Difference between revisions of "Sansha Vigil"
From Backstage Lore Wiki
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|sec=[[Highsec]] | |sec=[[Highsec]] | ||
− | |region=[[Tash-Murkon]], [[Domain]], [[Devoid]], [[Derelik]] | + | |region=[[Tash-Murkon]], [[Domain_(Region)|Domain]], [[Devoid]], [[Derelik]] |
|rat=[[Sansha's Nation]] | |rat=[[Sansha's Nation]] | ||
|status= Medium | |status= Medium |
Revision as of 05:52, 11 January 2011
Sansha Vigil | |
Signature Strength | Unknown |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | Tash-Murkon, Domain, Devoid, Derelik |
Pirate type | Sansha's Nation |
Message #1
Pocket 1- Entrance
12 centus Light Missile batteries
roughly 3 frigates and 4 cruisers
Control Tower
- First attack causes spawn
- Hitting armor causes spawn
- Hitting structure causes spawn
Spawns continue and the dps can reach in excess of 400. Can be a difficult pocket.
Pocket 2
- Sansha stasis tower
- popping spawns large number of ships
- including Final Overseer
- Multiple light missile towers (4)
- one is a trigger for major spawn
Expect:
- Cruiser
- Centatii Behemoth
- Centatis Phantasm(has missiles)
- Centatis Daemon(has missiles)
- Frigate
- Loyal Manslayer
Plan:
- Circle outside web-range
- Tank the 4 towers
- Clear the field and then take the towers
At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed.
Lot of small pirates, low dps output. sencond room has a centum excavation overseer which can drop true sansha mods