Difference between revisions of "FW Complex NPCs and Standings (CSM)"

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[[Category:CSM Submission]][[Category:CSM Fourth Candidacy]]
 
 
== Stats ==
 
== Stats ==
  
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[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1224938]
 
[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1224938]
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== Votes ==
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* [[Contributor name:ElvenLord|ElvenLord]] - yes
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* [[Contributor name:Alekseyev Karrde|Alekseyev Karrde]] - yes
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* [[Contributor name:Zastrow J|Zastrow J]]  - yes
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* [[Contributor name:TeaDaze|TeaDaze]] - yes
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* [[Contributor name:Mrs Trzzbk|Mrs Trzzbk]] - yes
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* [[Contributor name:Korvin|Korvin]] - yes
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* [[Contributor name:Z0D|Z0D]] - yes
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* [[Contributor name:Song Li|Song Li]] - yes
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* [[Contributor name:Sokratesz|Sokratesz]] - yes
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Passes: /
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[[Category:CSM Fourth Candidacy]]
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[[Category:Issues in Process]]
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[[Category:CSM Submission]]

Revision as of 22:47, 20 December 2009

Stats

  • Raised by: TeaDaze
  • Submission Date: Sun, December 13, 2009
  • Issue ID: tbd

Summary

NPCs care too much about standings

The FW complex NPCs will not shoot you if you have high standings with their faction, even if you are in a hostile militia. In the actual primary hostile militia, this is somewhat balanced by gaining standings fast for capturing complex, and thus losing enemy faction standing fast, so you can not do this for long. But if you are in the "off militia" (e.g. Caldari for Minmatar, Amarr for Gallente, etc.), you do not gain or lose standings for plexing.

Solution

Have FW complex NPCs shoot members of hostile militias regardless of their standings. Alternatively, to diminish the ability of third parties to interfere, have FW complex NPCs shoot everyone who is not part of their associated militia or the allied militia.

Pros

  • Stops a game breaking exploit where people in "off militia" can capture systems without being fired on.

Cons

Relevant Forum Threads

[1]

Votes

Passes: /

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