Difference between revisions of "Guristas Vigil"
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{{quote|If ending the hostages plight was the objective, this is definitely a case of "mission accomplished" and as the people who would most energetically refute that statement are eternally indisposed, you should have little problems feeling good about yourself. }} | {{quote|If ending the hostages plight was the objective, this is definitely a case of "mission accomplished" and as the people who would most energetically refute that statement are eternally indisposed, you should have little problems feeling good about yourself. }} | ||
− | The overseer can drop a Pithi A-type Small Shield Booster, Pithi A-type Small Shield Transporter, Worm blueprint | + | The overseer can drop a Pithi A-type Small Shield Booster, Pithi A-type Small Shield Transporter, Worm blueprint, 15 civilians or nothing. |
Revision as of 18:41, 3 January 2011
Guristas Watch | |
Signature Strength | Unknown |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | Caldari |
Pirate type | Guristas |
Contents
Room 1
On warp-in, there is a handful of battlecruisers, frigates and cruisers. As hinted in the database information and by attempting to activate the gate, you can bypass this room if you have a Dread Guristas gold tag in your cargo hold (unconfirmed if tag will be consumed).
If you do not, you still do not need to attack any of the initial ships in the first room. Begin to approach the Smuggler gate to trigger the arrival of the Port Authority Officer.
Destroy the battleship (not very strong tank or output damage) and the gate will be unlocked.
Room 2
The first wave consists of 2 Guristas Sasis Towers, a few battlecruisers, a cruiser, destroyer and a handful of frigates.
It is unclear if you need to kill this wave to trigger the next (and subsequent waves) or perhaps the communications towers in the room. The triggers may be on a timer (thus preventing blitzing).
A couple cruisers and destroyers will spawn.
A couple elite frigates, battlecruisers and destroyers will arrive.
The final spawn, consisting of 4 cruisers and a Dread Guristas cruiser.
Killing the Dread Guristas cruiser may trigger an escalation.
Escalation - Kidnapped - Part 1
This room initially is empty. After a few seconds, you will receive this transmission.
A small fleet of battlecruisers, cruisers, elite frigates and destroyers will spawn. Among them will also be a Dread Guristas cruiser.
Killing the Dread Guristas cruiser may trigger a further escalation.
Escalation - Kidnapped - Part 2
This room will also initially be empty. Wait a few moments, and a small fleet similar to the previous room will arrive, again with a Dread Guristas cruiser among them.
Killing the Dread Guristas cruiser may trigger a further escalation.
Escalation - Kidnapped - Part 3
The room will consist of a token Gurista force, accompanied by a Dread Guristas cruiser.
Killing the Dread Guristas cruiser may trigger a further escalation.
Escalation - Kidnapped - Part 4 (Low Sec)
Upon warp-in you will find a sizeable Guristas fleet defending a the conquered station "Fatal Rabbit." Your mission is to destroy the station to force the station's overseer to show himself. The station has a lot of effective hit point, and will take some time to destroy.
While the initial force is small, they will be reinforced at various intervals; this includes when the station takes armor damage, when the station is at roughly 50% structure, and when the station is almost destroyed. The final fleet will consist of roughly the following:
- 10 elite frigates (some ECM)
- 4 elite cruisers (ECM)
- 5 heavy missile batteries
- 7 battlecruisers
- 7 destroyers
Again, it is important to note that you do not need to destroy any of these ships. If your ship can handle the incoming damage, focus on the station.
Upon destroying the station, the Gurista Special Aquirement Captain will arrive.
A message in local will appear.
A pop up message will also appear, indicating the end of the expedition.
The overseer can drop a Pithi A-type Small Shield Booster, Pithi A-type Small Shield Transporter, Worm blueprint, 15 civilians or nothing.