Difference between revisions of "Guristas Hideaway"

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{{note|Very rarely, you might be able to get a Dread Guriste frigate spawn.}}
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{{note|Very rarely, you might be able to get a Dread Gurista frigate spawn.}}
  
  

Revision as of 13:53, 16 October 2009

Complex Details
Guristas Hideaway
Signature Strength
Type {{{type}}}
DED rating  ???
Security Lowsec, Highsec
Known Regions The Citadel
Pirate type Guristas


General Info

The Guristas Hideaway is a fairly common Cosmic Anomaly. The setting is a Deadspace Pocket with a small blue cloud of dust near a Guristas forward observation post.


Locations

The Guristas Hideaway can be found in the following Regions: The Citadel


NPC's, Spawn and Trigger Information:

Initial Spawn

1-2x Pithi Arrogator/Imputor (Orbit approx. 2km) [Last of Group triggers next Spawn]


Spawn 1

2x Pithi Infiltrator/Invader (Orbit approx. 4km, Thorn Rocket) [Last of Group triggers next Spawn]


Spawn 2

2-3x Pithi Imputor/Arrogator (Orbit approx. 2km) [Last of Group triggers next Spawn]

Alternatively:

1x Pithi Invader/Wrecker (Orbit approx. 2,5km) [Triggers next Spawn]

Spawn 3

3x Pithi Infiltrator/Arrogator (Orbit approx. 3km, Thorn Rocket) [Last of Group may or may not trigger last Spawn]


Spawn 4

3x Pithi Invader (Orbit approx. 2,5km, Thorn Rocket)


Please note: Very rarely, you might be able to get a Dread Gurista frigate spawn.


Escalation messages

Currently unknown.

Please note: Once in a while, battles in Deadspace tend to escalate due to you being able to track down the origins/destinations of enemy messages or finding compromising plans or data in ship wrecks.

These are called Escalations and normally escalate further and further, eventually sending you on a final trip to Low Security Space. These Final complexes are dangerous not only because of the NPC enemies but as well due to player pirates roaming the area and scanning your ship down but the rewards can include special pirate modules like p.e. the Pithum-C-Type Shield Hardeners or even pirate-modded POS/pirate ship Blueprints.

Note also that Escalation "Trees" might lead to a "Dead End" which would result in you getting no further escalation messages for that escalation path. This can even be achieved by shooting ships at the wrong time.
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