Difference between revisions of "Capitals in Highsec"
Line 54: | Line 54: | ||
3. You may not use your capital ship’s attributes to gain any sort of advantage over other players while in high security space. | 3. You may not use your capital ship’s attributes to gain any sort of advantage over other players while in high security space. | ||
− | 4. Breach any of the above and receive 2 weeks ban and off to low sec with your capital.}} | + | 4. You may not sell or put your capital up for sale while in high security space. |
+ | |||
+ | 5. Breach any of the above and receive 2 weeks ban and off to low sec with your capital.}} | ||
==Known legal activities== | ==Known legal activities== |
Revision as of 11:09, 30 November 2010
Contents
What are highsec capitals?
A valid case can be made that capital ships are all ships that require the skill Capital Ship Construction during their production process. Those are:
- Freighters
- Jump Freighters
- Carriers
- Motherships
- Capital Industrial Ships
- Industrial Command Ships
- Dreadnoughts
- Titans
Another popular definition for capitals is that only ships that can not use stargates count as true capitals. This reduces the above list to the following:
- Carriers
- Motherships
- Capitals Industrial Ships
- Dreadnoughts
- Titans
When people talk about high sec capitals though, they mean almost exclusively the following two ship classes:
- Carriers
- Dreadnoughts
Where do they come from?
When capital ships were first introduced in EVE Online, they could be produced in any station with manufacturing assembly lines and the corresponding POS assembly array could be anchored solely under the normal fitting restrictions.
A later rule change limited the production of them to station assembly lines in low security or outlaw space. Similarly the POS assembly array was restricted from anchoring in high security space. Already anchored arrays in highsec were however not unanchored and production continued to be possible there.
Supercapital (Motherships and Titans) introduction was uneventful from the capitals in highsec point of view, since their production requires a sovereignity claim that is only achievable in outlaw space.
After the introduction of the Rorqual, which could have been built with the still anchored assembly arrays, but before any Rorqual production job could finish, all still anchored Large Ship Assembly Arrays were unanchored by CCP during downtime. Thus no Rorqual was ever produced in high security space. This also stopped the era of Carrier and Dreadnought production in highsec completely.
Carriers and Dreadnoughts that were produced in high security space prior to the general rules change, or afterwards in a still anchored LSAA and since then did not leave the system are still there. These make up what capsuleers now know as highsec capitals.
Please note that it was never possible to create Carriers in systems with security status higher than 0.7. Carriers that somehow find their way into 0.8 and higher will be moved into lowsec by Gamemasters. If you somehow come into the possession of a carrier in 0.8 or higher, please file a petition.
Famous highsec capitals
The most famous and probably best known highsec capital is Chribba's Veldnought, a Revelation class dreadnought that calls the Amarr system his home. He can regularly be seen mining Veldspar in its asteroid belts.
While a rare commodity these days, there still exist a lot more of these relics throughout New Eden and while it is even rarer for one of them to undock, you might catch a glimpse of one on your travels through the stars.
Rules for highsec capitals
Since these ships are relics from the past of New Eden, their simple existence actually conflicts with the current state of EVE Online. The GM team has therefore issued the following rules for these capitals in high security space, which everybody that has one or plans to buy one should be aware of:
Known legal activities
Following is a list of activities that are widely regarded as fair use of these ships. This may change, so do not rely solely on this information here.
- Showing off
- Mining
Prior to the formalization of the rules by GM Grimmi, mock pvp fights with members of your own player corporation were also known to happen throughout New Eden and did not conflict with the vague guidelines at the times. Whether this is still legal under the current rules or not is unknown to the author.