Difference between revisions of "Sansha Vigil"
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(→Pocket 1- Entrance) |
m (Protected "Sansha Vigil" [edit=sysop:move=sysop]) |
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Revision as of 00:21, 18 November 2010
Sansha Vigil | |
Signature Strength | Unknown |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | Tash-Murkon, Domain, Devoid, Derelik |
Pirate type | Sansha's Nation |
Message #1
Pocket 1- Entrance
-12 centus Light Missile batteries - roughly 3 frigates and 4 cruisers Control Tower - First attack causes spawn - Hitting armor causes spawn - Hitting structure causes spawn
Spawns continue and the dps can reach in excess of 400. Can be a difficult pocket.
Pocket 2
- Sansha stasis tower - popping spawns large number of ships
- Multiple light missile towers (4-6?) - at least one is a trigger for more spawn
At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed.
Lot of small pirates, low dps output. sencond room has a centum excavation overseer which can drop true sansha mods