Difference between revisions of "Serpentis Lookout"

From Backstage Lore Wiki
Jump to: navigation, search
m (Protected "Serpentis Lookout" [edit=sysop:move=sysop])
m
Line 20: Line 20:
 
{{quote|As soon as you warped in, your instruments registered a large group of ships escaping the fight in the last second. Further analysis of the data indicates this was a convoy of six to eight transport ships from Salvation Angels, accompanied by an unknown number of combat ships. Your navigational systems have already come up with a likely location for you to get to, in case you feel you have any business with them.}}
 
{{quote|As soon as you warped in, your instruments registered a large group of ships escaping the fight in the last second. Further analysis of the data indicates this was a convoy of six to eight transport ships from Salvation Angels, accompanied by an unknown number of combat ships. Your navigational systems have already come up with a likely location for you to get to, in case you feel you have any business with them.}}
  
First encounter is a two room engagement. At first you warp to a gate with three [[Serpentis|Serpentis]] destroyers and some [[Frigates|frigates]]. The [[Acceleration|acceleration]] gate leads into a cloud with two warehouse structures. Warp into the second room for a possible escalation.
+
First encounter is a two room engagement. At first you warp to a gate with three [[Serpentis|Serpentis]] destroyers and some [[Frigates|frigates]]. The [[Acceleration|acceleration]] gate leads into a cloud with two warehouse structures.
 +
Warp into the second room or destroy the faction NPC for a possible escalation.
  
 
==Escalation - Angel Kickbacks==
 
==Escalation - Angel Kickbacks==
 
{{quote|Not much here, except this empty warehouse. Perhaps the next location will reveal something more...}}
 
{{quote|Not much here, except this empty warehouse. Perhaps the next location will reveal something more...}}
 
At first you warp to a gate with three or four [[Serpentis|Serpentis]] destroyers and some [[Frigates|frigates]]. The second room contains some frigates, destroyers, and one cruiser.
 
At first you warp to a gate with three or four [[Serpentis|Serpentis]] destroyers and some [[Frigates|frigates]]. The second room contains some frigates, destroyers, and one cruiser.
 +
Warp into the second room or destroy the faction NPC for a possible escalation.
 +
 +
==Escalation - Angel Kickbacks==
 +
{{quote|Again, a similar setup and this time you caught some bad guys in the act. Not that stealing from the Serpentis is necessarily "bad". Now if you only would find one of these hideouts where the Angels still store some booty. Perhaps the next location will lead you to something more interesting.}}
 +
At first you warp to a gate with four or five [[Serpentis|Serpentis]] destroyers and three or four tier 2 [[Frigates|frigates]].
 +
Warp into the second room or destroy the faction NPC for a possible escalation.

Revision as of 18:37, 2 August 2009

Complex Details
Serpentis Lookout
Signature Strength  ???
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions Sinq Laison
Pirate type Serpentis


The gate allows use by any non-capital ship type.

Room 1

Mineable ore: 15,000 units of Hemorphite. 25,000 units of Jaspet and over 1,7 million units of Veldspar.

Room 2

Mineable ore: Plagioclase, Omber and Veldspar.

Shoot the structure for a possible escalation.

Escalation - Angel Kickbacks

"As soon as you warped in, your instruments registered a large group of ships escaping the fight in the last second. Further analysis of the data indicates this was a convoy of six to eight transport ships from Salvation Angels, accompanied by an unknown number of combat ships. Your navigational systems have already come up with a likely location for you to get to, in case you feel you have any business with them."


First encounter is a two room engagement. At first you warp to a gate with three Serpentis destroyers and some frigates. The acceleration gate leads into a cloud with two warehouse structures. Warp into the second room or destroy the faction NPC for a possible escalation.

Escalation - Angel Kickbacks

"Not much here, except this empty warehouse. Perhaps the next location will reveal something more..."

At first you warp to a gate with three or four Serpentis destroyers and some frigates. The second room contains some frigates, destroyers, and one cruiser. Warp into the second room or destroy the faction NPC for a possible escalation.

Escalation - Angel Kickbacks

"Again, a similar setup and this time you caught some bad guys in the act. Not that stealing from the Serpentis is necessarily "bad". Now if you only would find one of these hideouts where the Angels still store some booty. Perhaps the next location will lead you to something more interesting."

At first you warp to a gate with four or five Serpentis destroyers and three or four tier 2 frigates. Warp into the second room or destroy the faction NPC for a possible escalation.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools