The first pocket is used as a Logistics Depot. The pirates have been building up a landing pad, encricled by a ring of walls and some lookout posts. The second pocket has the actual scout installations placed inside. The complex consists of a radiating telescope in small brown nebula, bunkers for the men and a cargo rig for logistic flights between the pockets.


NPC's, Spawn and Trigger Information:

Pocket 1

Single Spawn

  • 3x Pithi Despoiler (Frigate class) (possibility of jamming)
  • 1x Pithi Infiltrator (Frigate class)
  • 3x Pithi Invader (Frigate class)
  • 9x Pithi Plunderer (Frigate class)
  • 2x Pithi Saboteur (Frigate class) (possibility of jamming)
  • 3x Pithi Wrecker (Frigate class)
  • 4x Pithum Inferno (Cruiser class)
  • 3x Pithum Mortifier (Cruiser class)
  • 1x Guristas Scout Officer (Overseer Cruiser class)
Please note: The ships in these pocket agress you all at once, so you may want to sit in a T2 cruiser or a battlecruiser.

Also many of them use kinetic light and heavy missiles. the Frigates will orbit you at around 2,5-10km, while the cruisers stay mostly at a range of approx. 35km. The exception here is that the officer kindly stays ca. 2,5km close to you. There is a supply canister in the pocket, although it is locked at first, it will open during the fight and contain random ammunition or maybe T1 Modules.

The Security Acceleration Gate is 40km away from the warpin beacon; it opens upon the defeat of the Guristas fleet in the pocket.


Pocket 2

Single Spawn

  • 2x Pithi Despoiler (Frigate class) (possibility of jamming)
  • 2x Pithi Destructor (Frigate class)
  • 5x Pithi Plunderer (Frigate class)
  • 3x Pithi Saboteur (Frigate class) (possibility of jamming)
  • 1x Pithi Wrecker (Frigate class)
  • 2x Pithum Annihilator (Cruiser class) (Jamming)
  • 1x Pithum Killer (Cruiser class) (Jamming)
  • 3x Pithum Mortifier (Cruiser class)
  • 1x Pithum Nullifier (Cruiser class) (Jamming)
  • 1x Guristas Reconnaissance Officer (Cruiser class)
  • 1x Sentry Guns
Hint: Do not look too much for the loot of the Officer, but for that of the telescope. Blow it up and you may get pithum-C type complex Loot, including shield resistance amplifiers, a medium shield transporter, or a medium shield booster.
Please note: There are also 2 supply canisters in this pocket, which, again, drop nothing of worth.
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