Difference between revisions of "Provisional Serpentis Outpost"

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(getting a shadow doesn't mean the escalation is guaranteed)
m (Protected "Provisional Serpentis Outpost" [edit=sysop:move=sysop])
(No difference)

Revision as of 10:06, 21 February 2010

Complex Details
Provisional Serpentis Outpost
Signature Strength  ???
Type {{{type}}}
DED rating unrated
Security Lowsec
Known Regions
Pirate type Serpentis


A lowsec complex, similar to Serpentis Hideout.

Please note: The spawns in this site can be up to 100km away from your starting locations. It is recommended that you fit an MWD drive.

Room 1

On warp-in, you appear at approximately 50km away from the next jump gate, into a few spawns of cruisers and frigates. Killing some of them can spawn another wave of 3 to 5 frigates, or 2 to 4 cruisers.

Additionally, there's a wave containing 2 to 3 cruisers that spawns as soon as you get within 10km.

Room 2

You warp into a wave of 3 elite frigates. Killing those spawns a wave of 2 to 3 battlecruisers and 1 to 2 frigates. Attacking this spawn will spawn an additional 4 to 5 frigates.

Attacking the armory will spawn a wave of 3 frigates and 3 cruisers approximately 100 km away from it. To receive an escalation a Shadow Serpentis cruiser must spawn. When you destroy it the site will possibly escalate.

Escalation - Guardian Angels Surveilance Squad

"It seemed for a while you would manage to get all of the pirates, but evidently one of the guard ships from the Guardian Angels has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination."


Warp in consists of a group of 3 battlecruisers and 4 destroyers. Taking the acceleration gate leads to a room of approximately 20-25 battlecruisers, cruisers, and tier 2 cruisers, and 10 frigates (making up 2 groups) One of the groups disappears shortly after warp-in.

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