Difference between revisions of "User:Rookie Info"

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* [[Signature Analysis]]
 
* [[Signature Analysis]]
 
** 5% improved targeting speed per skill level.
 
** 5% improved targeting speed per skill level.
 +
* [[Electronic Warfare]]
 +
** 5% less capacitor need for ECM and ECM Burst systems per skill level. [[Electronic Warfare]] IV unlocks [[Electronic Warfare Drone Interfacing]].
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===[[Item_Database:Skills:Mechanic|Mechanic]]===
 
===[[Item_Database:Skills:Mechanic|Mechanic]]===
 
* [[Salvaging]]
 
* [[Salvaging]]

Revision as of 14:29, 24 October 2009

If you recently stepped out from the clone vat, this is the place for you! Please walk right on up!

THE BASICS

Fun tips

  • Check the Market before you buy or sell.
  • To link text in game: type, highlight, then right-click. For example: Salvager I

General questions

  • F12 and right click are your friends!

Help in your system

There are thousands of systems in EVE, and many different ways in which you might want assistance. To get the best response, you will need to ask for help in such a way that others can determine how to actually help you.
  • Having trouble with a mission? Ask for "Help in System Name with Mission Name"
  • Want to team up for stuff? Offer to fleet, salvage, or duel "in System Name"

Survival

  • If someone targets you or steals from you DO NOT ATTACK.
  • Only mine in 0.7 to 0.5 security systems using anchored secured containers.
  • Avoid autopilot. It drops you 15 km away from the next jump gate. Plenty of time to turn your ship into scrapmetal.

TRAINING SKILLS

Manage your Attributes

  • Managing attributes will help your avatar to train skills faster. On average, avatars start out with 7 or 8 points in each attribute. As of the Apocrypha release, new avatars have two "free" neural remaps. Use your first neural remap for maximizing Memory and Intelligence attribute points.
Why? Attributes underlie the speed at which your avatar learns or trains in a particular skill. All of the basic "Rank (1)" Learning skills rely upon Memory as their Primary Attribute, and Intelligence as their Secondary Attribute.
Why? The primary attribute for each of the advanced Learning skills is its respective attribute.
  • Train up the other advanced Learning skills to III.
You can train up those skills even more, but doing so does take additional time and the benefit of time savings would only be seen after more than a year. Most of us, especially new players, want to do some fun stuff right away!

Beyond Learnings

Looking ahead to an end goal can help you plan out your overall skill training. EVE Mon can help you with the specifics. It is a good idea to ask about what it takes to do something later on, like mine Mercoxit. For example:
  • Pick the biggest ship you want to fly, then train for its prerequisite and support skills.
  • Pick the NPC corp with LP Store items or R&D agents you want and convenient stations before you run missions:
    • 0% Take is at 6.67 Standing.
    • Jump clones from NPC stations are available at 8.0 Standing.
  • Research your profession of interest and train its skills.

Support skills

Ships and modules have core skills (prerequistes). Often overlooked, support skills have wonderful benefits!

Drones

Drones are awesome at taking on frigates and destroyers!

Electronics

Mechanic

  • Salvaging
    • You can wrestle bits from wrecks which are used for making ship rigs. You can hoard those or sell them for ISKs!
  • Repair Systems
    • 5% reduction in repair systems duration per skill level.
  • Hull Upgrades
    • 5% bonus to armor hit points per skill level.

Gunnery

  • Motion Prediction
    • 5% bonus per skill level to weapon turret tracking speeds.
  • Trajectory Analysis
    • 5% bonus per skill level to weapon turret accuracy falloff.
  • Sharpshooter
    • 5% bonus to weapon turret optimal range per skill level.
  • Weapon Upgradse
    • 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
  • Controlled Bursts
    • 5% reduction in capacitor need of weapon turrets per skill level.
  • Advanced Weapon Upgrades
    • Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
  • Surgical Strike
    • 3% bonus per skill level to the damage of all weapon turrets.
  • Rapid Firing
    • 4% bonus per skill level to weapon turret rate of fire.

Missile Launcher Operation

OTHER USEFUL RESOURCES

Personal tools
Namespaces

Variants
Actions
Navigation
Tools