Difference between revisions of "Sansha Vigil"

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m (Protected "Sansha Vigil" [edit=sysop:move=sysop])
m (Pocket 2)
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==Pocket 2==
 
==Pocket 2==
 
- Sansha stasis tower - popping spawns large number of ships
 
- Sansha stasis tower - popping spawns large number of ships
 +
 
- Multiple light missile towers (4-6?) - at least one is a trigger for more spawn
 
- Multiple light missile towers (4-6?) - at least one is a trigger for more spawn
  

Revision as of 12:39, 29 November 2009

Complex Details
Sansha Vigil
Signature Strength Unknown
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions Tash-Murkon
Pirate type Sansha's Nation


Message #1


"Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously. "


Pocket 1- Entrance

-12 centus Light Missile battaries - roughly 3 frigates and 4 cruisers Destroying control tower causes large spawn, do that last.

Spawns continue and the dps can reach in excess of 400. Can be a difficult pocket.


Pocket 2

- Sansha stasis tower - popping spawns large number of ships

- Multiple light missile towers (4-6?) - at least one is a trigger for more spawn

At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed.

Lot of small pirates, low dps output.

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