Difference between revisions of "Sansha Vigil"

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m (Protected "Sansha Vigil" [edit=sysop:move=sysop])
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|ded=unrated
 
|ded=unrated
 
|sec=[[Highsec]]
 
|sec=[[Highsec]]
|region=[[Tash-Murkon]], [[Domain]], [[Devoid]], [[Derelik]]
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|region=[[Tash-Murkon]], [[Domain_(Region)|Domain]], [[Devoid]], [[Derelik]]
 
|rat=[[Sansha's Nation]]
 
|rat=[[Sansha's Nation]]
 
|status= Medium
 
|status= Medium

Revision as of 05:52, 11 January 2011

Complex Details
Sansha Vigil
Signature Strength Unknown
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions Tash-Murkon, Domain, Devoid, Derelik
Pirate type Sansha's Nation


Message #1


"Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously. "


Pocket 1- Entrance

12 centus Light Missile batteries

roughly 3 frigates and 4 cruisers

Control Tower

  • First attack causes spawn
  • Hitting armor causes spawn
  • Hitting structure causes spawn

Spawns continue and the dps can reach in excess of 400. Can be a difficult pocket.

Pocket 2

  • Sansha stasis tower
    • popping spawns large number of ships
    • including Final Overseer
  • Multiple light missile towers (4)
    • one is a trigger for major spawn

Expect:

  • Cruiser
    • Centatii Behemoth
    • Centatis Phantasm(has missiles)
    • Centatis Daemon(has missiles)
  • Frigate
    • Loyal Manslayer

Plan:

  • Circle outside web-range
  • Tank the 4 towers
  • Clear the field and then take the towers

At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed.

Lot of small pirates, low dps output. sencond room has a centum excavation overseer which can drop true sansha mods

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