Difference between revisions of "Provisional Blood Outpost"
From Backstage Lore Wiki
m (Protected "Provisional Blood Outpost" [edit=sysop:move=sysop]) |
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Abaddoned Ship Yard at 180km | Abaddoned Ship Yard at 180km | ||
− | Killing the last ship | + | Killing the last ship and the Blood Raider Chapel may trigger an escalation: [[Blood Surveillance Squad]]. No loot from the Chapel or Ship Yard |
{{quote|It seemed for a while you would manage to get all of the Blood ships, but evidently one of them has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination. }} | {{quote|It seemed for a while you would manage to get all of the Blood ships, but evidently one of them has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination. }} |
Revision as of 11:42, 8 January 2011
Provisional Blood Outpost | |
Signature Strength | - |
Type | {{{type}}} |
DED rating | - |
Security | lowsec |
Known Regions | Genesis, Aridia, Kador |
Pirate type | Blood Raiders |
The Provisional Blood Outpost is an exploration site, type unknown signature. The initial acceleration gate can be used by ships up to Battlecruiser / Command Ship.
Pocket 1
- 4 Corpii Engraver FR
- 2 Corpii Reaver FR
- 3 Corpum Arch Reaver CR
Bunker (spawn when approached)
- 2 Corpii Seeker FR
Abandonned Ship Yard (spawn when approached)
- 2 Corpii Reaver FR
- 3 Corpum Arch Sage CR
The Bunker and Abandonned Ship Yard do not drop loot when destroyed.
Pocket 2
- 3 Corpii Seeker FR
- 1 Corpatis Shade CR
- 4 Corpii Raider FR
- 2 Elder Corpii Seeker FR
- 3 Corpum Arch Sage CR
Blood Raider Chapel at 150km (spawn will happen when the chapel is aggressed)
- 3 Coprii Raider
- 3 Corpum Arch Reaver
Abaddoned Ship Yard at 180km
Killing the last ship and the Blood Raider Chapel may trigger an escalation: Blood Surveillance Squad. No loot from the Chapel or Ship Yard