Difference between revisions of "Blood Lookout"
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==Escalation - Following the Blood== | ==Escalation - Following the Blood== | ||
− | {{quote| '' | + | {{quote| ''As expected, the Blood tried to stop you. The fierceness of the ambush was great, even for Blood fighters and you wonder why they didn't just try to escape into the vastness of space. |
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+ | Perhaps they are hiding something? After your systems have analyzed transmissions between the Blood ships during the fight, they come up with a location. '' }} | ||
You warp into a single room with no enemies. There should be a Rock Formation about 30km away. Close to the rock formation there is a small [[Arkonor|Arkonor]] asteroid (150 units). If you start mining the asteroid (you have to complete one or two mining cycles), some frigates spawn (about 8-10), including another dark blood. | You warp into a single room with no enemies. There should be a Rock Formation about 30km away. Close to the rock formation there is a small [[Arkonor|Arkonor]] asteroid (150 units). If you start mining the asteroid (you have to complete one or two mining cycles), some frigates spawn (about 8-10), including another dark blood. |
Revision as of 14:27, 25 May 2010
Blood Lookout | |
Signature Strength | 2.4 |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | |
Pirate type | Blood Raiders |
Blood Lookout is a common high security exploration complex found in Kador region.
The gate allows use by any non-capital ship type.
Contents
Room 1
Mineable ore: 15,000 units of Hemorphite. 25,000 units of Jaspet and over 1,7 million Veldspar.
Blood Raider Control Center (structure) is always empty.
Group 1
- 4 Corpii Reaver
Group 2
- 2 Corpior Visionary
- 1 Corpior Converter
Group 3
- 3 Corpii Engraver
Group 4
- 3 Corpum Arch Reaver
- 2 Corpior Visionary
- 1 Blood Light Missile Battery
Room 2
Mineable ore: Plagioclase, 85,000 units of Omber and Veldspar.
Upon destruction of the group near the solar harvester (group 2), an additional group will spawn that may contain a Dark Blood frigate.
Group 1
- 4 Corpii Reaver
- 2 Corpior Devoter
- 1 Corpior Templar
Group 2
- 2 Corpii Herald
- 2 Corpior Converter
- 2 Corpum Arch Sage
Group 3
- 3 Corpii Reaver
Escalation - Following the Blood
This site consists of a single room with 2 groups of 3 frigates, and a faction frigate. Killing the faction frigate may trigger an escalation.
Escalation - Following the Blood
You warp into a single room of 4 cruisers 4 frigates, and a faction frigate. Killing the faction frigate may trigger an escalation.
Escalation - Following the Blood
You warp into a single room with no enemies. There should be a Rock Formation about 30km away. Close to the rock formation there is a small Arkonor asteroid (150 units). If you start mining the asteroid (you have to complete one or two mining cycles), some frigates spawn (about 8-10), including another dark blood.
Killing the dark blood frigate may trigger another escalation.
Escalation - Following the Blood
This seems to be the final escalation. It consists of a two room complex.
In the first room you will jump right in the middle of 3 frigates and two cruisers. After clearing them out, you can use the acceleration gate to proceed to the second room. There you will encounter a spawn of 3 cruisers, 3 destroyers, 3 frigates and one corpii overseers frigate (it's easy to overlook this one because it has a rather generic name).
Killing the overseer frigate pops up a message indicating the end of the storyline.