Difference between revisions of "Sansha Vigil"

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(Pocket 1- Entrance)
m (Protected "Sansha Vigil" [edit=sysop:move=sysop])
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Revision as of 00:21, 18 November 2010

Complex Details
Sansha Vigil
Signature Strength Unknown
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions Tash-Murkon, Domain, Devoid, Derelik
Pirate type Sansha's Nation


Message #1


"Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously. "


Pocket 1- Entrance

-12 centus Light Missile batteries - roughly 3 frigates and 4 cruisers Control Tower - First attack causes spawn - Hitting armor causes spawn - Hitting structure causes spawn

Spawns continue and the dps can reach in excess of 400. Can be a difficult pocket.

Pocket 2

- Sansha stasis tower - popping spawns large number of ships

- Multiple light missile towers (4-6?) - at least one is a trigger for more spawn

At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed.

Lot of small pirates, low dps output. sencond room has a centum excavation overseer which can drop true sansha mods

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